There's one freaky feature I forgot to mention in the other post: Bone Shifting, you can edit the bones of your Spore once you reach the Creature Stage. From what I heard from a friend of mine, There is a Mouth Part that allows you to suck the blood right out of another Spore's body.
Here's something else I forgot to mention: The Grox, a cyborg/alien empire that takes every body for granite. If you have the game but have not beaten it and think that the Grox are gonna be wimps when you run into them, think again. These guys took over 24000 stars and 5000 planets. Up until they invented technology they were peaceful in social skill, but terrible in self defense. With the invention of technology, they.......changed. They gone too far with their obsession of technology. They now have mechanical parts for body parts.
Here's some bios.
“The Grox are the ultimate evil in the galaxy. They are machines that exist entirely outside of nature.” - the stones of life.
“The Grox are machines with absolutely no sense of humor! They destroy entire races and never offer an explanation of what it is that ticks them off!” - blocks of chance.
“The Grox are a machine race that have blockaded the center of the galaxy. They are extremely dangerous. We have not managed to establish a working relationship with them.” - scrolls of order.
The Grox Empire can only survive in T0 planets, so if your planning to fight the most powerful empire, change the T-score on their planets to level 1 or higher, that will destroy their outposts/blockade (whatever you want to call it).
Here's what they look like. (the pic on the left shows what the Grox looked like before they became cyborgs, the pic on the right show what the Grox look like now)
I know their weak spots. Their mechanical parts are deadly and durable, but their organic parts are weak and vulnerable, so when in a land battle with The Grox, make your soldiers aim and fire their weapons AT THE ORGANIC PARTS!!!
Here's some info on the first spore game.
- Gameplay time: 5 to 30 minutes.
Before the game starts, the player must choose whether the creature is a herbivore or a carnivore prior to starting the stage, and then select their starting organism. The main goal of the cell stage is to collect DNA Points through eating leftovers, plants or other cells, and then finding a suitable mate to evolve the various traits that will help it to survive. The first editor of the game will then appear, the Cell Editor, which also operates in a two dimensional plane, allowing the player to add parts such as eyes for sensory development, cellular flagella, cilia and water jets for movement, and defensive biological weapons such as poison and bio-electricity. New parts can be acquired through absorbing genetic material from either dead cells that possess those parts and abilities, or meteor shards that still contain the DNA that formed the cell you are currently playing as. The player's cell will gradually grow larger and lose its transparency as it develops full organs, and soon the single cell will become a multi-celled organism, akin to the water flea or another tiny aquatic animal. After acquiring enough DNA, the cell will grow a simple brain. The player will then enter an exclusive editor, in a transition point between an aquatic organism and a land creature. This Early Creature editor contains all the cell parts you have collected, as well as three types of legs, complete with basic feet, and full access to all Creature stage paint jobs. The player's choice of diet in the Cell stage will determine the diet of your creatures in the Creature stage. Upon completion, the player's creature will swim to the surface to begin the next stage.
- Gameplay time:1 to 10 hours longer if the player wants.
- Gameplay time:3 to 10 hours
Behavior effects the tribe a lot more in this stage. Tribe members are assigned roles such as fishing, gathering, or hunting. The creatures' behaviors are affected by the way the player utilizes them. If a player uses them aggressively, their autonomic behavior will reflect that; conversely, if the player uses them peacefully, allying other tribes, their behavior will show them being more kind and gentle. Even their idle behavior will reflect this; warlike tribe members will practice combat and bully each other, while docile members will practice using their instruments and throw parties.
There are five other tribes along with the player's, which can either be destroyed or befriended. Depending on the means the tribe used to overtake the neighboring tribe, by forming an alliance or invading the other, their actions will influence the archetype of the next stage.
- Gameplay time:1 to 10 hours
First the player must design the creature's technology, form its society, and build up its architecture, and then build vehicles to capture spice geysers. However, soon the player will come into competition with other nations, requiring him/her to adopt a stance, which is either military, economic, or religious. This stance will affect your society, technology, and relations with other nations. The main unit of currency is "Spore-bucks", which replaces DNA points and food. Mining spice to be used in the city factories generates Spore-bucks as income.
- Gameplay time:12 hours to infinity.
It deals with various scientific and science fictional concepts, such as colonization, astrology, interaction with alien races, the galactic topography (how the astronomical phenomena and planets interact), terraforming and various missions. The main goal is to expand the player's empire to the Galactic Core, a super-massive black hole at the center of the galaxy. The stage is notable, because the game evolves as well, the galaxy is ever changing and also what the player has done in previous stages ultimately winds up to this stage.
The Space stage is sometimes referred to as a sandbox, because the player gains near-complete control of everything, though in the initial stages of the Space stage, the player inevitably must interact with other civilizations as in previous stages. It has been mentioned that the Space stage works on two axes: a horizontal axis (the ability to interact with many planets in a variety of different ways) and a vertical axis (the ability to revisit different stages of gameplay). Even when the player has reached the core, earned all the badges and achievements, the game continues because the player can use imagination and creativity to influence the game (such as having wars with the player's two empires), or playing a game without colonies for example."
Depending on your Spore's diet, they can have the following abilities.
*Raging Roar - your Spore gains this ability if it becomes a blood thirsty Carnivore. The action goes like this: First, Your Spore stomps the ground (dealing no damage at all) then quickly poses it's head a little bit upward and roars, making other Spores cowardly flee/retreat (whatever you want to call it.)
*Siron Song - similar to Raging Roar, only Siron Song doesn't have the stomp, and instead of making others run away, it hypnotizes them. It is gained if your Spore is a Herbivore.
*Summon Flock - only Omnivores can use this ability. Your Spore basically summons other of it's kind that help out with certain problems, like while your Spore is takin' five in a fight, the others will be your substitute.
Here's some info on Spore Galactic Adventure.
"One of its new features is the ability for your Creature to move around outside your spacecraft, as well as new missions that require you to use this ability. Creatures then are able to use social and offensive abilities on others, like the Creature Stage. The textures and graphics are more complex with the Adventure creator.
Maxis has made sixteen different pre-made adventures. Some of them can be instantly viewed right after installing the game, and some must be encountered and completed in the Space stage before showing up in your Sporepedia. There are also Robot Chicken adventures that are freely available under the Maxis name."
Here's some info on Spore Hero.