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Monday, September 26, 2011

Crash: Mind Over Mutant

Hey I've beaten the video game Crash Mind Over Mutant!!!!!!!!!!!!!!!!!!!!!!!!! In one day!



It's filled with comedy (EXAMPLE: the first cut scene is done in a puppet show).


There are 17 hilarious cut scenes in the game, but I'm not gonna talk about that.


Here's the storyline.

The game begins with Dr.Cortex kicking his niece Nina Cortex into a Evil Public School that he owns. He subsequently reconciles with his old colleague Dr.N.Brio, who invents a helmet-like device capable of transforming whatever wears it into a ferocious bloodthirsty creature. Cortex realizes the marketability of the device and has it mass-produced.
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Komodo55Added by Komodo55
At the Bandicoot home, Coco is struggling with the eye of the Doominator, which is still sprawled out in front of their house. Crunch decides that they'd better clean the place up, as it has been a metric year since they've done so. Coco snidely refuses to follow Crunch's orders by saying "whose going to make us?You?" entertaining Crash in the process. Crunch, defeated, resigns himself to saying catchphrases. After briefly catching on fire (a problem quickly solved by Crunch and his fire extinguisher), Coco declares her intent on converting the Doominator's eye into "the best entertainment system of all time". With the ability to play games, watch movies and dispense butter, the system would be "the mother of all TiVos". This excites Crash and Crunch, whose short-term memory loss causes him to forget where he got a fire extinguisher from. Coco then gives Crash a list of parts that are needed to make the entertainment system functional. Crash goes out into the jungle and retrieves the parts for Coco, encountering the now-feral Ratnicians, who have been abandoned by Cortex, along the way.
Crash returns to the Doominator and gives the parts to Coco, who is now able to create the entertainment system. As the Bandicoots turn on the new entertainment system and ready themselves
Logo
for watching NASCAR, an advertisement airs asking the viewers if they're tired of having too many gadgets cluttering up their lives. A simpler solution is offered by a disguised Cortex in the form of the "NV", which allows the user to access any file, talk to friends, watch pay-per-view and julienne fries. After assuring the audience that this is not an evil plan, Cortex announces that the NV will arrive at the doors of Wumpa Island inhabitants free of charge, and will soon be available everywhere but Arkansas. The Bandicoots are amazed by the device and decide to get some, after which the device immediately arrives in the mail. Coco and Crunch hastily don the NVs and already begin sending text messages to each other. Crash tries to use the device, but ends up electrocuted with each attempt. Aku Aku guesses that the NV doesn't "like" Crash and tries on the NV himself, but because the NV is too small to go over Aku Aku's eyes, he is unable to see what the big deal is. As Coco begins receiving 400 text messages a minute from ordained clergy, Dr.N.Gin, briefly impersonating a Tusken Raider, appears out of nowhere with a gang of Ratnicians and commands them to kill the Bandicoots. Aku Aku attempts to call the Bandicoots into action, but Coco and Crunch are too distracted by their NV devices to be of any assistance. Crash successfully fights off the Ratnicians himself, forcing N.Gin to flee the scene.Crash and Aku Aku follow N.Gin to a large observatory in the middle of the island. When Crash and Aku Aku barge into N.Gin's quarters, he orders them both to leave, as he has yet to clean up the room, let alone shave his face. Slightly amused by N.Gin's poor state of living, Aku Aku asks N.Gin what he's doing here. N.Gin reveals that he was left here by Dr. Cortex when he escaped the Doominator. Refusing to be ignored, N.Gin began watching the Bandicoots and collecting information on them, which makes Crash feel personally violated. Crash and Aku Aku listen on with increasing incredulousness as N.Gin raves of his delusion that he will be rewarded when Cortex is triumphant, expecting a shower of gifts and to be made king of Wumpa Island. It is when he compares himself to Serpentor that Aku Aku declares N.Gin to be "totally nuts" and orders Crash to punch N.Gin in the throat. Before Crash can do so, N.Gin orders his Ratnicians to lead Crash and Aku Aku out of the observatory and do away with Crash.
Crash fights off the guards and confronts N.Gin once more. N.Gin, believing himself to be too pretty to be thrown punches, attempts to seek sympathy from Crash and Aku Aku, telling that he's been watching and stalking them for a lowly year with only the Ratnicians as company. Unconvinced, Aku Aku sternly tells N.Gin to leave the island, to which N.Gin reluctantly complies. With N.Gin out of the way, Aku Aku uses N.Gin's telescope to observe Coco and Crunch, who are still addicted to their NV devices. Crunch is receiving reports of hot weather, while Coco is attending a symposium on the effects of Hungry Hungry Hippos on children. Suddenly, the NVs begin to buzz and shake violently. Crunch displays slight worry over this occurrence, but is assured by Coco that it's probably a feature. As the NVs begin sparking, Coco and Crunch are transformed into large, monstrous versions of themselves.
Crash and Aku Aku hurry back to the Bandicoot home and find Coco and Crunch on the back of the Doominator, where a basketball court has been installed since the Doominator's fall. Crunch runs off, leaving Coco to battle Crash with a large basketball-launching machine. Crash is able to defeat Coco by returning the flaming baseballs she launch's back at her and return her back to normal. Aku Aku reveals that he felt his brother's influence pervading Coco, leading him to conclude that the NV was loading Coco with some sort of dark Mojo. Coco is immensely disappointed upon learning that the "best gizmo in ages" is evil. Aku Aku reminds Crash and Coco that Crunch is still under the NV's control and that they need to find out where he's going. Assuring Crash and Aku Aku that she's got a plan, Coco uses the Doominator's eye to hack into the villains' network and discovers a video posted in Cortex's blog, a concept that is somewhat foreign to the ancient Aku Aku.
The video displays Dr.Cortex and Dr.N.Brio presenting the NV to an audience of Uka Uka and some Ratnicians inside a new space station, using a Sludge as a guinea pig. Cortex uses the NV-influenced Sludge to incapacitate Uka Uka, allowing Cortex to resume control of his own operations. He then reveals a secondary reason for capturing Uka Uka: he requires a source of bad Mojo to fuel the NVs, of which Uka Uka is. N.Brio brings up the question as to how they'll get the NVs onto mutants' heads, leading Cortex into revealing that they'll "give it to them", at which point the video ends. Coco, deducing that the NVs could be all over the island by now, declares that they need to find a way to take them out at the source. She reluctantly decides that Nina is the only one that can help them at this point. Aku Aku is incredibly skeptical of this idea and is convinced that the NV gave Coco brain damage, but Coco assures him that Nina, besides being their only lead, will be on the outs with Cortex after her shenanigans in Crash of the Titans. Crash is ecstatic and goes off to find Nina.

Act Two

Crash and Aku Aku make their way to the Frozen Coast, where the Brat Girls, now independent of Nina, are busy bringing the Ratcicles under NV control. Eventually, they reach the Ratcicle Kingdom, where more civilized Ratcicles dwell. Here, a Janitor Ratcicle speaks of a nearby prison supervised by the Brat Girls, leading Aku Aku to believe that there might be some link between the prison and the Evil Public School. Crash and Coco go and infiltrate the Ice Prison, where they easdrop on two conversing Brat Girls and learn that the entrance to the School is near the Ratcicle Kingdom. They find a TK, a new mutant with telekinetic powers, and use it to escape the Ice Prison and return to the Ratcicle Kingdom, but are unable to make their way past the gates that lead to the Evil Public School due gates' switches' odd mechanics and Aku Aku concludes that may be a spinning titan may help. A meek, masochistic Ratcicle nearby tells Crash about spinning Titans in the desert in the Wasteland that may be able to open the gate. Crash and Coco make their way back to Wumpa Island with the TK and learn that they have to pass the temple Colosseum, which is near N.Gin's used-to-be hideout, to reach the Wasteland. Crash uses the TK to pull down stone towers to make a bridge that leads them to the temple Colosseum. When they arrive at the temple Colosseum, they find a large Scorporilla and two Magmadons all under NV control. Crash battles and jacks one of the Magmadons and uses it against the Scorporilla. They battle until Crash finally beats and jacks the Scorporilla and uses her Ground and Pound to break the floors of the temple Colosseum until they reach the entrance to the Wasteland. Crash and Coco proceed to find the Rhinoroller Village along with the Scorporilla.
Using the Scorporilla, they cross a land bridge which breaks and falls thus they can't go back to Wumpa Island any other way. They find an NV-free Rhinoroller defending itself from a brainwashed Scorporilla and the Scorporilla is defeated. Thinking Crash and Coco are enemies, the Rhinoroller attacks Crash and Coco. Crash and Coco use their jacked Scorporilla they brought from the Colosseum to battle and jack the Rhinoroller. After the Rhinoroller is jacked, some brainwashed Rhinorollers come and Crash uses his newly jacked Rhinoroller to defeat them. Crash and Coco try to go back home with the Rhinoroller but are unable to because the land bridge, as said earlier, is now gone. They proceed to continue to find the Rhinoroller Village. They come across a locked gate and find a switch just like the switches to the locked gates leading to the Evil Public School. Crash learns of the Rhinorollers' ability to unlock this kind of switches by using their ability to roll on the switch. They soon come across a desert filled with brainwashed Rhinorollers and Magmadons but Crash and Coco proceed to look for three keys to unlock the entrance to the Rhinoroller Village. When they arrive at the village, they find it under attack by some brainwashed Spikes and learn from an old female Rhinoroller, who seems to be attracted to Crash, and a Rhinoroller cub that numerous NV-controlled Titans have been attacking the village and that there is no one left to protect them since most of the Rhinorollers have been brainwashed by the NVs. Crash and Coco use their Rhinoroller to defeat the brainwashed Spikes. They also free other Rhinorollers from the NVs' control. The female Rhinoroller and Rhinoroller cub praise them and tell them the way out of the village. As they travel out of the village, they find a large locked metal gate which Aku Aku suspects will be important in their journey to find Crunch. Crash and Coco make it back to the bridge they crossed earlier and learn that the old female Rhinoroller wanted to do them a favor by having NV-free Rhinorollers fix the bridge. They make it back to the Colosseum and battle a few Magmadons and they safely reach Crash's house along with the Rhinoroller.
Taking the Rhinoroller to the Ratcicle Kingdom, Crash is able to open the special gate which leads them to the Evil Public School, where students are trained in the basics of the negative principles that run society. Coco stays outside the school to stand guard while Crash and Aku Aku infiltrate it and encounter a lot of Brat Girls who now rule the school. They learn of the Evil Science Fair and reach Nina, who angrily accuses Crash of ruining her life. Aku Aku informs Nina of her uncle's latest evil plan to control mutants, but is initially refused help from Nina. Desperately, Aku Aku tells Nina that they'll do anything to get her to help. Nina, hoping to be amused, forces Crash and Aku Aku to kiss each other, taking a photograph of them performing the act as well. Nina then gives Crash the task of protecting her evil science fair project from the turkey-launching cannons surrounding it. In return, Nina tells Aku Aku that Cortex made up with his old lab partner N.Brio and uses her science project to track down their exact location at the moment. Upon returning to the Ratcicle Kingdom, Crash and Aku Aku are informed by the masochist Ratcicle that he's been hearing about Mutants attacking Wumpa Island.


Crash, Coco and Aku Aku hastily return to Wumpa Island to find that their homes are being invaded by brainwashed Snipes and Spikes. Aku Aku deduces that the only way to scare off the Titans is to take out the leader. Crash and Coco reach an arena-like temple and they find a group of Spikes and their leader, the Spike Hero know as Spike Chief, all under NV control. Crash defeats them and saves the Spike Chief from the NV's control. They obtain a key which Aku Aku deduces as the key that unlocks the huge metal gate they found in the desert.
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Coco presumably stays behind while Crash and Aku Aku, along with the Spike Chief, return to the Wasteland and unlock the gate, which leads them to the Junkyard, which is the remains of N.Gin's lair in the previous game and where N.Brio is currently recycling parts to create new NV devices. Crash and Aku Aku encounter many brainwashed Sludges and some crazy Doom Monkeys that were abandoned by N.Gin in the previous game. They eventually find a group of brainwashed Sludges helping with N.Brio's activity that they have to battle to save some friendly Sludges. They defeat the brainwashed Sludges and save the friendly ones that thanks them and inform them where Crunch and N.Brio are. They eventually find Crunch and N.Brio inside the remains of N.Gin's Weapons Factory using a TK. Aku Aku tries to convince Crunch to take the NV helmet off, but Crunch is too enraptured by monkeys to do so. N.Brio then orders Crunch to attack Crash. Through the use of the TK Titan, Crash destroys the factory's missile systems by chucking explosive TNT Crates at them and subsequently attacks Crunch by throwing him into a set of grinding mechanisms. Crash then jacks Crunch and takes on N. Brio, who retaliates by sending out his kamikaze Doom Monkey soldiers. Crash removes the NV from Crunch's head, returning him to normal. Aku Aku confronts N.Brio (while Crash beats Crunch up because he thinks he's still bad) and learns that he and Cortex are obtaining negative Mojo from his brother Uka Uka. N.Brio is then forced to leave the island, but promises that it is not the end.

Act Three

Crash and Aku Aku travel to Mount Grimly while battling some strange small creatures known as the Znu, where Uka Uka is being milked for his Mojo. The Grimlies are informed by Cortex that Crash Bandicoot has entered the premises and orders his demise. Then they get to the Grimly Mountains where they encounter some Battlers and, for the first time, encounter some Grimlies. They learn of the Grimlies ability to slow down time and use them to surpass the hazards of the path that leads to Uka Uka whose bad mojo is being sucked and stored in the mojo collectors. They eventually reach the room where Uka Uka is being milked for his mojo. They are forced to battle several Znus and Grimlies, and one Yuktopus. Crash uses a Grimly to jack the Yuktopus. With the help of the jacked Yuktopus, they manage to destroy the collectors and set Uka Uka free. Uka Uka asks them to help him get his revenge on Cortex. Aku Aku, at first, declines by saying "Why should we help you? Your a jerk! Remember Mom's birthday? You sent her socks! Honestly who sends socks to a magic mask with no feet?" but eventually agrees when Uka Uka offers to transport them to Cortex's Space Station. Uka Uka asks them to retrieve his voodoo bones, which have been stolen by Titans, since his magic can't work without them. Uka Uka then informs them about teleporters somewhere in the mountain that will teleport them to different parts of the islands. Crash and Aku Aku travel to the teleporters, leaving behind the Yuktopus. They reach the teleporters but find them guarded by Stenches who now wear suits. They battle the Stenches and jack one of them. Then they teleport back to Wumpa Island.
Along with Coco, they travel to the Uka Tree. They travel in a small part of the tree, battling some Snipes and Grimlies along the way. They eventually reach the room of the Grimlies' brainwashed leader, the Grimly Prince. They battle the Grimly Prince who is assisted by two other Grimlies and eventually free him from the NV's control. They find the first bone of Uka Uka's mask. They then teleport back to Mount Grimly.
They use the teleporters to go to the Wastelands. They head over to the Rhinoroller Village. As they reach it, Crash and Coco are informed by the Rhinorollers that one of the dummer cubs has been kidnapped by the brainwashed Snipe's leader known as Snipe Tyrant. They head to the Snipe Tyrant's room, battling several Snipes along the way. They find the Rhinoroller cub who is about to be the Snipe Tyrant's dinner. They surprise the Snipe Tyrant and the cub escapes and they battle the Snipe Tyrant who is not assisted by any other titans. They free him from the NV's control and are praised by the Rhinorollers. They find Uka Uka's second bone and teleport back to Mount Grimly.
They teleport back to the Ratcicle Kingdom and travel to the Ice Prison. Using a Grimly in a new alternate path, they reach the Magmadon Hero's lair. There, they find the brainwashed Magmadon Lord waiting with two other Magmadons in a room filled with boiling water. They free the Magmadon Lord from the NV's control and receive the third bone.
They teleport back to Mount Grimly and travel back to Uka Uka. Uka Uka thanks them for retrieving his bones and tells them to go inside the Doominator's eye so he can teleport them to Cortex's Space Station. He teleports them back to Wumpa Island. From there, Coco stays behind while Crash and Aku Aku travel inside the Doominator, bringing along the Grimly Prince. Uka Uka then teleports them to Cortex's Space Station. They travel around the space station and encounter several Stenches and Slape-E's. Crash travels all around to find the switches that lead to the entrance of Cortex's lair. Crash and Cortex finally meet each other. They decide to fight each other man to mutated bandicoot. Cortex cheats by drinking one of N.Brio's mutagens which transforms him into a giant superhuman form of himself, ripping his clothes as he grows were only his underwear is visible. Cortex battles Crash by using his Super Spin but Crash stops this by using the Grimly Prince's time-slowing power. They proceed to fight each other hand to hand and Crash is able to jack Cortex. A lot of Cortex's minions come in which Crash fights using the jacked Cortex. A big spinning platform then pops out which unlocks a giant button which ultimately beats Cortex.


Cortex, crying rudely, starts beating the floor very hardly which hits the vital part of the space station. Using an escape pod, Cortex, along with a Znu, flees without his pants and Crash and Aku Aku stay as the space station falls down to Wumpa Island. Miraculously, they survive the fall and it lands near their home. Coco and Crunch arrive and the story ends with the words of Coco: "We're still not gonna clean up." Aku Aku: (sighs) I know, Coco. I know. After the words of Aku Aku, Crash laughs like crazy.

Wednesday, September 21, 2011

Spore (series)

In case you already read my "Spore" blog post, here's some more Spore.


          There's one freaky feature I forgot to mention in the other post: Bone Shifting, you can edit the bones of your Spore once you reach the Creature Stage. From what I heard from a friend of mine, There is a Mouth Part that allows you to suck the blood right out of another Spore's body.



         Here's something else I forgot to mention: The Grox, a cyborg/alien empire that takes every body for granite. If you have the game but have not beaten it and think that the Grox are gonna be wimps when you run into them, think again. These guys took over 24000 stars and 5000 planets. Up until they invented technology they were peaceful in social skill, but terrible in self defense. With the invention of technology, they.......changed. They gone too far with their obsession of technology. They now have mechanical parts for body parts.
Here's some bios.
“The Grox are the ultimate evil in the galaxy. They are machines that exist entirely outside of nature.” - the stones of life.
“The Grox are machines with absolutely no sense of humor! They destroy entire races and never offer an explanation of what it is that ticks them off!” - blocks of chance.
“The Grox are a machine race that have blockaded the center of the galaxy. They are extremely dangerous. We have not managed to establish a working relationship with them.” - scrolls of order.
 The Grox Empire can only survive in T0 planets, so if your planning to fight the most powerful empire, change the T-score on their planets to level 1 or higher, that will destroy their outposts/blockade (whatever you want to call it).
Here's what they look like. (the pic on the left shows what the Grox looked like before they became cyborgs, the pic on the right show what the Grox look like now)
              
I know their weak spots. Their mechanical parts are deadly and durable, but their organic parts are weak and vulnerable, so when in a land battle with The Grox, make your soldiers aim and fire their weapons AT THE ORGANIC PARTS!!!



       Here's some info on the first spore game.

Cell Stage

  • Gameplay time: 5 to 30 minutes.
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"The Cell Stage is the first stage in the game (also known as the Tide Pool stage), and begins with a cinematic demonstrating the scientific concept of panspermia, with a meteor crashing into the ocean of a planet, which breaks, revealing a single-celled organism. The player begins playing as this simple microorganism moving on a 2D plane, giving the effect of living inside a petri dish or a droplet of water. The stage is similar to the game FlOw, where the cell must adapt and evolve to the fluid dynamics and predators inside the environment, while feeding off weaker cells, aquatic plants, or both. Stages are notable for getting more complex in movement dynamics in each progressive stage, for example, the Creature stage is a 3D environment, and the Tribal stage after it frees the player from a single view and allows them to move about the world with an RTS style camera.
Before the game starts, the player must choose whether the creature is a herbivore or a carnivore prior to starting the stage, and then select their starting organism. The main goal of the cell stage is to collect DNA Points through eating leftovers, plants or other cells, and then finding a suitable mate to evolve the various traits that will help it to survive. The first editor of the game will then appear, the Cell Editor, which also operates in a two dimensional plane, allowing the player to add parts such as eyes for sensory development, cellular flagella, cilia and water jets for movement, and defensive biological weapons such as poison and bio-electricity. New parts can be acquired through absorbing genetic material from either dead cells that possess those parts and abilities, or meteor shards that still contain the DNA that formed the cell you are currently playing as. The player's cell will gradually grow larger and lose its transparency as it develops full organs, and soon the single cell will become a multi-celled organism, akin to the water flea or another tiny aquatic animal. After acquiring enough DNA, the cell will grow a simple brain. The player will then enter an exclusive editor, in a transition point between an aquatic organism and a land creature. This Early Creature editor contains all the cell parts you have collected, as well as three types of legs, complete with basic feet, and full access to all Creature stage paint jobs. The player's choice of diet in the Cell stage will determine the diet of your creatures in the Creature stage. Upon completion, the player's creature will swim to the surface to begin the next stage.

Creature Stage

  • Gameplay time:1 to 10 hours longer if the player wants.
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The Creature Stage is the next level of evolution for creatures in Spore. The Creature stage is a three dimensional environment. However, the ground acts as a plane. This stage begins when your aquatic creature swims up to a beach on the surface, calling its brood mates, and leading them to a spot on the coast, where they build a nest. The Creature stage gets more advanced as the player evolves (in the beginning of the game, the creature stage is comparable to the Devonian period on Earth, but by the end, is comparable to today's Cenozoic era), and deals with various topics, such as environments and habitats, reproduction, migration, the necessities of organisms and diet, evolutionary niches (which the player may find) and various traits and adaption strategies. Based on your choice of diet in the Cell stage, your creature will either be a carnivore, herbivore, or omnivore. Carnivores will have to hunt for unhatched eggs or moving prey, or even scavenge from the remains of another creature's kill. Herbivores feed exclusively on a certain fruit, which grows on bushes around the planet. Omnivores can choose from all of the previous options to find the sustenance they need. The primary objective is to earn more DNA points by either hunting out species, or developing cooperative relationships with these species. An aggressive stance will reward a species with new nests to inhabit, less competition, and more room to propagate, while carnivores will also be given a bonus of fresh meat and unprotected eggs to feed on. A social stance will grant a species with useful relationships with other species, as your species may share nests with the other, and other creatures will also join your creature's pack to hunt, socialize and explore, and as a bonus any creatures kept in your pack will be domesticated in the next stage. Particularly adaptable creatures may dabble in a bit of both, reacting according to the situation at hand, sharing the benefits of both. Your species will eventually evolve sapience through the experience granted by all by its efforts, as well as a pack mentality that allows them to interact more deeply with other creatures. New parts are aquired through hunting out species and filling their niche, forming deep bonds with other species, or learning from the remains of long-gone creatures. These parts are important for adapting your species to its ecological niche, but the player is not actually required to evolve at all if their original, early form suits them just fine for survival, just as Earth's land snail has not changed at all since leaving the water and developing lungs. Cooperation and competition come into play in this stage, and the players actions in this stage will influence the creature's archetype in the next stage (just as with diets in Cell stage).

Tribal Stage

  • Gameplay time:3 to 10 hours
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The Tribal Stage deals with the independence of species, forming simple societies, and out competing other tribes with cooperation or domination. After the player's species has evolved sapience, the player gets a choice to enter the Tribal stage. The player can no longer evolve into new species, now is an RTS style game, which the player must look after the whole tribe.
Behavior effects the tribe a lot more in this stage. Tribe members are assigned roles such as fishing, gathering, or hunting. The creatures' behaviors are affected by the way the player utilizes them. If a player uses them aggressively, their autonomic behavior will reflect that; conversely, if the player uses them peacefully, allying other tribes, their behavior will show them being more kind and gentle. Even their idle behavior will reflect this; warlike tribe members will practice combat and bully each other, while docile members will practice using their instruments and throw parties.
There are five other tribes along with the player's, which can either be destroyed or befriended. Depending on the means the tribe used to overtake the neighboring tribe, by forming an alliance or invading the other, their actions will influence the archetype of the next stage.

Civilization Stage

  • Gameplay time:1 to 10 hours
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The Civilization stage occurs after the player's tribe dominates all other species of their Home-world, but the species itself has since fragmented into several nations, all in competition for a mineral resource known as 'spice', rather than food. The player has control of a single nation. The goal in the Civilization stage is to conquer or unite the entire planet, whether it be militarily, economically, religiously or through alliances.
First the player must design the creature's technology, form its society, and build up its architecture, and then build vehicles to capture spice geysers. However, soon the player will come into competition with other nations, requiring him/her to adopt a stance, which is either military, economic, or religious. This stance will affect your society, technology, and relations with other nations. The main unit of currency is "Spore-bucks", which replaces DNA points and food. Mining spice to be used in the city factories generates Spore-bucks as income.

Space Stage

  • Gameplay time:12 hours to infinity.
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The Space stage provides new goals and paths to follow as the player begins to spread through the galaxy. It is the most expansive stage, and is one that is never ending.
It deals with various scientific and science fictional concepts, such as colonization, astrology, interaction with alien races, the galactic topography (how the astronomical phenomena and planets interact), terraforming and various missions. The main goal is to expand the player's empire to the Galactic Core, a super-massive black hole at the center of the galaxy. The stage is notable, because the game evolves as well, the galaxy is ever changing and also what the player has done in previous stages ultimately winds up to this stage.
The Space stage is sometimes referred to as a sandbox, because the player gains near-complete control of everything, though in the initial stages of the Space stage, the player inevitably must interact with other civilizations as in previous stages. It has been mentioned that the Space stage works on two axes: a horizontal axis (the ability to interact with many planets in a variety of different ways) and a vertical axis (the ability to revisit different stages of gameplay). Even when the player has reached the core, earned all the badges and achievements, the game continues because the player can use imagination and creativity to influence the game (such as having wars with the player's two empires), or playing a game without colonies for example."



Depending on your Spore's diet, they can have the following abilities.
*Raging Roar - your Spore gains this ability if it becomes a blood thirsty Carnivore. The action goes like this: First, Your Spore stomps the ground (dealing no damage at all) then quickly poses it's head a little bit upward and roars, making other Spores cowardly flee/retreat (whatever you want to call it.)
*Siron Song - similar to Raging Roar, only Siron Song doesn't have the stomp, and instead of making others run away, it hypnotizes them. It is gained if your Spore is a Herbivore.
*Summon Flock - only Omnivores can use this ability. Your Spore basically summons other of it's kind that help out with certain problems, like while your Spore is takin' five in a fight, the others will be your substitute.




 Here's some info on Spore Galactic Adventure.
"One of its new features is the ability for your Creature to move around outside your spacecraft, as well as new missions that require you to use this ability. Creatures then are able to use social and offensive abilities on others, like the Creature Stage. The textures and graphics are more complex with the Adventure creator.
Maxis has made sixteen different pre-made adventures. Some of them can be instantly viewed right after installing the game, and some must be encountered and completed in the Space stage before showing up in your Sporepedia. There are also Robot Chicken adventures that are freely available under the Maxis name."


 Here's some info on Spore Hero.

Introduction

Meteors crash into an unnamed planet, and two eggs pop out of meteors located at Creature Beach and the Mushroom Valley. The red meteors crash upon the planet causing devastation where they land. From the core of the red meteor hatches Zarkhator. The red meteors make creatures go out of their minds if they go near them. The blue meteors then crash with little damage. Blue meteors make new parts. A creature called Meejee takes an egg from the core and takes it to safety.

Mushroom Valley

Your creature finds itself in the Mushroom Valley, where it learns basic living essentials from Meejee and how to fight by another of Meejee's Tribe, Espee. After talking to them, you meet up with the Big Chief of Meejee's Tribe. Before you get a chance to talk him, Zarkhator appears and attempts to crush you with a red meteor. He misses, but the meteor corrupts the Big Chief. Your creature destroys the meteor, and is rewarded with an ancient idol piece. You are told to take the ancient idol parts to the Sage in the Ancient Grounds, but Meejee won't let you. Meejee tells you to cure the Spikees, a tribe that are friends with Meejee's Tribe, from the influence of the Red meteor. After curing them, Meejee allows you to go to the Ancient Grounds. You also have to fight the Spikees.

Ancient Grounds

In the Ancient Grounds, you meet up with the Sage, who tells you to put the piece on an Ancient Idol. After doing that, the Sage tells you to seek the Yeti in the Moonlit Stoneway. You an also do several minigames with the combat master, the dance master, sing master, and pose master. Later in the game, all worlds become accessible from Ancient Grounds.

Moonlit Stoneway

On the way to the Stoneway, you are ambushed by Zarkhator, who recalls your previous encounters on other planets. He then attacks you. After defeating him, you continue going to the Stoneway. You are met by a Singer who requests a Moonfruit. After giving him one, he lets you pass. The Yeti is trapped in a crystal and the Singer you just helped requests you to find the other Singers. One of them is trapped by bullies, and you'll have to defeat them. After, you have to bring the Singer safely through the tuber tongue plants (hungry plants). When you find the other two and bring them back, they all start singing, and the crystal containing the Yeti  cracks open. When you make him happy (by destroying red meteors and giving him a Moonfruit) he gives you an Idol piece. When you bring it back to Sage, he gives you wings (Antisoptera, or Fauxry Wings to be precise.)

Mushroom Grove

You can go to two different worlds from here. When evolving the wings, one option is to go back to the Mushroom Valley. Using the wings, your creature flies over a gap, and gains access to the Mushroom Grove, where you are shown how to get through certain plants by a red creature called a Krikat (you can also go through a waterfall in Ancient Grounds, and although a guard will block you from continuing, he can be hopped over easily). You are also shown to be being watched by another Krikat with Wareyes for eyes, Monstrumtalons for hands, and Starfeet for feet. The first Krikat shows you a creature sleeping under a tree, and says all the creatures are too scared to go near it because it appeared when the red meteors appeared. Your creature destroys the red meteor the strange creature is sleeping next to, the strange creature asks you to find its tribe. It then falls asleep. When your creature destroys all the red meteors (which is hard because the energy from them regrows each other) satyr-like creatures called Vakatroz come to the tree. They question the strange creature, called Yacque, about why he is under their sacred tree, and Yacque says to show your creature respect. The Vakatroz state they weren't talking to your creature, but to Yacque, who states he is one of the them. The Vakatroz refuse to believe this, and they send the Yacque away. Your creature follows him, and starts exploring. The evil-looking Krikat offers fruit, but when it's eaten it sends you to sleep. After fighting the evil-looking Krikat (who is really Zarkhator in disguise), you and Yacque gain access to another area. After destroying the red meteors (which also heal each other), the Vakatroz confront Yacque again. Yacque states that a red guy changed him into what he is. After exploring, your creature finds a cave painting describing the Vakatroz. The clues are: Proud and ARMORED CHEST. GIANT HORNS, and SKIN as colorful as the SUN. Legendary JAWS that can call its tribe from afar... You use that information to re-evolve Yacque back into his former self. Then you see the evil Krikat go behind a tree and then comes back out as Zarkhator. Yacque tells you about secret passages to other areas.

Moonlit Caverns 

Another option is to go from Moonlit Stoneway and enter Moonlit Caverns. Upon entry into the Moonlit Caverns, a Kazamalope named Smurlop will greet you in a small area and advise you to stay back from two red meteors that happen to be in the area, assuming that the meteors will make you crazy, and that they regenerate one another. As you get close to the meteor and destroy it, it regenerates in a cutscene. After the player destroys both meteors (which are not that far from each other), Smurlop will realize who you are, as the Sage told him. Smurlop leads the player out of the cavern to his nest, where the others of his kind are brainwashed by the meteors. Smurlop will explain that his tribe was drawn to the meteors because of their apparent shininess, and they were brainwashed as a result. The player must then destroy this meteor, and the other meteors that are linked. After this, your creature has to re-illuminate the nearby crystal trees with special crystal plugs obtained from a large crystal tree to satisfy the Kazamalope tribe's need for shiny objects.

Creature Beach

After you collect the Idol Part from each world, Sage gives you level 2 wings. You then use it to fly to the Pose Master. She then gives you the final Idol part. After you complete the Idol, it grants you access to Creature Beach. Your creature enters the final place in the entire game. You find some Scorpion like creatures who are brainwashed by Red Meteors which Zarkhator puts down there. They attack you. Once you beat both they give you Claw of Courage. Then you give it to the Ancient Guardian. He destroys the odd creature blocking the way. Then destroy the regenerating red meteors. You must then give a pearl to a creature called Long-Beak. Then pose with him. Go talk to the creature on large island. He will give you the Feather of Charm. Then you give it to the Ancient Guardian. He opens the creature's mouth but suddenly Critters attack you. Once, the critters are defeated Zarkhator attacks you. Once Zarkhator is defeated he goes inside the big creature. You then must race him to the brain. One you win you get the Ancient Brain. Once the Guardian gets it he can talk. (which is shown in a cutscene.) Then he gives you the ultimate weapon known as the Spor-o-Mega. Once you defeat Zarkhator 3 times you get to change his powers and look so he is not a threat anymore. Then, the game ends and you win. 

Monday, September 19, 2011

Kirby (character & series)

Hey have you heard of the video game character Kirby? He's a pink................................okay I don't know what he is actually.


Here's what he looks like.



   


Here's a list of stuff he can do
*Vacuum Breath - when he inhales, the air around him gets sucked into his mouth, causing anything caught in the Vacuum Breath to be swallowed by Kirby (even something  the size of a large gorilla, despite being only 3 ft tall).
*Swordsmanship - In the  games where Meta Knight, Kirby's rival, challenges Kirby to a dual, Kirby uses Swordsmanship to fight Meta Knight.
*Fire Breath, in one game, if Kirby eats an enemy that has fire powers, his Vacuum Breath gets replaced with Fire Breath, where he spits out fireballs.
*Teamwork - as noted in the game Kirby Mass Attack!, he is really good at using teamwork.
*Singing - in the popular TV show Kirby: Right Back at Ya! when he becomes Mike Kirby ( the Mike that's short for microphone, not the name), he possesses the ability to sing, actually I don't what Mike Kirby can do in Right back at Ya!, so please tell me (in a comment) what this version of Kirby can do if you seen Kirby: Right Back at Ya!
Perfect Ability Imitation - as seen in the game Super Smash Bros. Brawl, if Kirby eats another character then he gains one of that characters abilities (EXAMPLE: if Kirby eats Mario, then Kirby gains Mario's ability to throw fireballs, and if he eats Sonic the Hedgehog, then Kirby gains Sonic's super speed as well as Sonic's Homing attack ability, and if he eats Donkey Kong, then Kirby gains DK's DK Punch ability).
*Hand -to-Hand Combat - in Super Smash Bros. Brawl, he has two hand-to-hand combat combos that I know of; one goes like this: It begins with a kick,  followed by a spin kick, and finishes with a head spin kick in both directions. The other combo goes like this: It begins with a kick, followed by a punch, and finishes with Kirby bursting into a flurry of punches with the arm he did NOT punch with during the second part of this combo.
*Shape Shifting - in the game Kirby's Epic Yarn, after the wizard guy turns Kirby's body into yarn (that's right, he was turned into yarn), he gains the ability to turn into a car, a submarine, a tank and more.
*Warp Star/Space Travel - as seen in Kirby: Right back at Ya!, Kirby can survive in space. Also, he can make and drive a star-shaped U.F.O. called a Warp Star, which he uses at least once in every game he appeared in.



Kirby is not the only one of his species, in fact, most fans call Kirby's species "Kirbies" or "Puffs".



NOTE: picture of Kirby is from Kirby Wiki.