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Wednesday, March 4, 2020

Cyberpunk Cops! Astral Chain review!

Anyone remember a small video game company called Clover Studios? They made one excellent game (OKAMI) and then disappeared off the face of the Earth. Truth be told, the studio was struggling financially, and OKAMI was their last chance before facing bankruptcy. The game didn't sell that well, but was a critical success for the people who did play it. And thanks to the Internet, the game is receiving a lot of love retroactively. The retroactive praise (and sales numbers) revived Clover Studios, who after a quick re-branding to Platinum Games, dominated the video game market with fun, exciting, and hilariously over the top action games. What does any of this have to do with anything? Well, dear reader, today we're looking at Platinum's most recent game in their extensive library; Astral Chain.

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But first, some things you need to know about Platinum Games before we continue to the review. Their whole shtick is making actions designed to make the player feel like an unstoppable superhero. Even some of their more "grounded" games have that distinct Platinum flair (Nier: Automata says hi). They are somewhat infamous for not really having good stories (Nier: Automata gets a lot of praise for its story, but apparently Platinum got a guest writer for that game). They put game  play and style over anything else. That being said, Astral Chain's story is actually pretty good, albeit a little cliche at times. So keep that in mind.

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Astral Chain takes place in the year 2076. In a cyberpunk future, mysterious aliens known as the Chimeras have ravaged 90% of Earth. Humanity has survived the initial invasion, but only thanks to a heavily fortified artificial island-city called the Ark. Our tale follows the exploits of the Howard Twins, a pair of siblings who managed to become part of an elite police force known as Neuron. While the Ark is the only location that even remotely resembles what society looked like in its prime, the Chimeras are still coming, a dozen at a time to wreck havoc on a weekly basis. Oh, and the Chimeras spread a plague called Red-Shift that turns people into more Chimeras. And these things can only be seen by someone who has contracted Red-Shift (or are using special vision enhancing equipment). So yeah, humanity is in a bit of a pickle. Anyway, one eventful evening leads to your character (who can be customized), the older sibling in the Howard family, acquiring a Legion. Legions being Chimeras that have been rehabilitated and domesticated, to an extent. Legions can only be controlled by someone who is compatible with the titular Astral Chain, which links a human to their respective Legion. So now armed with a Legion of your own, you go off to solve crimes, beat up stray Chimeras, and unravel a government conspiracy. Because Cyberpunk cliche number 1, there must always be a government conspiracy.

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The story is, like I said earlier, better than Platinum's usual work, but it can be really cliche. The good news is despite being a cyberpunk anime inspired game, it only pulls from the fun cliches of anime and cyberpunk. Namely over the top fight scenes, hammy melodrama, and the aforementioned government conspiracy. Like if you play the game with Japanese voice acting on the game suddenly becomes an interactive anime. That said, there are some things concerning the plot that I take issue with. Firstly, the story can feel a little inconsistent in tone. In the first six or so Files (this game's version of Chapters or Levels), the story is relatively grounded, with the Howard twins mostly doing normal police work (cleaning up litter, arresting graffiti artists, apprehending gangs, etc) with the occasional Chimera attack. But the rest of the game gets increasingly ambitious, and by the end it relies on the oldest anime cliche ever; the main bad guy becomes a god-like creature just in time for a final showdown, only to lose to the protagonist because of course they can take down a LITERAL GOD. That's not to say that the whole "anime god-killer" trope is bad (Xenoblade Chronicles did the exact same thing), but it kind of comes out of nowhere.

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One thing I will praise is the world-building. The Ark honestly feels like a real place that could, in theory, exist. From its sleek, Times Square-inspired Commercial District to the dirty slums of Zone 09, the Ark looks and feels like something humanity would create in order to preserve itself in a forthcoming apocalypse. And Astral Chain doubles down on the cyberpunk aesthetic throughout the whole game. And the in-game database, while it can be ignored if you so wish, has a lot of extra world building details and background lore that I like. For example, all the vehicles in the Ark are powered solely by electricity, do require gasoline or similar substances, and get recharged simply by being on the open road (ergo, as long as the vehicle stays within the Ark, you can drive pretty much indefinitely with no need to refuel). I don't know why little details like that make me happy, but they do.

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But what Astral Chain does best is style. This is a Platinum game, and a Platinum game that ISN'T stylish is a crime against humanity. While the whole "controlling two characters at once" thing takes some time to get used to, it is actually really fun and engaging. The way the controls work is you directly control the older Howard twin (who I shall call Howard for simplicity's sake). while the Legion attacks automatically. But by holding down on the left trigger, you move the Legion around yourself or make it use one of two Skills (basically super moves you can unlock through an upgrade tree). But the titular Astral Chain isn't just a stylistic choice to represent the bond between human and Legion. It also is a corporeal object that can trip up charging enemies or even restrain them completely. While you can't completely immobilize bosses (or obvious reasons) using the Astral Chain to tie them up instead weakens the boss in question, making it still worthwhile to do. And even though you yourself can only attack with one button (the right trigger), you can still do a variety of different combos by using the D-pad to change your weapon (going from a speedy stun baton, to a long range machine pistol, to a powerful great sword). At the end of each combo you can do a Sync attack, which involves Howard teaming up with their current Legion (the exact kind of attack depends on a multitude of factors like your current weapon, your current Legion, etc). Sync attacks are, at least until you get a very late game ability I won't spoil, your main source of damage output, especially for Sync attacks that hit multiple times (such as the Sword Legion Sync attacks). I should mention that you get five different Legions as you progress, and all of them are unique and useful. The Sword legion is fast and can hit multiple times, the Arrow Legion can attack flying enemies with no problem at all, the Arm Legion is a beefy tank that can dish out as much damage as it can absorb, the Beast Legion can force stealthy enemies out of hiding and stun them all with a piercing roar, and the Axe Legion is a defensive powerhouse (as well as the only real way to block incoming attacks, since your only defensive action is a dodge roll). 

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Unlike a lot of Platinum's other works, Astral Chain actually features a fair amount of down time between battles. While they usually have you go through action scene after action scene with no breaks, Astral Chain mixes its game play up with a plethora of optional side stories and mini games. Including the greatest application of motion controls of all time; Tilting the controller to balance a tower of ice cream so you can cheer up a crying girl. It is literally the only time in the game with motion controls, and I love it for how strangely wholesome it is. Now while the game isn't Open World per se, it is rather non-linear in its over-world design. Basically, it works kind of like Xenoblade Chronicles. There's large areas you can explore for goodies and side stories, but you can't sequence break and go somewhere you are not supposed to go at that point in the story (ergo, you can't visit the dirty slums of Zone 09 until after you are supposed to go there for story reasons). It's a kind of linearity that while notable, doesn't really detract from the experience. Unlike a modern Pokemon game, which (in my experience) are so linear it feels like you're on an invisible railroad during the whole adventure.

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The character customization is decent, though it does have some issues. Namely, you can't adjust the facial features outside of eye color. So the nose, mouth, ears, and everything else is locked in place no matter what. You can use accessories to circumvent the lack of variety in the facial features (my character rocked a black-and-magenta gas mask), but not even having three or four preset face designs to choose from is lacking in my opinion. I also wish you can give a male character facial hair, but that may be because whenever I play a male character that can be customized, I like putting grizzly, masculine Aragon the Ranger style beards on them. Honestly, a lot of my custom characters in video games look like they came straight out of
Lord of the Rings. My female characters (when I decide to play a female for once) usually wind up looking like vampires (pale skin, black hair, red eyes, etc). Why? I have no idea why I do this. I guess a part of my brain subconsciously loves vampire ladies. That was a sentence I was not prepared to type out when I woke up this morning. The outfit customization is better much better, however. With a slew of accessories, costumes, and equipment, you can customize your character to be the police officer of your dreams (I made mine look as much like S.P.D. Power Ranger as I could).

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The supporting cast of Astral Chain seem to vary between "Instantly iconic and would love a spin-off game starring them" to forgetting that they even exist. I wasn't the biggest fan of the main antagonist, Jena Anderson. A terrorist who keeps ranting about becoming the savior of humanity by fusing human and Chimera DNA to create horrific abominations. Why do I not like her? Because her "plan" involves making some vague threat, waxing philosophical on the nature of humanity, and then leaves without clarifying her riddles. And then later she says "Don't you understand what I'm trying to do!?" when she has in fact not made it clear what her goal, or even what her plan is. Heck, even after she is defeated and Director Yoseph Calvert takes over the role of main antagonist, they still don't explain what her goal was. I understand that had she explained her plan and motivation clearly, Calvert's government conspiracy would be exposed, but the way they handled it made it clear they had no idea how to handle her without making the game several Files shorter.

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But on the other hand, Kyle! He was a fantastic antagonist! He only shows in one file, but that one file alone convinced me that Kyle would be a much more compelling antagonist than both Jena and Calvert combined. Kyle is the leader of the Hermits, a gang of hackers, delinquents and other such ne'er-do-wells who detest the government for their mistreatment of Zone 09. The whole Zone was quarantined 20 years before the events of the game (due to a particularly nasty Red-Shift epidemic that has since been cured), leaving the survivors of the plague to make due with a dirty, run-down city that clearly has seen better days. Kyle isn't a one note mustache-twirler, either. He is a complicated, Chaotic Neutral party who genuinely wants what's best for the denizens of Zone 09. He initially treats Howard with little more than annoyance, but once they best his whole gang in combat, he respects and even praises you for your skill. And even on a thematic level, it makes more sense to have Kyle be the main antagonist of the story instead of Jena. Jena is a terrorist with a savior-complex. Kyle is gang leader who commits crimes in the name of improving the livelihood of the Red-Shift survivors. I feel like having a gang leader be the the villain in a story about police officers would make more sense. Plus, villainous terrorists are overused in media. We need more gang leader villains. I do acknowledge the issue concerning how quickly Kyle agrees to help you once you give him a reason. But hear me out. If I was to rewrite the story of Astral Chain, I would have Kyle take over Jena's role as the main antagonist for most of the story. Kyle's gang would cause a problem, Neuron sends you to deal with him. He warms up to you over time, respecting your skills and conviction and forms a sort of friendly-rivalry with the police force like in the original game, but now the change of attitude is gradual, over the course of several Files. Then when Calvert takes over, Kyle does his Heel-Face Turn and helps the remaining Neuron officers save the Ark from the government conspiracy. Heck, you can even have Kyle be the one to give a hideout once Neuron disbands instead of the anti-social engineer Hal. Not much changes, and you can easily rewrite the Homunculus (human-Chimera hybrids) as being an unusually strong breed of Chimera, or they were escaped test subjects for Calvert's plan, as opposed to being Jena's pet project gone wild. Also, side note, but I really like Kyle's design. I especially like how he's wearing a mo-cap mask that just projects a hologram of stylized emoji. The emoji even change depending on his current mood!

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But that's enough ranting about a missed story opportunity. I've covered everything that I wanted to cover and it has occurred to me that I reviewed the game play before the story, when normally I do it the other way around. Huh. Anyway, to wrap up the review, the presentation of Astral Chain is pretty good. It's not the prettiest game out there, and the outlines on some characters' faces are a little too pronounced, but the character designs are, as a whole, good. I already said that I love Kyle's design, but Hal is another character with a good design, and I wish we get to see Hal in person during the adventure, but the spends the entire game communicating through a remote control drone and later, a hologram projector. The environments look great, as I have elaborated beforehand. But the crown jewel of visuals would have to be the attack animations and fight choreography. It looks amazing. And of course, the attacks and combos looking amazing is yet another thing Platinum is known for. I also like the Augmented Reality Scan that you can use to highlight points of interest while exploring (pictured below).

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The English voice acting is decent, but not outstanding (although Cassandra Lee once again steals the show, this time as the bubbly, excitable Neuron janitor, Marie Wentz/Lappy the Police Dog). I've heard that the Japanese voices sound better, but I'm a Dub before Sub kind of guy, so I may need to do a second play through with Japanese voices to compare (I wouldn't mind doing so, this game is really fun to play). It is obvious that the lip sync was done with only the Japanese voices in mind, so if that bothers you, you are going to see a lot of English voices talking while the mouths aren't moving (or vice versa) in this game. The music is mostly techno, but it does sound surprisingly good (speaking as someone who doesn't care for techno music. I prefer classical orchestra myself). At first, I didn't care for the opening theme song, Savior, but the more I listen to it, the more I like it. It honestly sounds like the opening of an anime series. And that's a big thing about Astral Chain, it is very much an anime inspired game. But hands down the best song in the game is definitely Dark Hero. They recorded two different renditions of this song depending on which gender you made Howard at the beginning (if you made your character a boy, the song has male vocals, while if they are a girl, the song has female vocals). Both sound amazing, and the song plays every time you use that aforementioned late game ability that is very spoiler-specific. 

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In conclusion, Astral Chain is a great game and while its story could use some polish, its style and game play is great enough to look past it. Despite having a concept that sounds like it would be a nightmare to manage, the control scheme is surprisingly accessible, especially for people unfamiliar with Platinum's previous works. If you have never played a Platinum game before, Astral Chain is a good place to start. With all this being said, I give Astral Chain 9 anime police officers out of 10.

Wednesday, February 19, 2020

Every Star Wars Movie, Ranked!

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I like Star Wars. Most people like Star Wars. Why people like Star Wars varies from person to person. Some like the campy, nostalgic feel of the Original Trilogy, some like the world building and ambition of the Prequel Era, and some just like the fun factor and production quality of the Sequels. But as all fans of a cool thing are wont to do, we must rank them to find the best and worst Star Wars films. Some things to note before we begin. This is all only an opinion. As such, I do hold some bias towards some films purely because of my personal attachment to them. Second, we're only covering theatrical films. Video games, comic books, novels, cartoon series, and other such spin offs are excluded. Frankly they deserve their own ranking, but that's a blog post for another time. So let's begin what surely won't start arguments, ranking Every Star Wars Movie ever!

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In dead last we have The Star Wars Holiday Special. What? You thought I would put Last Jedi here? Well too bad, I need a joke entry to balance out the serious over-analysis, and there's a Star Wars out there so bad that all but the most hardcore fans even know it even exists. And for good reason! Between the impromptu musical numbers, bizarrely animated cartoon segments, and and a plot pulled right out of a bad He-Man episode, this film is so laughably awful that the only real reason you should watch it is just to see how bad it is. At least it gave us the image of Chewbacca's dad playing a VR dating sim. That was a thing that nobody needed, but hey, they delivered it anyway. And to really give you an idea how terrible this thing is, George Lucas himself openly disliked it, calling it (among other things) "a mistake to learn from." Though, to be fair, this was the only Star Wars media that Lucasfilm never made themselves, or even oversaw its development (it was made by a small team who "specializes" in Direct-to-DVD movies), and it shows.

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I have not seen Solo: A Star Wars Story. Opinions on it vary. Some people find it to be a nice homage to Westerns (which was one of the two genres that most inspired George Lucas), other find it to be pointless pandering trying to cash in on one of the most popular supporting characters of all time, Han Solo. Personally, I never watched it because the film's existence is, in my eyes, pointless. Han Solo was a character that was supposed to be interpreted as cool and suave. A charismatic bad boy, if you will. He is the quintessential example of the Lovable Rogue archetype. Part of what makes the archetype work is that you don't know how the Rogue in question came into that lifestyle. They make great supporting characters and rivals for the protagonist, but rarely, if ever pull of the role of protagonist well themselves (not saying its impossible, but it is difficult). Showing Han's origin story is something that runs counter to his archetype. Once the audience knows how the Rogue is like, or how they started out, they instantly lose the mystery and charm that makes the archetype work. Additionally, Han already had a large amount of character development and growth in the Original Trilogy, so any potential plot threads or character arcs established here are doomed to rot because we know that Han giving up his smuggler life to become a war hero is a Foregone Conclusion. Given that I have a Disney Plus account, there's nothing stopping me from watching Solo. But the question is, do I want to? The film will always run the risk of retroactively worsening such an iconic character. Of course, this is less me harping on it for the sake of it and more me expressing my displeasure for prequels starring pre-established characters. In my opinion, prequels in general should focus on a brand-new cast in the same universe to flesh it out more. Hence why I like Fantastic Beasts. That is, in my eyes, a prequel done right. It ties into and fleshes out the Harry Potter universe, but focuses on brand new characters, letting it stand on its own.

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My least favorite of the main nine films that make up The Skywalker Saga would be Star Wars Episode II: Attack of the Clones. Honestly there isn't that stands out about this movie. I mean why, its the movie where Anakin says "I don't like sand" but the only reason that even stands out is because of the goofier side of the fan community turning everything Anakin says or does into a meme format. By itself, it's honestly the most forgettable. It's nowhere near as bad as The Holiday Special. In fact, I'd say that while it is forgettable, it is, at least, an inoffensive film with some redeeming qualities. Namely Ewan McGregor stealing the show as young Obi-Wan Kenobi and being the first film where we see just how powerful Grand Master Yoda can be when in combat. But those redeeming qualities cannot really save a film that honestly feels more like set up for Revenge of the Sith than trying to be a good movie by itself.

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Oh boy, here we go. I do not like Episode VIII: The Last Jedi. There, I said it. Though my feelings on the film are complicated. Last Jedi is a film that is well put together, with brilliant visuals, set pieces, acting and music. So why do I dislike this film? Because the story is filled with so much missed potential that it frustrates me. Again, it does have redeeming qualities. The Hyper-Speed Ram, Rey and Kylo Ren teaming up to fight off Supreme Leader Snoke's personal guards, Luke Skywalker sacrificing himself to let the surviving Resistance escape the First Order, all of that was great. But, and this is a big but, there is a lot of content in the film that feels like it exists to pad out the film's run time. Finn and Rose's trip to the casino to find a hacker to disable the First Order's tracking systems took way too long and just felt boring. And this is supposed to be a Star Wars film! You aren't supposed to feel bored when watching a Star Wars film! Other issues I take with Last Jedi include tonal inconsistency, comedy that feels out of place and anachronistic, a laughably incompetent villainous force, and subverting expectations for shock value, rather than to make the story more interesting. But even with all of these flaws, I do feel it is an average, albeit enjoyable movie.

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Ah, Captain Phasma. Cool character, completely wasted. Just
like the rest of The Last Jedi.

 To be frank, I think the main reason I dislike this film as much as I do, is because of the post-release PR being one of the biggest disasters in cinema history. For those curious, Kathleen Kennedy, executive producer of the Sequel Trilogy and current head of Lucasfilm, responded to the controversy Last Jedi caused by accusing the people who disliked the film to be a bunch of misogynistic, bigoted men who feel like their masculinity is being challenged by having a female protagonist (she is of course referring to Rey) in a action-adventure film. Yeah. Even ignoring the fact that she used real-life social politics to deflect any and all criticism, no matter how fair or justified, you don't insult your main fandom and expect them to continue investing in your product. And honestly, in my experience, nobody had a problem with Rey before. But after she made this statement every literary scholar under the sun began breaking down every second of her screen time to explain why Rey exists only to serve as walking feminist propaganda and how she is the textbook definition of a Mary Sue (a Mary Sue is a character that is so impossibly perfect that their mere presence derails the story, usually this is a writing error made when a writer projects their power fantasy onto the character in question). I do realize that yes, the PR incident has nothing to do with the film itself, but it did sour my opinion of it, especially when the community wouldn't stop talking about it.

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Remember when people hated Episode 1: The Phantom Menace? I never understood the hate this film got. Yeah, the Midichlorian lore took a lot of the mysticism and wonder out of the Force and yeah, Jar Jar Binks could get annoying at times, but this is the same film that had the epic Pod-Race scene. This is the same film that had Darth Maul, one of the coolest Sith Lords in the Star Wars universe. This is the same film that properly fleshed out the galaxy far, far away. Can you believe that we never saw what the Galactic Republic was like in the Original Trilogy? This film has world-building in SPADES. Needless to say, I actually like Phantom Menace. It's a lot better than people give it credit for. I may be biased because this was the very first Star Wars movie that I ever watched, so nostalgia may be at play here. 

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Episode IX: The Rise of Skywalker was a film that deserved better. It could have been amazing... Had The Last Jedi not derailed the whole Sequel Trilogy. Rise of Skywalker spent its first 30 or so minutes trying to salvage as much of a functioning narrative as it could without completely retconning Last Jedi. Which was, in my opinion, a mistake, since I feel that either The Last Jedi should get completely retconned, or they should commit to building off of it. But once you get past the first 30 minutes of last-minute story-cramming, it's actually a really fun and enjoyable film. The desert chase was fun. The over-the-top space battle was fun. Heck, even the reveal that Rey is a descendant of Palpatine is fun. Is the film perfect? No, not at all. But it was the best film that J.J. Abrams could have made, given the circumstances that he was put in.

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Episode VI: Return of the Jedi is a film that has three very distinct things from that I remember whenever I think about it. First, the Ewoks being weird yet cute at the same time. I actually have a pet cat named Ewok. Second, the final battle between Luke Skywalker (now having fully mastered the way of the Jedi Knight), a redeemed Darth Vader and Emperor Palpatine. And finally, Jabba the Hutt's pleasure palace, and his (for lack of a better term) harem of lady aliens, and putting Leia into a bikini. Now keep in mind when I saw this film as a kid I never really thought about it. Little kid Spencer just thought that putting Leia into a bikini was just a thing he did to embarrass and humiliate her. Like a bully pulling your pants down. But now that I'm older, I realized what was really going on with that, and its disgusting. Like, get out the brain bleach levels of disgusting. So thanks, George Lucas. That was a mental image nobody needed. But other than that, Return of the Jedi offers a satisfying conclusion to Luke's journey into heroism and (if you watched the Prequels first like I have) finally gives Darth Vader the redemption and happy ending he's been wanting since the beginning.  

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Ah, Episode IV: A New Hope. The original film. Without it, Star Wars would not exist. And it holds up surprisingly well by today's standards. The visuals can be, at times, dated and archaic, and this particular movie has a bit too much Early Installment Weirdness  for my liking(keep in mind I started out with the Prequels, so any inconsistencies in the Original Trilogy stand out more to me). But between the novelty of being the first film, having the signature whimsy and wonder of the series (the one thing that all Star Wars films have, yes, even Last Jedi), and the AMAZING soundtrack, there is a reason why Star Wars has been around as long as it has. And George Lucas used this wonderful cinematic milestone to build an entire universe full of interesting characters, iconic locations, imaginative creatures and technology. The only series that rivals the Star Wars galaxy's world building and scale is Lord of the Rings' Middle-Earth.

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"WHAT!? Spencer likes Episode VII: The Force Awakens MORE than A New Hope!? Blasphemy! Hearsay! Witchcraft! Betrayal!" Hear me out, Internet person. While you may feel that A New Hope is a cinematic masterpiece and should be worshiped as the holy grail of movies, and that by suggesting that Force Awakens is better that you have been tricked, deceived, back-stabbed, and quite possibly bamboozled. BUT! This list does have bias by virtue of being a personal ranking. And Force Awakens was actually the the very first Star Wars movie I saw on release day, in cinemas. That was a special memory. Like, I remember, being 17 years old, going into the theater, both excited that we're finally getting some new movies, yet quietly dreading that Disney/J.J. Abrams were going to ruin it forever. The reason I had faith in them at the time was because Disney also owned Marvel, and they have pumping out some fantastic movies, so I hoped the Marvel magic would rub off here. That said, I do acknowledge that Force Awakens has a few problems. It borrows a lot of story beats from A New Hope. And it doesn't use those story beats as elegantly as A New Hope did. It set up a lot of really interesting plot threads, that Last Jedi discarded in favor of doing... Whatever the fudge Rian Johnson was doing. I don't really know. But, even if you ignore how only one of its numerous plot threads and potential story arcs made an impact on the rest of the trilogy, it is still a fun and enjoyable film. That's the main thing about the Sequels. They are fun and enjoyable, but the story telling begins to fall apart if you think about it too much.

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Episode V: The Empire Strikes Back is, in my opinion, the best of the original three films. It introduced us to Yoda. It saw Luke (and Darth Vader) using the Force in far more dynamic ways (believe it or not, the only Force powers used in A New Hope was Luke passively using the Force to enhance his aiming skills and Darth Vader's signature Force Choke). It saw the beginning of the romance between Han and Leia. It had the AT-AT mecha. It had Luke confronting his fears in the Swamps of Dagobah. It had Han getting frozen in Carbonite. There are so many iconic moments in this one film alone. What makes it better is that in addition to being a great film by itself, it expands upon A New Hope while giving Return of the Jedi plenty to work off of in terms of where the story could go. 

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Episode III: Revenge of the Sith. This was, for a long time, my favorite Star Wars movie. Featuring Anakin's fall from grace and transformation into one of the most iconic villains of all time. Also featuring the theatrical debut of General Grievous, the coolest minor antagonist in the series. Also, also featuring the best Lightsaber duel in the whole franchise (Yoda vs Palpatine, Vader vs Kenobi). Also, also, also featuring THE BEST SOUNDTRACK IN THE ENTIRE FRANCHISE. Yeah, yeah, yeah, say what you will about Hayden Christensen's acting, but the rest of the film is just, so, GOOD! I have fond memories of watching Revenge of the Sith as a kid, watching and re-watching the final battle. Sometimes I would skip right on over to the final battle. Sometimes I would just watch the scene where Palpatine reveals his true colors to Anakin, and tempts him to the Dark Side with the promise of saving his dying wife. Again, nostalgia is a very powerful and very dangerous thing, so take my opinion of it with a grain of salt.

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Rogue One: A Star Wars Story is by far the best movie Disney has made since they bought Lucasfilm. It also might be the best overall. Maybe. Is it an unnecessary movie? It depends. The entire reason Rogue One exists is to retroactively correct a plot hole with A New Hope. A plot hole that most people were willing to look past. But for me, Rogue One is exactly how a prequel (in any story, not just Star Wars) should be done. Expand upon the original lore and story, but focus on brand-new characters so that don't have to worry about the Foregone Conclusion killing the immersion or ruining the dramatic tension. It helps that this is a very nice looking film, and its now famous end-scene of Vader tearing apart an entire platoon of Rebels by himself serves as a much needed reminder on why everyone is so afraid of the Dark Lord of the Sith. This is on top of portraying the Rebel Alliance as morally ambiguous freedom fighters, with an extremist splinter group giving the rest of the organization a bad reputation. Which I also like, because moral ambiguity makes stories more fun to examine and discuss.

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And that'll do it. At least until Disney makes more Star Wars movies. Though honestly I could see them abandoning cinemas and keeping Star Wars hostage on Disney Plus. But who knows? Maybe they'll reveal a trailer for a movie adaptation of Star Wars: Knights of the Old Republic. That would make everyone happy. Even if you don't know what Knights of the Old Republic is. Just know that it's a video game trilogy that Bioware (a video game dev team well known for making epic, story-driven games) made back when they were in their prime. Definitely worth a quick Google.