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Saturday, June 17, 2017

E3 2017 highlight shenanigans!

You wanna know what happened a few days ago? E3 happened, that's what! For those of you who don't know what I am talking about, Electronic Entertainment Expo, more commonly referred to as E3, is a video game convention held once a year available for gamers all over the WORLD!!! The general gist of E3 is it gives video game developers and/or publishers to showcase/advertise/debut upcoming video games and/or video game related merchandise. In other words, it's a dream land come true for folks like me who love playing video games.

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So in this post I thought it would be quite fun to take a look at all the things that got shown at E3 2017. I am not going to cover EVERYTHING because A) there is just too much stuff. And B) In the interest of keeping my blog family friendly, I shall ignore things that are bound to get a M for Mature rating by the ESRB. I'm a gamer with standards after all!

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Starting off the E3 hype train is A FLIPPING PORT OF Undertale FOR THE PLAYSTATION FOUR!!!! And for the PS Vita as well but WHO CARES ABOUT THE VITA WHEN IT'S COMING TO THE FLIPPING PLAYSTATION FOUR!!! Those of you who have read some of my previous posts know that Undertale is by far my favorite video game ever (even though when I re-reviewed I, reluctantly, lowered the score due to the flaws becoming increasingly apparent) and the PS4 is a video game system that I do enjoy playing a lot.

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The official trailer also made me laugh due to how absurd it starts off (thanks to the ridiculously edgy narrator followed by the Annoying Dog's adorably squeaky voice gleefully shouting "Yeah! It's Undertale!" It's even getting a Collector's Edition (for a Collector's Collecting Collection). Chances are I am going to buy the port just to see how it holds up against the original PC version. Or for that Collector's Edition, because it comes with an artbook, the soundtrack, and a heart-shaped locket that plays the Undertale theme, "Memory", when you open it. It's scheduled to come out sometime in summer.

And, what better way to follow up my favorite video game with my favorite super hero?

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Spider-Man. Yes, that's what this game is called. Apparently. And I just got to say, kudos to InsomniacGames for making a Spider-Man that looks not only pretty dang awesome, but also nails the feeling of good old fashioned web-slinging action. Although this game has to be AMAZING (geddit? Because he's the Amazing Spider-Man?) for it to beat Spider-Man: Web of Shadows because even though that game is somewhat dated as far as graphics go (and having the single most cringe-worthy voice acting ever) it was a fun game that captured the feeling of a web-slinging masked hero going off to save New York City.

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And the 9-minute long trailer (who makes a 9-minute long trailer anyway?) did nothing except impress me. The graphics look good and the fight choreography between Spidey and the new villains known as the Demons is really fun to watch. All it needs is to have a better voice cast than Web of Shadows for me to acknowledge this as the best Spider-Man video game ever made. We'll just have to wait until 2018 rolls around.

Next up is something Nintendo failed miserably to do so Sony saw their chance and took it...

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Duh-duh-duh-nah! Duh-duh-duh-nah, nah nah, nah! Duh nah nah, nah nah, nah NAH! That is my terrible attempt to transcribe the opening theme for Monster Hunter. But yeah! Monster Hunter World for the PS4, and the Hunting Grounds never looked better! I mean, first of all, look at the scenery.

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Monster Hunter locations never have looked as good as they do now. Seriously, Monster Hunter Tri got flat, green-colored platforms and you had to just roll with the idea that it's supposed to represent grass. But enough gawking at the visuals, it's time for me to share my thoughts on three new game mechanics that the trailer showed off. Firstly, as pictured in the image with the T. Rex like Monster, you will notice our brave Monster Hunter has donned a ghillie suit. This is a new mechanic, where you can equip different ghillie suits to sneak around. I imagine that for the sake of keeping things balanced, that aggressive actions like attacking or dodge rolling will blow your cover.

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STEAK!!!

The other new main mechanic is how our brave Monster Hunter now has a grappling hook, as showcased a few times in the trailer where he (she?) used it to escape a particularly prickly predicament. A small, presumably optional touch is you can now track targets (by that I mean the Monster you're looking for in that specific mission now leaves visual clues in the environment, such as footprints, highlighted by fireflies that point in the direction of the Monster in question), which is convenient for veterans and beginners alike since A) it helps beginners get used to how boss battles work in Monster Hunter as a whole, and B) the maps are no longer divided into Zones, which means no more impromptu loading screens killing the mood, or getting literally sent flying (by a boss attack) out of the Zone and have that important TIMED boss battle rudely interrupted by a loading screen. So rejoice my fellow Monster Hunters! No more shall we have to deal with getting Plesioth Hip Checked halfway across the map. Unless, of course, they up the knockback on the Plesioth Hip Check, assuming *shudders* underwater combat (where there's water, there's a Plesioth waiting to Hip Check you) returns. Or rework the aquatic bosses to be fightable on land. But anyway, they also said that all fourteen weapon types (*deep breath* Greatsword, Longsword, Dual Swords, Sword and Shield, Hammer, Switch Axe, Lance, Gunlance, Insect Rod, Charge Blade, Hunting Horn, Bowgun, and Longbow) will return for Monster Hunter World which is good because I always wanted to see what the Insect Rod and Charge Blade (the two weapons that didn't exist when Monster Hunter Tri was remastered for Wii U) could do, as I have never used those weapon types myself, and if I don't like either of them, I can resort to just using Gunlance (my favorite weapon type!) 24/7. Definitely picking this up when it comes out in 2018.

Oh, and speaking of hunting...

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Anyone here ever heard of Ark: Survival Evolved? No? Well it's basically a survival game with dinosaurs that was in Early Access (where you can play a game while the developers are working on the game) for literal years and this August it's finally being released as a full game. I never played during the Early Access myself, mostly because I rarely play on PC due to finding a keyboard and mouse rather cumbersome, especially when a game is as action packed as Ark: Survival Evolved.

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The main reason I've gotten interested into this game is partly because admittedly, the game's concept (you and your friends are stranded on one of five selectable islands populated by everything from giant insects to dinosaurs to mythological creatures. Work together to survive the wilds, build epic bases, and assemble a army of over a 100+ different animals to wreck havoc on your enemies) alone is enough for me to consider purchasing (the other reason being you can ride a T. Rex which is inherently awesome for dino-lovers like me). Plus that Collector's Edition comes with the actually pretty cool dossier, which is a psychical notebook that is a replica of the in-game item that shares some lore about the dinos and dragons and whatnot, complete with beautiful hand-sketched illustrations.Of course, considering the game is just getting out of Early Access and some folks complain about the poor framerate/optimization and some rather humorous (though unwanted) glitches where some of the larger dinosaurs would get stuck on inanimate objects (or clip right through them), and the fact it's scheduled for release on August 8th, that literally gives Studio Wildcard, the developers of Ark: Survival Evolved, less than two months to work out the kinks.

Moving on from the Sony side of things we approach the Nintendo-verse and all of it's wackiness. But even by their standards they may have unveiled the wackiest game yet..

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Mario + Rabbids: Kingdom Battle. What. I'm legitimately speechless about this. I mean, I've seen some pretty "out-there" crossovers before (Super Smash Bros, Tokyo Mirage Sessions, that two way crossover between Terraria and Dungeon Defenders 2 come to mind) but seriously. The Raving Rabbids. And Mario. In the same game. And Mario's got a laser gun for some reason. And it's an RPG of all things (more specifically, it's a Strategy game, a la XCOM or Fire Emblem). And the main villain is Bowser... Jr.? Just... What. I think I HAVE to get this on my Switch just for the sheer absurdity of it all. But hey! At least my childhood is content because as a kid I LOVED the Raving Rabbids.

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Rabbid!Peach apparently thinks Real!Peach's clothes
are SO last year... Despite wearing the exact same outfit.
#RabbidsareHypocrites.

But even ignoring the nonsensicality of this crossover, I can't deny that the game definitely has had some passionate work put into it. The trailer and 30-minute demonstration did do a good job at showing that this isn't just a lazy cash-grab to entice my eleven-year-old self. Besides, it's the Raving Rabbids, and knowing them they are going to be the star of the show (for those of you who played the Ray-Man games know exactly what I'm talking about).

Moving from one RPG to a spin-off of another RPG we have (drumroll please)...

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Fire Emblem Warriors! Which makes me happy because I love Fire Emblem. So now everyone's favorite characters (unless your favorite characters come from the Tellius duology, Sacred Stones, Binding Blade, Genealogy of the Holy War, Echoes, or Blazing Sword, as those games are not the main focus of the game) can partake in a hack'n'slash action spin-off of the Strategy games.

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I gotta say, the visuals look pretty dang awesome!

But I have to say something that I thought was hilarious and makes little to no sense. One of the guys working on the game said they are keeping sword-using characters to minimum. Makes sense, there's only so many fighting styles you can do with a sword before you run out of ideas to make the character stand out. But let's take a look at the characters announced so far. First up is Marth, he needs no introduction, he's the Japanese pretty boy from Smash Bros, everyone knows who Marth is. Next is Chrom, Marth's descendent from Fire Emblem: Awakening who was almost included in Smash Bros. but Masahiro Sakurai (the creator of Smash Bros) felt that, at the time, Chrom's movepool wasn't deep enough to make him a full fighter. So now he can take out his frustration on being left out on thousands of enemies. Then there's Xander, who is basically Prince Charming on steroids, and Ryoma the Lobster Samurai Dude (or the L.S.D. for short!), both of whom are from Fire Emblem Fates, And then there's Corrin/Kamui (her name changes based on region), also from Fates, who has dragon powers and a chainsaw sword. Finally, we have a pair of twins that were created to be the main protagonists of this game, Shion and Lina (I think that's how you spell their names...?) who bear an uncanny resemblance to Dragon Ball Z characters. But have you realized what all these characters have in common? All of them use some kind of sword. Oh well. At least the roster has been confirmed to be at least 20+ characters total, so hopefully we'll see some non-sword users like Takumi (bow), or Tharja (black magic), or Cain and Abel (spears), or Donnel (basically every weapon is available to Donnel).

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It's the Fates gang! Sort of, we're missing a few
characters for the whole team.

The gameplay does look really fun as well. Granted, this is a Koei Tecmo game, so chances are the regular enemies are going to be pathetically easy to defeat, given the main challenge of Koei Tecmo's style of games comes from multitasking several objectives at once (usually on a timer) with the occasional boss battle. With this logic, regular enemies are punching bags at best and distractions at worst. So I can already tell this game won't be for everyone, but c'mon! It's a hack'n'slash Fire Emblem!

So we went from a wacky RPG to a hack'n'slash and now we're covering a less wacky RPG.

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Yep. They unveiled stuff for arguably the most hyped up game that has nothing to do with a certain plumber. Xenoblade Chronicles 2 was mostly a trailer and some gameplay demos, but we learned some valuable stuff. Like how the English localization is bringing back British accents. If you have no idea what I'm talking about, the original Xenoblade was famous for giving literally every character a British accent (or variations thereof) to EVERY SINGLE CHARACTER IN THE GAME. While the English voice cast isn't going to go full British with everyone (one character, who is either the main villain or a rival, speaks with what is obviously an American accent) and I will definitely need to see (hear?) more of the voice acting to determine it's worth. But right now, it doesn't seem that good, especially when the main hero, Rex, shouts "Take This!" during the trailer and the way he stretches and emphasizes the word "this" sounds so ridiculously corny it's not even funny.

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Playable Nopon confirmed! :D

I remember back when they first announce this title getting weirded out by the seemingly more cartoon-y artstyle, and this trailer shows it's less of a "cartoon" and more of a "anime", which is... Interesting... I have a love/hate thing for anime. On the one hand, it's very colorful and expressive. On the other hand, I just hope they don't give me a plot that has half a million anime tropes, like using The Power of Friendship/Love as a cheap deus ex machina (a deus ex machina is a storytelling trope where something outside of the heroes' control gets them out of a prickly predicament) or make Rex the ultimate chick magnet (believe it or not, these are the anime cliches that bother me most). But in all seriousness, the premise is interesting and little belying. According to Monolith Soft, the developers working on the game, Xenoblade Chronicles 2 is NOT a direct sequel to the original Xenoblade, but is instead a brand new (mostly) unrelated adventure. It's called Xenoblade Chronicles 2 because Monolith Soft are revisiting concepts that they never fully explored in their first outing, like what the world would be like if every single landmass was actually a giant beast carrying islands and even continents on their backs, and between these mobile landmass carrying beasts (the aptly named Titans) is nothing but a Sea of Clouds because they're so massive that they go above the cloud barrier. But wouldn't that mean that underneath the Cloud Sea there would be a regular ocean? Or do the Titans fly around? I have no idea.

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...I'm not too sure on Rex's design, or the design of
Pyra (near left, the one in red). I like the cat girl's
design and that Nopon's design (I don't know either
of their names), though. But here's hoping outfit customization
returns.

On the gameplay side of the spectrum Monolith Soft went ahead and simplified/revamped the combat system. Sure, a lot of the original game's combat returns. You got your passive skills and your auto attacks (which happen automatically without any input from the player) and your Artes hotbar (Artes being stronger, more complicated attacks that you manually select). But now, rather than have eight Artes that you cycle through. You have four Artes mapped to the four buttons on the right Joy-Con for the Nintendo Switch (random fun fact! The bits on the Nintendo Switch that detach and become independent controllers are called Joycons). The most drastic change, however, is how the party is divided into two different types. Blades and Drivers. You, the player, control the Drivers (such as Rex), while Blades (such as the... Inappropriately dressed Pyra, who shall become impossible to take seriously, for obvious reasons) bestow temporary super powers, but actually cannot fight directly. You can assign three Blades total to one Driver, and you can switch between them freely, even in the middle of combat. I've noticed how the Blades are eerily similar to Pokemon, which means there's probably dozens, maybe hundreds to unlock/recruit/collect. Oh, and which Blade is active also changes the Driver's weapon (and in turn changes which Artes the Driver can use), like how Pyra creates a flamethrower-sword that lets you use the tried and true staple, the Back Slash. The last real change to combat I've seen is how party members no longer Auto attack while moving, which is problematic given how you need to use auto attacks to charge up Artes, and how some weapons deal extra damage from different positions (like behind an enemy). But hey! I am probably going to give this game a go because I thoroughly enjoyed Xenoblade X (which is a sci-fi space opera take on the Xenoblade universe) and want to try out this game for the playable Nopon.

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Almost forgot to mention, they are remaking Shadow of the Colossus for PS4 and it looks great. For those of you who never heard of Shadow of the Colossus, it was a beautiful, melancholic game about a morally ambiguous anti-hero named Wander as he goes on a quest to bring the woman he (presumably?) loves back from the dead by destroying the titular stone giants. The original game was considered by all who played it to be a masterpiece to this very day, and while the graphics and controls are comically outdated, this remake aims to modernize the greatest hidden gem of the Playstation 2. Also, they redid Wander's running animation. Just a small touch, but I love little details like that. So yeah!

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We're also getting Pokemon Ultra Sun & Ultra Moon for the 3DS. It's like Pokemon Sun & Moon, but ULTRA!!!! It also has transformed versions of Solgaleo and Lunala, that look like they have fused with Necromza (aka Darth Vader as a Pokemon), which is a blast from the past since Pokemon Black & White 2 had the three Legendaries of that game fused together into Kyurem. We're also getting a remaster of Pokken Tournament that adds five (technically 1) new character(s) and a 3-vs-3 mode for the Nintendo Switch. And finally, we're getting what was strongly implied to be a main-series, "Gotta catch'em all!" style Pokemon game for the Nintendo Switch in 2018, but the fact they only mentioned it with no real footage or screen shots has me slightly worried that it's going to be rushed. And if Sonic '06 taught us anything, NEVER RUSH YOUR PRODUCTS.

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And last but not least for full games is Super Mario Odyssey. This game is shaping up to be pretty dang awesome. Although the more I see footage of this game in particular, it leaves me to wonder what kind of thought process Mr. Shigeru Miyamoto (the creator of Donkey Kong, Zelda, Mario, and basically everything that is innocent and pure in this world) goes through when working on his games. I say this because the newly revealed powers of Cappy (a ghost possessing Mario's hat) lets Mario possess enemies, inanimate objects, and... Dinosaurs?

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Does it make sense? No. Is it cool and weird at the same time? Yes. Oh, and you can now customize Mario with costumes. Whether these costumes are cosmetic or have unique abilities remains to be seen. And the last major thing is now we know what Bowser's evil plan is. To use the power of his incredibly dapper tuxedo and top hat to marry Princess Peach (who has, once again, been kidnapped. That girl needs some serious self-defense lessons), Although, whether Bowser actually wants to marry her or is doing the age old "if you marry a royal you instantly take over the royal's kingdom without having to do anything" trick is matter up for debate.

But now that I have said my piece about the full games, let's talk DLC.

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Yes. Legend of Zelda: Breath of the WIld is getting DLC. The first batch of DLC, titled "Trial of the Sword" is basically the Eventide Shrine on steroids. That is a reference to perhaps the single most challenging Shrine in the game, for those of you who have no idea what I'm talking about (the one where Link is stripped of all his weapons and armor and has to locate three orbs while being hounded by enemies). It also adds a Hard Mode, for those of us who can kill Lynels and Guardians in 30 seconds flat and crave a new challenge.

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The second batch, the one that is, in my opinion, more interesting, includes a brand new story, plus a new dungeon, AND it sheds some insight on who exactly the Champions were/are(?). But will they become playable? Eh, the only time someone who is not Link was playable in a Zelda game was when Hyrule Warriors came out (funnily enough, the same team that worked on that game are working on Fire Emblem Warriors!). So probably no. Would I like to play as them? Yes I would. Although it begs the question of how the Champions would play if they are playable. The simplest thing they could do is make it some each Champion can only use one weapon type (Daruk could use clubs while Mipha could use spears for example), but like I said, I'm not expecting them to be playable.


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We're also getting DLC for Horizon: Zero Dawn which makes me very happy because not only does this mark the return of the sassball Aloy, Horizon: Zero Dawn is arguably the best game I have ever played. Titled "The Frozen Wilds", this DLC will give us a new story campaign where, surprise, Aloy has to travel to a new wintery area. And aside from showing us a never ending and clearly unnatural tornado/blizzard at the top of the mountain and teasing a new Machine to do battle against, what else the DLC does is incredibly vague. But hey! This will be the second adventure from everyone's favorite sassball. Unless you don't like Aloy, and you are terrible person if you don't like Aloy because she is a walking hurricane of sarcasm and thus she makes everything better (it helps that unlike every video game protagonist ever, she ISN'T meant to be a self-insert blank slate for the player to project on, and as such she has the characterization of a major supporting character, while being the star of her own story).

And that covers basically everything I wanted to talk about. I have no idea what Microsoft are doing as I tend to ignore Microsoft stuff. But personally speaking, Nintendo WRECKED HOUSE this E3. Seriously, I think two-thirds of the highlights was Nintendo stuff. And I'm not even a biased Nintendo fanboy (I play more Sony games than I do Nintendo games!). But anyway, I shall be looking forward to everything on this highlight list. But if there's anything you think would have been cool for me to cover but overlooked, let me know.

Sunday, June 11, 2017

Shantae: Half-Genie Hero Review!

Alright so just about everyone knows that while I am an avid gamer who (tries to) cover as many genres as humanly possible, I will admit I am terrible at platformers. Then comes Shantae: Half Genie Hero, a platformer I am not bad at! So yay, the universe has created a platformer that I can play without inevitably rage-quitting!

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Now most people's reactions to the Shantae franchise are either "Who the heck is Shantae!?", "Wow, Shantae is adorable/attractive [depending on what kind of light you view her in]!" or in my case, "Hey, isn't that the purple haired chick that everyone wanted in Super Smash Bros 4 but never made it in because Bayonetta somehow had more votes during the Smash Ballot?". So I picked up this game mostly to see why everyone wanted Shantae in Smash Bros. That and the game's soundtrack is SO. DANG. GOOD!!! But if you want some insight on the Shantae franchise as a whole, originally released for the Game Boy in 2002, Shantae was a Metroidvania platformer (that is, a platformer that encourages replaying completed levels using brand new abilities to unlock previously inaccessible areas/items) starring the titular half-human, half-genie hybrid girl who is tasked with protecting a small village known as Scuttle Town from evil while helping out her uncle with his various inventions. What Kind of evil? Mostly Pirates, although there are also the Barons (think of them as the Shantae version of Mega Man's Robot Masters). Shantae was originally made by Capcom (aka the guys who own Mega Man), but fell into obscurity until Capcom sold the IP to a small ex-indie developer known as Wayforward, who released not one, not two, but THREE sequels to the original cult classic. All of which were met with both critical and commercial acclaim and basically put Wayforward on the map.

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Shantae: Half-Genie Hero (released on almost every video game system on the market back in 2016) is the latest installment into the franchise, but do you have to track down the previous games to understand what's going on? No. Half-Genie Hero was intentionally designed with newcomers to the franchise in mind. I mean, sure, there are some in-jokes and references to the previous games, such as the franchise wide running joke of every Shantae game having the titular heroine get fired from her job as Town Guardian, only to get rehired by the end of the story. Plus, this game was originally planned to simply be a remake of the original Shantae, but Wayforward's Kickstarter campaign for Half-Genie Hero racked in enough money to make it a brand new adventure instead of a simple remake. Which is really good for me because the only reason I know this franchise exists is because SO MANY people wanted Shantae in Smash Bros ever since the Ballot (some folks STILL want her in!) to the point where even a guy like me who has never played a Shantae game knew who the character was.

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It's also the first Shantae game to not be 8-bit or pixelated. Instead, Shantae: Half-Genie Hero uses a cartoon aesthetic that looks like the love child of a Disney film and a long-running anime series, moreso the latter when it comes to character designs, but hey! If you like anime you'll probably like this game. Or Disney. Seriously, Shantae could easily pass for a Disney Princess (let's see, her parents are missing, she's a heroine, she even sort of sings the main theme song! All she needs is a dress and a cute animal sidekick!). Although, do we WANT Shantae to be a Disney Princess? Yes. Yes, we do because Shantae is a THOUSAND times better than Frozen.

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The story of Shantae: Half-Genie Hero follows the latest adventure of Shantae and friends as they go on various mini-adventures (usually involving the Barons) while fetching parts to help Shantae's uncle with his latest invention: A device that can generate ELECTRICITY!!! What? This IS a fantasy game after all. It kind of makes sense that electricity isn't commonplace... Until you realize that Ammo Baron has several VERY advanced looking Air-ships and Techno Baron is running a factory that can transform maidens into, as Shantae herself puts it, "Counterfeit Mermaids". But anyway, the story itself is obviously not meant to be taken seriously (two words: Counterfeit. Mermaids.), but that's not necessarily a bad thing. In fact, I really like how self-contained the five different worlds are. It makes their style stand out more (especially the world with the Counterfeit Mermaids).

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However, the thing that Shantae: Half-Genie Hero does best is style. I normally save sharing my thoughts on a video game's presentation for last but it has to be said that this game has perhaps the most gorgeous level designs EVER. The animations for basically everything is also pretty good. Humorously, Shantae will jovially bob her ENTIRE BODY almost in sync with the music when you stand still. Speaking of humor, Half-Genie Hero is really, REALLY funny (COUNTERFEIT MERMAIDS!!!), partly because of the smart and witty writing, partly because of the fact that this is literally the closest thing to a Disney anime you can possibly get. Unless you count Yo-kai Watch but do you really want to count that?

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The gameplay of Shantae: Half-Genie Hero consists mostly of platforming your way across one of five (technically seven) stages, each of which are divided into one of three areas. Shantae herself can attack enemies by literally using her pony-tail as a whip (as pictured above!) or using a variety of unlockable magic spells such as throwing fireballs or summoning spiked metal balls that serve as a make-shift shield. The bread and butter of Shantae's arsenal are her transformations. Basically, Shantae can use her genie magic (triggered by DANCING!!!) to shapeshift into animal forms that either make fighting certain enemies easier or are used for puzzle solving (sometimes both). Now something that might annoy some folks is how you literally have to replay completed levels to continue the main story, but I personally don't have any problems here. One of my few gripes with Shantae: Half-Genie Hero, however, is how it under uses some of Shantae's forms while over using others. The most obvious example being her Bat form, which is literally only needed three times out of the whole game, the first of which being completely optional. In fact, most of the time Bat form's primary purpose was to cheat on some of the tougher platforming segments. Meanwhile, there are WAY too many puzzles that involve the Elephant form.

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Being a love-letter to the somewhat obscure 
Metroidvania genre, Shantae: Half Genie Hero has
a ludicrous number of collectibles. Also, Shantae
can become a legit mermaid, which is better than
a Counterfeit Mermaid.

On the subject of negatives, my only other complaints are, unless you are playing the aptly titled Hardcore Mode, Shantae: Half-Genie Hero is too easy. First of all, the game auto-pauses every time you use a healing item or a Transformation Dance. Second of all, you can use Bat form to cheat most, if not, all of the platforming the moment you unlock it. But then again, there's that Hardcore Mode if you want a challenge. Although, from what I heard, the entire reason Hardcore Mode exists is because everyone was complaining about the difficulty, or lack thereof. So it was promptly added in a free update. But the biggest flaw of the game? You know how Legend of Zelda: Breath of the Wild was praised for it's non-linearity and how you could do almost anything in any order you want? Shantae: Half Genie Hero tries to do that... And fails. How is that possible? You can get most of Shantae's abilities in any order, but there are several times where the game tells you to go to one location, only for me to realize I don't have the Transformation necessary to reach the required location, thus forcing me to search each and every level until I found it, and meanwhile the entire story comes screeching to a halt all because I OVERLOOKED SOMETHING IN A PREVIOUSLY CLEARED LEVEL. It does get slightly annoying but considering the game has a new game plus mode (in which Shantae keeps the five Transformation Dances she learns from beating the Barons for the first time as well as some upgrades) the game makes it possible to nab everything in one go on subsequent playthroughs. So there's that.

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But even with the lack of difficulty and under/over used Transformations, this game is still fun. The controls are tight and fluid, the visuals, as previously stated, are incredible thanks to the surprisingly cute, part-Mario Bros-part-Pokemon-part-Aladdin-part-Dragon Ball Z art style. The boss battles at the end of every level are also quite fun. Unfortunately, said boss battles can't be replayed unless you start the whole game all over again.

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Something I would like to point out that I thought was actually pretty cool, was they have an Art Gallery. Now I know what you are thinking, "Why is Spencer making a big deal out of something as mundane as an Art Gallery?". Well the answer to that question is the Art Gallery lets you view the concept art for the game, as well as a handful of fan-made artwork. The latter of which ranges from insanely beautiful to hilariously bad (I'm looking at you, Guy-who-drew-Stickman-versions-of-the-main-cast-and-then-added-"Roy, Age 24"-at-the-bottom-of-the-screen). It's a nice touch and I wish more video game franchises these days would have the ability to view concept art/fan-art from inside the game itself, as the former helps to show the thought process that went into the development of the final version of the video game in question and the latter shows just how much people loved the previous entries in the franchise. Unless they draw stickman versions of the main cast and put "Roy, Age 24" at the bottom of the screen. Because cheers to that guy, whoever he/she is, you made me grin from ear to ear by drawing that picture. What? It could be a girl. You never know these days. "Roy" could very easily be a girl's name. If "Bailey" can be a guy's name then "Roy" can be a girl's name. Now watch as the person who actually drew that picture reads this very blog post and rages at how no matter how you slice it, I will wind up misgendering the person in question.

Image result for shantae half genie hero screenshots
COUNTERFEIT MERMAIDS!!!!!

As for music, it has one of the best soundtracks I've heard in a while. From hectic and energetic beats, to more chill tunes, the entire soundtrack is catchy and could easily be put in a dance party (Geddit? Because Shantae uses her magic by dancing? This might be my lamest joke ever). Earlier I mentioned how Shantae sort of sings the main theme song, but let me elaborate on it. Shantae: Half Genie Hero's main theme is "Dance through the Danger". "Dance through the Danger" has vocals performed by Christina Vee. Christina Vee is also Shantae's voice actress. Even though the game lacks full voice acting because Wayforward didn't have a big enough budget to afford having the dialogue be fully voiced so they voiced SOME of the dialogue but left the rest as textboxes.

Image result for shantae half genie hero screenshots

Shantae: Half Genie Hero is a fantastic game that I would recommend to anybody that likes platformers or wants to see why everyone wants the purple-haired-half-human-half-genie girl in Smash Bros. However, the under used transformations, the fact that the story grinds to a full stop should you overlook anything, and the fact that quote-end-quote "normal" mode is way too easy makes me lower the score to a 8/10.

P.S. Random fun fact! One of the Transformation Dances is the Spider form, activated by performing the Spider Dance. Ironically, one of my favorite bits of video game music is also called "Spider Dance".

P.P.S. After playing Shantae: Half Genie Hero myself, I kind of wish that Shantae actually was in Smash Bros.

P.P.P.S. I guess Shantae's proficiency with magic is in her gen(i)es.