In case you already read my "Spore" blog post, here's some more Spore.
There's one freaky feature I forgot to mention in the other post: Bone Shifting, you can edit the bones of your Spore once you reach the Creature Stage. From what I heard from a friend of mine, There is a Mouth Part that allows you to suck the blood right out of another Spore's body.
Here's something else I forgot to mention: The Grox, a cyborg/alien empire that takes every body for granite. If you have the game but have not beaten it and think that the Grox are gonna be wimps when you run into them, think again. These guys took over 24000 stars and 5000 planets. Up until they invented technology they were peaceful in social skill, but terrible in self defense. With the invention of technology, they.......changed. They gone too far with their obsession of technology. They now have mechanical parts for body parts.
Here's some bios.
“
The Grox are the ultimate evil in the galaxy. They are machines that exist entirely outside of nature.” - the stones of life.
“
The Grox are machines with absolutely no sense of humor! They destroy entire races and never offer an explanation of what it is that ticks them off!” - blocks of chance.
“
The Grox are a machine race that have blockaded the center of the galaxy. They are extremely dangerous. We have not managed to establish a working relationship with them.” - scrolls of order.
The Grox Empire can only survive in T0 planets, so if your planning to fight the most powerful empire, change the T-score on their planets to level 1 or higher, that will destroy their outposts/blockade (whatever you want to call it).
Here's what they look like. (the pic on the left shows what the Grox looked like before they became cyborgs, the pic on the right show what the Grox look like now)
I know their weak spots. Their mechanical parts are deadly and durable, but their organic parts are weak and vulnerable, so when in a land battle with The Grox, make your soldiers aim and fire their weapons AT THE ORGANIC PARTS!!!
Here's some info on the first spore game.
Cell Stage
- Gameplay time: 5 to 30 minutes.
"The
Cell Stage is the first stage in the game (also known as the Tide Pool stage), and begins with a cinematic demonstrating the scientific concept of panspermia, with a meteor crashing into the ocean of a planet, which breaks, revealing a single-celled organism. The player begins playing as this simple microorganism moving on a 2D plane, giving the effect of living inside a petri dish or a droplet of water. The stage is similar to the game
FlOw, where the cell must adapt and evolve to the fluid dynamics and predators inside the environment, while feeding off weaker cells, aquatic plants, or both. Stages are notable for getting more complex in movement dynamics in each progressive stage, for example, the Creature stage is a 3D environment, and the Tribal stage after it frees the player from a single view and allows them to move about the world with an RTS style camera.
Before the game starts, the player must choose whether the creature is a herbivore or a carnivore prior to starting the stage, and then select their starting organism. The main goal of the cell stage is to collect
DNA Points through eating leftovers, plants or other cells, and then finding a suitable mate to evolve the various traits that will help it to survive. The first editor of the game will then appear, the
Cell Editor, which also operates in a two dimensional plane, allowing the player to add parts such as eyes for sensory development, cellular flagella, cilia and water jets for movement, and defensive biological weapons such as poison and bio-electricity. New parts can be acquired through absorbing genetic material from either dead cells that possess those parts and abilities, or meteor shards that still contain the DNA that formed the cell you are currently playing as. The player's cell will gradually grow larger and lose its transparency as it develops full organs, and soon the single cell will become a multi-celled organism, akin to the water flea or another tiny aquatic animal. After acquiring enough DNA, the cell will grow a simple brain. The player will then enter an exclusive editor, in a transition point between an aquatic organism and a land creature. This Early Creature editor contains all the cell parts you have collected, as well as three types of legs, complete with basic feet, and full access to all Creature stage paint jobs. The player's choice of diet in the Cell stage will determine the diet of your creatures in the Creature stage. Upon completion, the player's creature will swim to the surface to begin the next stage.
Creature Stage
- Gameplay time:1 to 10 hours longer if the player wants.
The
Creature Stage is the next level of evolution for creatures in Spore. The Creature stage is a three dimensional environment. However, the ground acts as a plane. This stage begins when your aquatic creature swims up to a beach on the surface, calling its brood mates, and leading them to a spot on the coast, where they build a nest. The Creature stage gets more advanced as the player evolves (in the beginning of the game, the creature stage is comparable to the
Devonian period on Earth, but by the end, is comparable to today's
Cenozoic era), and deals with various topics, such as
environments and
habitats,
reproduction,
migration, the necessities of organisms and
diet, evolutionary niches (which the player may find) and various
traits and adaption strategies. Based on your choice of diet in the Cell stage, your creature will either be a carnivore, herbivore, or omnivore. Carnivores will have to hunt for unhatched eggs or moving prey, or even scavenge from the remains of another creature's kill. Herbivores feed exclusively on a certain fruit, which grows on bushes around the planet. Omnivores can choose from all of the previous options to find the sustenance they need. The primary objective is to earn more DNA points by either hunting out species, or developing cooperative relationships with these species. An aggressive stance will reward a species with new nests to inhabit, less competition, and more room to propagate, while carnivores will also be given a bonus of fresh meat and unprotected eggs to feed on. A social stance will grant a species with useful relationships with other species, as your species may share nests with the other, and other creatures will also join your creature's pack to hunt, socialize and explore, and as a bonus any creatures kept in your pack will be domesticated in the next stage. Particularly adaptable creatures may dabble in a bit of both, reacting according to the situation at hand, sharing the benefits of both. Your species will eventually evolve sapience through the experience granted by all by its efforts, as well as a
pack mentality that allows them to interact more deeply with other creatures. New parts are aquired through hunting out species and filling their niche, forming deep bonds with other species, or learning from the remains of long-gone creatures. These parts are important for adapting your species to its ecological niche, but the player is not actually required to evolve at all if their original, early form suits them just fine for survival, just as Earth's land snail has not changed at all since leaving the water and developing lungs. Cooperation and competition come into play in this stage, and the players actions in this stage will influence the creature's
archetype in the next stage (just as with diets in Cell stage).
Tribal Stage
- Gameplay time:3 to 10 hours
The
Tribal Stage deals with the independence of species, forming simple societies, and out competing other tribes with cooperation or domination. After the player's species has evolved sapience, the player gets a choice to enter the Tribal stage. The player can no longer evolve into new species, now is an RTS style game, which the player must look after the whole tribe.
Behavior effects the tribe a lot more in this stage. Tribe members are assigned roles such as fishing, gathering, or hunting. The creatures' behaviors are affected by the way the player utilizes them. If a player uses them aggressively, their autonomic behavior will reflect that; conversely, if the player uses them peacefully, allying other tribes, their behavior will show them being more kind and gentle. Even their idle behavior will reflect this; warlike tribe members will practice combat and bully each other, while docile members will practice using their instruments and throw parties.
There are five other tribes along with the player's, which can either be destroyed or befriended. Depending on the means the tribe used to overtake the neighboring tribe, by forming an alliance or invading the other, their actions will influence the archetype of the next stage.
Civilization Stage
- Gameplay time:1 to 10 hours
The
Civilization stage occurs after the player's tribe dominates all other species of their Home-world, but the species itself has since fragmented into several nations, all in competition for a mineral resource known as 'spice', rather than food. The player has control of a single nation. The goal in the Civilization stage is to conquer or unite the entire planet, whether it be militarily, economically, religiously or through alliances.
First the player must design the creature's technology, form its society, and build up its architecture, and then build vehicles to capture
spice geysers. However, soon the player will come into competition with other nations, requiring him/her to adopt a stance, which is either military, economic, or religious. This stance will affect your society, technology, and relations with other nations. The main unit of currency is "Spore-bucks", which replaces DNA points and food. Mining spice to be used in the city factories generates Spore-bucks as income.
Space Stage
- Gameplay time:12 hours to infinity.
The
Space stage provides new goals and paths to follow as the player begins to spread through the galaxy. It is the most expansive stage, and is one that is never ending.
It deals with various scientific and science fictional concepts, such as colonization, astrology, interaction with alien races, the
galactic topography (how the
astronomical phenomena and
planets interact), terraforming and various missions. The main goal is to expand the player's empire to the
Galactic Core, a super-massive
black hole at the center of the galaxy. The stage is notable, because the
game evolves as well, the
galaxy is ever changing and also what the player has done in previous stages ultimately winds up to this stage.
The Space stage is sometimes referred to as a sandbox, because the player gains near-complete control of everything, though in the initial stages of the Space stage, the player inevitably must interact with other civilizations as in previous stages. It has been mentioned that the Space stage works on two axes: a horizontal axis (the ability to interact with many planets in a variety of different ways) and a vertical axis (the ability to revisit different stages of gameplay). Even when the player has reached the core, earned all the badges and achievements, the game continues because the player can use imagination and creativity to influence the game (such as having wars with the player's two empires), or playing a game without colonies for example."
Depending on your Spore's diet, they can have the following abilities.
*Raging Roar - your Spore gains this ability if it becomes a blood thirsty Carnivore. The action goes like this: First, Your Spore stomps the ground (dealing no damage at all) then quickly poses it's head a little bit upward and roars, making other Spores cowardly flee/retreat (whatever you want to call it.)
*Siron Song - similar to Raging Roar, only Siron Song doesn't have the stomp, and instead of making others run away, it hypnotizes them. It is gained if your Spore is a Herbivore.
*Summon Flock - only Omnivores can use this ability. Your Spore basically summons other of it's kind that help out with certain problems, like while your Spore is takin' five in a fight, the others will be your substitute.
Here's some info on Spore Galactic Adventure.
"One of its new features is the ability for your
Creature to move around outside your spacecraft, as well as new missions that require you to use this ability. Creatures then are able to use social and offensive abilities on others, like the
Creature Stage. The textures and graphics are more complex with the Adventure creator.
Maxis has made sixteen different pre-made adventures. Some of them can be instantly viewed right after installing the game, and some must be encountered and completed in the
Space stage before showing up in your Sporepedia. There are also Robot Chicken adventures that are freely available under the Maxis name."
Here's some info on Spore Hero.
Introduction
Meteors crash into an unnamed planet, and two eggs pop out of meteors located at Creature Beach and the Mushroom Valley. The red meteors crash upon the planet causing devastation where they land. From the core of the red meteor hatches
Zarkhator. The red meteors make creatures go out of their minds if they go near them. The blue meteors then crash with little damage. Blue meteors make new parts. A creature called
Meejee takes an egg from the core and takes it to safety.
Mushroom Valley
Your creature finds itself in the Mushroom Valley, where it learns basic living essentials from
Meejee and how to fight by another of
Meejee's Tribe,
Espee. After talking to them, you meet up with the
Big Chief of
Meejee's Tribe. Before you get a chance to talk him, Zarkhator appears and attempts to crush you with a red meteor. He misses, but the meteor corrupts the
Big Chief. Your creature destroys the meteor, and is rewarded with an ancient idol piece. You are told to take the ancient idol parts to the
Sage in the Ancient Grounds, but
Meejee won't let you.
Meejee tells you to cure the
Spikees, a tribe that are friends with
Meejee's Tribe, from the influence of the Red meteor. After curing them,
Meejee allows you to go to the Ancient Grounds. You also have to fight the Spikees.
Ancient Grounds
In the Ancient Grounds, you meet up with the
Sage, who tells you to put the piece on an
Ancient Idol. After doing that, the
Sage tells you to seek the
Yeti in the Moonlit Stoneway. You an also do several minigames with the combat master, the dance master, sing master, and pose master. Later in the game, all worlds become accessible from Ancient Grounds.
Moonlit Stoneway
On the way to the Stoneway, you are ambushed by Zarkhator, who recalls your previous encounters on other planets. He then attacks you. After defeating him, you continue going to the Stoneway. You are met by a
Singer who requests a Moonfruit. After giving him one, he lets you pass. The
Yeti is trapped in a crystal and the
Singer you just helped requests you to find the other
Singers. One of them is trapped by
bullies, and you'll have to defeat them. After, you have to bring the
Singer safely through the
tuber tongue plants (hungry plants). When you find the other two and bring them back, they all start singing, and the crystal containing the
Yeti cracks open. When you make him happy (by destroying red meteors and giving him a Moonfruit) he gives you an Idol piece. When you bring it back to
Sage, he gives you wings (Antisoptera, or Fauxry Wings to be precise.)
Mushroom Grove
You can go to two different worlds from here. When evolving the wings, one option is to go back to the Mushroom Valley. Using the wings, your creature flies over a gap, and gains access to the Mushroom Grove, where you are shown how to get through certain plants by a red creature called a Krikat (you can also go through a waterfall in Ancient Grounds, and although a guard will block you from continuing, he can be hopped over easily). You are also shown to be being watched by another Krikat with Wareyes for eyes, Monstrumtalons for hands, and Starfeet for feet. The first Krikat shows you a creature sleeping under a tree, and says all the creatures are too scared to go near it because it appeared when the red meteors appeared. Your creature destroys the red meteor the strange creature is sleeping next to, the strange creature asks you to find its tribe. It then falls asleep. When your creature destroys all the red meteors (which is hard because the energy from them regrows each other) satyr-like creatures called Vakatroz come to the tree. They question the strange creature, called Yacque, about why he is under their sacred tree, and Yacque says to show your creature respect. The Vakatroz state they weren't talking to your creature, but to Yacque, who states he is one of the them. The Vakatroz refuse to believe this, and they send the Yacque away. Your creature follows him, and starts exploring. The evil-looking Krikat offers fruit, but when it's eaten it sends you to sleep. After fighting the evil-looking Krikat (who is really Zarkhator in disguise), you and Yacque gain access to another area. After destroying the red meteors (which also heal each other), the Vakatroz confront Yacque again. Yacque states that a
red guy changed him into what he is. After exploring, your creature finds a cave painting describing the Vakatroz. The clues are: Proud and ARMORED CHEST. GIANT HORNS, and SKIN as colorful as the SUN. Legendary JAWS that can call its tribe from afar... You use that information to re-evolve Yacque back into his former self. Then you see the evil Krikat go behind a tree and then comes back out as
Zarkhator. Yacque tells you about secret passages to other areas.
Moonlit Caverns
Another option is to go from Moonlit Stoneway and enter Moonlit Caverns. Upon entry into the Moonlit Caverns, a Kazamalope named Smurlop will greet you in a small area and advise you to stay back from two red meteors that happen to be in the area, assuming that the meteors will make you crazy, and that they regenerate one another. As you get close to the meteor and destroy it, it regenerates in a cutscene. After the player destroys both meteors (which are not that far from each other), Smurlop will realize who you are, as the Sage told him. Smurlop leads the player out of the cavern to his nest, where the others of his kind are brainwashed by the meteors. Smurlop will explain that his tribe was drawn to the meteors because of their apparent shininess, and they were brainwashed as a result. The player must then destroy this meteor, and the other meteors that are linked. After this, your creature has to re-illuminate the nearby crystal trees with special crystal plugs obtained from a large crystal tree to satisfy the Kazamalope tribe's need for shiny objects.
Creature Beach
After you collect the Idol Part from each world, Sage gives you level 2 wings. You then use it to fly to the Pose Master. She then gives you the final Idol part. After you complete the Idol, it grants you access to Creature Beach. Your creature enters the final place in the entire game. You find some Scorpion like creatures who are brainwashed by Red Meteors which
Zarkhator puts down there. They attack you. Once you beat both they give you Claw of Courage. Then you give it to the
Ancient Guardian. He destroys the odd creature blocking the way. Then destroy the regenerating red meteors. You must then give a pearl to a creature called Long-Beak. Then pose with him. Go talk to the creature on large island. He will give you the Feather of Charm. Then you give it to the Ancient Guardian. He opens the creature's mouth but suddenly Critters attack you. Once, the critters are defeated Zarkhator attacks you. Once Zarkhator is defeated he goes inside the big creature. You then must race him to the brain. One you win you get the Ancient Brain. Once the Guardian gets it he can talk. (which is shown in a cutscene.) Then he gives you the ultimate weapon known as the
Spor-o-Mega. Once you defeat Zarkhator 3 times you get to change his powers and look so he is not a threat anymore. Then, the game ends and you win.
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