Spencer's Day

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Friday, July 22, 2011

MySims Agents


MySims Agents is a pretty good game, despite lacking explosions or fighting like in secret agent movies, it instead has you play Sherlock Homes.


The game is like this (I don't know what happens at the end of the game, although I tried Wikipedia). First a MySim called Buddy tells you that he now writes his own comic books based on secret agents, but he then says "But what nobody knows about my comics is that their based on REAL live events, in fact, the main character is actually my BEST FRIEND! Here, I'll draw a picture of what he/she looks like." Once this part of the conversation is over you must create your own MySim. Then Buddy Says "But when we were teenagers, He wasn't a secret agent, and I wasn't a Comic Book Writer, we were classic detectives. Back then, we didn't have are own office, but Chef Gino let us use his restaurant, GINO'S PIZZERIA, as a temporary office, well... as long as we bought some some pizza now and then." After this Past Buddy is seen siting at one of Gino's tables eating pizza, then Past ? barges through the front door, complaining on how he wished to be a secret agent one day. Then Past Buddy says "Being a secret agent would be SO cool! Hey, do you mind if I draw YOU as a secret agent?" Past ? then says "Go ahead." Then Past Buddy starts drawing Past ? as secret agent (the picture will show Present ? Instead of Past ? as a secret agent). Just as soon the picture is complete a flower girl named Poppy runs in looking for Past ? with tears in her eyes. Once she finds him/her, she says "? I need your help!" Once Past ? asks her the problem she says "A UGLY man in RED AND GREY CLOTHES stole my DOG!" Then they later meet the "the UGLY man in RED AND GREY CLOTHES" to be Past Morcubus, (who is actually the main villain In Present Buddy's comic books) a man who Past Poppy's dog (who was renamed "Killfang" by Morcubus, even though the dog's real name is "Dogwood"). Past ?'s first clue to who really own Dogwood/Killfang was Dogwood/Killfang's favorite chew toy, Past Poppy said his favorite chew toy is a pink ball, while Past Morcubus said it was bones. after Past ? hands both toys to Dogwood/Killfang he clearly didn't like the bone but DID like the pink ball. The second clue was why Dogwood/Killfang was trying to climb over a wall, Past ? then investigates on the other side, only finding a few trash cans and a dumpster, but that doesn't stop him/her, after dumpster diving Past ? finds some jerky and gives it to Dogwood/Killfang and finds out that he was trying to get the jerky. Once the case results are go, it turns out the Past Poppy is Dogwood/Killfang's owner. Then Past Morcubus throws a tantrum and says "You shall bow before ME when I RULE THE WORLD!!!!!!!!!!!!!!!!!!!!!!!" before disappearing. Afterwards Past ? goes back to GINO'S PIZZERIA and meets a strange man in a tuxedo, the man introduces himself by saying "? I've been watching you out there, you did a good job on that case. Allow me to introduce myself, I am Walker, SPECIAL AGENT Walker." After Past Buddy says "No way! You're a SECRET AGENT!?" Walker answers by saying "Special Agent, to be exact. And I'm here to recruit both of you into AGENTS. But before I take you to HQ, help some more people if they need a mystery to be solved." Then Past ? helps Past Shirley find out who left the "secret love flowers" at her doorstep. The suspects are Skip Rogers the Mayor, Patrick the Construction Worker, and Chef Gino. The first clue; Past ? asks all the suspects if they bought a bouquet of "secret love flowers", surprisingly they ALL bought a bouquet, but for different  reasons, Gino bought a bouquet to make his latest pizza, the "SECRET LOVE PIZZA", Patrick pre-ordered some but the delivery never showed up, and the Mayor used them as a decoration. The second clue; a love note: After looking at the hand writing he/she decides to get a hand writing sample of all the suspects, first Past ? checks the menus made by Gino, his hand writing is too cursive, Next he tried Patrick's blueprints, his hand writing is too sloppy, and finally he/she asked to see the Mayor's files, but he keeps his files in a vault, then Past ? jumps from rooftop to rooftop until he/she reaches the Mayors house and spies on Past Rogers to learn where the vault is and how to open it, then the Mayor pulls a book and the entire shelf slides vertically, revealing the vault, then he enters this code; 1000240055030007859 on a dial. after writing a copy of this code, Past ? sneaks through a window and pulls the same book Past Rogers pulled, yet again revealing the vault and enters the code (see above), opening the vault, and steals one of the files and looks at the hand writing, it's the same writing as the writing on the love note! But the file revealed that Past Rogers is actually working for Morcucorp (a company that Past and Present Morcubus own). Once Past ? has told Shirley that the Mayor is the one that sent the secret love flowers, she says "This love note say that my eyes are deeper than OUTER SPACE!!! I'm gonna ask him out on a date!!!" then rushes to do so. After she runs out of the door Past ? says "But he's working for Morcu- Aw never mind." Then help help Gino find his stolen maps (the robber set GINO'S PIZZERIA on fire as a diversion so that nobody could see what he/she was doing). The suspect are; Past Derek, Past ?'s high-school and neighborhood bully, Past Shirley, the Aunt of Past Derek, and once again Patrick the Construction Worker. The first clue; Past ? asks all of them what they think happened, Patrick said that he could barely breathe during the fire even though he managed to successfully eat his pizza, claiming "What's the point of being able to breathe when you can eat?" Past Shirley said that she is EXTREMELY glad that she and Past Derek got out without getting singed. Past Derek refused to talk, But Past ? convinced him into talking (if Past ? is a girl then she will use the "cute look" on him, but if Past ? is a boy then he grab him by his shirt and hold him saying "Get SERIOUS, Kid, I'm not your little punching bag anymore, got me?!" Then Past Derek will reply "Oh, look who developed a backbone." Then Past ? will say "that's not all I developed, now start talking!!!") The second clue; Past ? decides to investigate the crime scene, then follows a set of FOOTPRINTS to the park forest and discovers that the robber has climbed across a fallen tree, then Past ? decides to investigate on the other side and discovers a piece of paper atop a pillar and uses his/her CROWBAR to knock it off. The paper turns out to be one of Gino's stolen maps. He/she later finds two more maps. Then Past ? searches the rooftop of the crime scene and finds a baseball stuffed down one of the chimneys of GINO'S PIZZERIA, even more surprising, it has "DEREK" written on it. when the case results are go, Past ? Says "The case is solved. The Robber is none other than Derek!!! Derek created that fire by stuffing his baseball in the chimney connected to the oven, stole all the maps, and gotten rid of the maps he didn't want, but instead kept the fourth and final map. The only thing I don't know is why? Why did you do steal those maps?" Past Derek then says "Well, Sherlock, I was HIRED by Morcucorp to steal those maps, but they only wanted the map that leads to the North Mountains. They didn't tell me why." Then Past ? and Past Buddy run into Walker at the train station, then Walker says "If you want to go to HQ, you're gonna have to catch the next train, take it east of here. I'll see you guys when you get there." Past ? and Past Buddy do so and proceed to enter HQ, once they do, a she-scientist shows them around and introduces them to other agents. Then Walker appears and tells them that they are officially Special Agents. Then a Woman named Evlen Grey and tells them that she's been robbed. After arriving at the crime scene, Past ? then follows a set of inked footprints to Times Square, then asked nearby people if they seen a "woman in a red and grey suit" (that's what the robber looked like") but nobody seen her. Later, Past ? finds out that the robber has abandoned the money, gems, and jewelery but gave everything else to Skip Rogers. Afterwards, Past ? and Past Buddy then go to the North Mountains to find out why Morcucorp is targeting a man whose initials are "P. W.", but wind up help a Northern girl named BeeBee reunite with her lost boyfriend (whose name is "Preston Wisisky"), resulting in a treacherous climb up the mountain. Once Past ? reaches the summit he/she meets and befriends a wolf cub and uses Wolfah's (a name given to him by Past ?.) sense of smell to find an ICE CAVE, and explores it, and finds a YETI sitting in a recliner and watching TV. The Yeti introduces himself (his name is Paul Wiwaka) and tells Past ? that he wasn't ALWAYS a Yeti. He was once a human scientist but experiment gone wrong Transformed him into a blue skinned, fanged, clawed, hairy, big monster, After this conversation Past ? befriends him and invites him to come to the LODGE. He does, but is arrested by Agent Marshell (an agent you meet before this event. She thinks that Paul is a criminal, even though she is completely wrong due to the fact that she is impatient and naive. In fact, when Past ? talks to her, he/she says "What I THINK I'm doing is taking my time and thinking it through, unlike you."). After this, Past ? tries to prove that Paul is innocent.  The first clue; Past ? finds TWO sets of Yeti footprints, one being Paul's (the WATER BLUE footprints) and the others being a different Yeti's (the DARK BLUE footprints), with one set of footprints leading to the JACUZZI (being the different Yeti's footprints) and the other leading to a heap of snow (being Paul's footprints). The second clue; The SECURITY CAMERA FOOTAGE showed a MySim dressed up as a Yeti smashing the Jacuzzi with a baseball bat with a picture of the Yeti's Logo (the Yetis are a baseball team) on it. The third clue: the same baseball bat from the footage was found hidden under the heap of snow that was mentioned earlier. The fourth clue; The same Yeti costume from the footage was found in the Ranger's cabin. When the case results are go, this is what everyone said "Alright everyone, Paul is innocent, but PRESTON isn't!!" said Past ?. "What!? Impossible! Wait, if it was Preston that did all this damage, then HOW did he do it?" Said Marshell. "The CAMERA FOOTAGE showed a MySim in a Yeti costume BREAKING everything using a baseball bat." Said Past ?. "You have no PROOF of that!" said Preston. "Here is the BASEBALL BAT from the footage, along with this YETI COSTUME!" said Past ?. "Just because you found a baseball bat and a costume doesn't mean that I'M the culprit!!" said Preston. "Why don't you put the YETI COSTUME on and see how it fits?" "Fine." "AHA!!! It's a perfect fit!!!" (the "Why don't you put the YETI COSTUME on and see how it fits?" and "AHA!!! It's a perfect fit!!!" were both said by Past ?, "Fine." was said by Preston, who coincidentally reunited with BeeBee right after Paul was falsely arrested.) When Paul got his freedom, all criminal data on him was deleted on HQ MAIN COMPUTER. Afterwards, Paul sent a text message to Past ? which said this when decoded. "? I'm sorry I can't remember anything else about my past or anything else about the CROWN OF NIGHTMARES, But my collage roommate, Dr. F., might remember. From your friend PAULDIYETI" After hearing this Past ? rushes to meet the deranged scientist in the Industrial District. After helping Gabby find out who stole his car engine Past ? finds Dr. F. (when they meet for the first time he says "Ah, just put the squirrels over there." either his squirrel delivery boy/girl resembles Past ?, or he's just plain crazy.). After helping DJ Candy and the Morcucorp girls (the Morcucorp girls were disguised as normal people at the time.) with their problems Past/Present ? discovers a crystal that can create a copy of the Crown of Nightmares. Then, Present ? decides to go to this woman's dinner party (the only reason why is because her mansion has the Fortunite he was supposed to retrieve, Fortunite is the energy source of the Crown of Nightmares) but has to help Present Poppy retrieve her stolen mail. I manage to get two out three of the letters, but to get the third and final letter you must find the crane keys (which are in a vault in Patrick the Construction Worker's trailer), then you got power the crane up (to do so you must hack into the crane's generator), and finally you must repair the control panel. (I have not done that yet, so I wish you luck that you can get further in the game than I have so far.)

Wednesday, July 13, 2011

St. Augustine


Sorry for not writing any new posts in the past few days (or was a week, I don't know). You see, I was on vacation at St. Augustine, the oldest city in the USA (Actually, it was only two and a half days long so it really doesn't count as a vacation, come to think of it, all my family's vacations are three to five days long) and here's some stuff about St. Augustine. (see below)


St. Augustine is home to the Ripley's Believe it or Not! Museum (some of the stuff there is gunk, including the Three Wheeled Clown Car, Mummified Cat and Wax Made Hands, the many COOL things in the museum include The Vortex, Dragon Ship, two headed, headless, or six legged farm animals. The farm animals is my opinion people, so don't be so surprised if you find out it's not as cool as I make it sound.





St. Augustine also has THREE BEACHES!!! But don't go to St. Augustine Beach, the water there is FREEZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Not really though, but it's still cold.





NOTE: My mom convinced me into writing this post, when I wanted to write about funny things in movies and video games.


***note from MOM :) we have some good pics from vacation, but not downloaded at the moment, will upload later***

Tuesday, July 5, 2011

Spider-Man: Shattered Dimensions


Spider-Man: Shattered Dimensions is a Spider-Man video game that I want (I've seen a friend of mine play it, and it's awesome.)


One (of many) reason I want it is because there's sky-diving, beating up baddies, webs flying up and down, and stealth.



There are four different kinds of Spider-Man in the game. (see below)
*Classic Spider-Man, the original Spider-Man, gameplay involves using webs as a a cross between long-range and close combat. His alternate costume is Scarlet Spidey.
*Spider-Man 2099, the Spider-Man of the future, he is the only Spider-Man with no Spider-sense. Gameplay involves using speed, agility and sometimes gliding to pursue and defeat villains, his alternate costume is Cosmic Spider-Man (same as Ultimate Spider-Man).
*Spider-Man Noir, the 1930's Spider-Man, gameplay involves using stealth to overwhelm enemies. His alternate costume is Negative Zone.
*Ultimate Spider-Man, the only Spider-Man in the video game that is merged with Symbiote (a slime-like material from Outer Space), gameplay involves morphing Ultimate Spider-Man's Symbiote into spikes and tentacles. His alternate costume is Cosmic Spider-Man (same as Spider-Man 2099)


The funny thing about this game is that at the ending, a fifth Spider-Man (called Spider-Ham because he is 50% Spider and 50% Pig) shows up wanting to save the multiverse but when he arrived, the other four Spider-Men have already done that (possibly because none of fragment thingamajigs landed in his world, while they all DID land in the worlds of the other Spider-Men, and Madame Web said that to save the multiverse they must collect them all).


Every level in the game is a boss level. (one of the bosses, the Vulture, you fight twice, once in the Noir universe and once in the 2099 Universe)



You have do this on every level; Find the Baddie, beat up his henchmen, save some people, fight the Baddie, beat up the baddie, get the fragment(s) of the "Tablet of Order and Chaos", bingo.




Here's some characters in the game. (see below)
CLASSIC UNIVERSE
Classic Spider-Man, Madame Web, Juggernaut, Electro, Kraven the Hunter, Mysterio (but as the final boss, you fight him using all four Spider-Men), Sand-Man, Tinkerer, Silver Sable
NOIR UNIVERSE
Spider-Man Noir, Boomerang, Calyspo, Goblin, HammerHead, Vulture, Enforcers
2099 UNIVERSE
Spider-Man 2099, Hobgoblin, Doctor Octopus (No not one that has four mechanical arms, the one that's from the future), Scorpion, Silvermane, Vulture, Alchemax (company in the future, not a actual character), Public eye
ULTIMATE UNIVERSE
Ultimate Spider-Man, Carnage, Electro, Deadpool, S. H. I. E. L. D. (secret agency, not actual character), Spider-Slayers

Saturday, June 25, 2011

Monkey Quest


Monkey Quest is a MMOG (Massive Multiplayer Online Game) that is based on <pause for effect> monkeys, that's right, monkeys. For some reason, the monkeys on M.Q. are able to talk, fight and use magic (not like pull a rabbit out of a hat magic, the kind that wizards and sorcerers use)


Here's a few tips on the game
Monsters & Enemies: If you want to survive and safeguard Ook once and for all, you’ll need to be able to identify these dangerous creatures. Study the bestiary carefully, and learn to take advantage of each creature’s weaknesses.
Controls & Movement: The left and right arrows move your monkey left and right.

 The arrow keys are used a lot in Monkey Quest.
* When on a vine, use the up or down arrows to climb up or down.
* You can also use use up or down to cross when next to a bridge.
* When on the ground, use the down arrow to crouch. Then move your monkey left or right to crawl under obstacles.
Jumping Tips. (see below)
Use the space bar to jump.

Jumping can be used many ways:
jump onto a vine to grab hold of the vine
jump on the drums to catch some big air.
Interacting Tips. (see below)
Use the CNTRL (on a PC) or "X" (on a Mac) key to interact with things. You can use portals to travel between zones, talk to quest-givers, or gather items for quests.
Locating Tips. (see below)
This game gives you a map, open the map and it pin-points the realm your in. Besides that,  there's an arrow that pin-points the exact location of whatever you need to find. (NOTE: This arrow only appears when doing a quest)
Inventory Tips. (see below) 
Pressing the "I" key opens your inventory screen. From here, you can look at all the items you have, including crafting recipes and supplies, weapons and quest items.


The game allows you to craft, crafting is special to those who don't want to use up their money. Crafting allows you to MAKE stuff yourself so that you wouldn't have to spend your money, but you must buy the recipe, which costs you money, so either way you wind up losing money.




The game takes place in a world ruled by monkeys called the Land of Ook (possibly named after Adventure Time's Land of Ooo)




The basic weapon in the game is a sling-shot, if you talk to the Mysterious Warrior he will give a new weapon, smoke pellets (when you use these they make invisible for 15 seconds, enough time to make a getaway), if you talk to Willow, one of the Guardian Knights, he will give you a sword that can make defeating certain Monsters easier.

To Play:
http://www.monkeyquest.com/en/index 

Wednesday, June 22, 2011

NiGHTS (character from Sega)

 
NiGHTS is a Nightmaren that betrayed his creator, Wizeman the Wicked, and he happens to live in the Dream World.


NiGHTS also happens to have a invisible flute called the "Dream Flute", and his powers mainly involve flying, however in the second video game NiGHTS: Journey of Dreams he has the power to shape-shift into; a dolphin, a dragon, and a rocket, each with their own abilities.




NiGHTS also happens to have a jester-like hat, and although he has arms legs, hands and feet he has no wrists, no ankles, and (like Rayman) no neck.



Here's some games NiGHTS can be found in.
"NiGHTS into Dreams
NiGHTS: Journey of Dreams
Christmas NiGHTS (Sonic playable cameo)
Sonic Adventure (cameo)
Sonic Shuffle (cameo)
Sonic Adventure 2 (cameo)
Sonic Adventure 2: Battle (cameo)
Sonic Adventure DX: Director's Cut (cameo)
Sonic Pinball Party
Shadow the Hedgehog (game) (cameo)
Sonic Riders (playable cameo)
Sonic Riders: Zero Gravity (playable cameo)
Sega Superstars
Sega Superstars Tennis
Sega Splash Golf
Sonic and Sega All-Stars Racing (Flagman)"






Here's his attire.
  A purple jester-like hat, a white inner shirt, a red trimmed with pink vest, white gloves, purple, pink and white on ends of arm sleeves, purple pants (with pink on the ends of the leg-sleeves), purple trimmed with yellow shoes, a red jester hat with white cottenballs on tips (Christmas
NiGHTS only), red trimmed with white on ends of arm sleeves (Christmas

NiGHTS only), a white collar (Christmas

NiGHTS only), red trimmed with white pants and shoes (Christmas

NiGHTS only) and a completely red vest (Christmas

NiGHTS only).


NiGHTS' theme song is Dreams, dreams

"" info came from Sonic News Network

Friday, June 17, 2011

Sonic Riders: Zero Gravity


This game is NOT from the main-series, it's actually a spin-off, although it stars Sonic the Hedgehog characters.


Here's what happens in the Hero's Story. (see below)

The story begins when five shooting stars crash into the planet, one crashes into the Crimson Tower and rolls into the back of a MeteorTech robot. It wakes up, along with others and goes on a rampage.
The next day, Team Sonic are on their way to Megalo Station when they hear about the news on the radio. Tails gives Sonic a meteor which he thinks might be from last night. Sonic puts it around his wrist. Soon, they are attacked by the robots, who seem to have recognized the meteor Sonic is holding from last night, and barely escape with their lives. While Tails and Knuckles use their respective flying and gliding abilities to save themselves, Sonic almost falls to his death, but fortunately, the Ark of the Cosmos' was able to save him. All three then manage to escape from the city.
Team Sonic then meet up with Amy, who says she was being pursued by the robots, as well. As she hugs Sonic, she drops an Ark of the Cosmos. Tails then realizes that the robots are after the meteorites. They decide to go to MeteorTech to solve this mystery.
The team then arrives at MeteorTech and are greeted by the Babylon Rogues. Jet tries to force Amy to hand over the Ark but she is clueless as to what Jet is talking about. An alarm then sounds alerting the robots. Sonic and friends take off leaving the Rogues in pursuit. Sonic and Jet unknowingly crash into Eggman in the main computer room of MeteorTech. When he gets up and reveals himself, Sonic and Knuckles threaten Eggman and find out that he owns MeteorTech. When he sees Sonic's Ark of the Cosmos, Eggman reveals that his Mother Computer hasn't been responding ever since he gave it an Ark, which is why the robots are going out of control. He also says that the robot leader contains an ark. Jet remembers what he was there for but sees that Amy and Storm are missing. Eggman's computer shows that Storm is chasing Amy but they are being followed by the MeteorTech robot's leader.
Sonic, Tails, and Knuckles leave and find Amy in the Aquatic Capital. She informs them that the robot self-destructed and Storm ran off with something it dropped. She then says that Storm was going on about something he found in a place called Giga or something. Knuckles then confirms it to be the Gigan Rocks, a famous ruin among treasure hunters. The team arrives at the rocks and find the treasure gone. When Knuckles reads an ancient script, they find that Babylon Garden is a spaceship powered by the Arks of the Cosmos and that a great darkness assaulted it. Eggman then flies over with The Babylon Rogues's airship in pursuit. Sonic then says that they should catch up.
They arrive at MeteorTech's home tower and find Jet and the Rogues waiting. Wave confirms that Crimson Tower is MeteorTech's signal tower. Storm then says that the Arks they collected were stolen by Eggman. Jet challenges Sonic with the prize being the Arks of the Cosmos and Title of Fastest Creature in the Universe to whoever nabs Eggman first.
When they reach the top, Sonic and Jet enter at the same time and grab one of the two Arks he was holding. After bumping into his machine, Wave grabs the master Ark that fell out. After this, all robot operations are shut down. Due to the five Arks being in the same place at once, it called down Babylon Garden. Seeing that he doesn't need the Arks of the Cosmos, Sonic hands all of them over to Jet. When Jet accuses Sonic of running away, Sonic states that he'll see Jet at the next World Grand Prix.


Here's what happens in the Babylon Story. (see below)

The story begins in The Gigan Rocks when the Babylon Rogues are trying to get an Ark of the Cosmos at the Chalice. The Ark was held in a booby trap, so Jet punched in some keys on an ancient keyboard in Babylonian text. This deactivated the trap. Slowly, Jet grabbed the Ark of the Cosmos. No sooner than that, Wave saw a shooting star. There, she closed her eyes and put her hands together, making a wish. When she tells Storm what she's doing, he simply laughed, but not for long, as he saw Jet doing the same thing. Jet wished of having a power to beat "him". Then, three more crashed down and caused a rumbling sound just as Storm was about to make a wish himself. This re-activated the trap, causing two boulders to come crashing down. It nearly crushed them until the Ark's power caused them to fly out of the way. Jet remarks that "it looks like my (Jet) wish already came true". With this power, the Rogues escaped the ruin safely.
Back on the ship, Wave was analyzing the Ark of the Cosmos they found and explained it can charge up gravity and convert it to power the engine unit of Babylon Garden. She explains that there are five of them. Jet then orders her to create a radar to help find them. But before she could do that, Storm bursts in and shows a news report of a MeteorTech Mech stealing an Ark of the Cosmos from the Megalo City Museum. At seeing this, they set a course for Megalo City. After going through Megalo City, Jet tracks the robot to the Botanical Kingdom where he destroys the robot, but loses the Ark. He searches the ground and discovers Sonic talking with the others. When Amy hugs Sonic, the Ark of the Cosmos she found (the one Jet is after) falls out. Overhearing their conversation about MeteorTech, Wave and Storm appear and Wave suggests that they go ahead of Sonic and the others to gather information on MeteorTech.
They meet Sonic and friends at MeteorTech but are cut short by guard robots. As Sonic, Tails, Knuckles, Jet, and Wave ride off, Storm attempts to get the Ark of the Cosmos from Amy, only to get whacked by Amy's hammer. She then escapes with Storm in pursuit. They reach the Aquatic Capital and Amy throws the Ark at Storm's face. She then insists that he find away out when they are confronted by MeteorTech Robot SCR-HD. After scanning Storm's Ark of the Cosmos, it blows up and reveals a second Ark. Storm runs off with both Arks and returns to the airship. Jet, happy that they now have three, is cut off by Wave's description of an ancient Babylonian text. After Jet gives up on trying to figure out what the 'lightless black' is, he find that the two Arks are missing. Eggman then appears outside flying away with them, having snuck inside while the Rouges were determining what to do.
They follow Eggman to the Crimson Tower where they wait for Sonic and the others. Jet then challenges Sonic and they reach the top of the tower. After Babylon Garden is called down, the damaged SCR-HD breaks in and steals all five Arks of the Cosmos from Wave. Tails informs Sonic that the five Arks will make a giant black hole if put in Babylon Garden. After that, Eggman declares that massive energy readings are coming from Babylon Garden. A scene then shows the outer part of Babylon Garden falling off transforming it into Astral Babylon, the Babylonian spaceship and creating a black hole. Sonic, Jet, and everyone (except Eggman and Amy) rush to Astral Babylon's Mobius Strip to face SCR-HD's giant new form and disconnect the Arks of the Cosmos from the ship.
Afterward, it shows Astral Babylon orbiting Earth. Jet and the Rogues are atop a rock in the desert looking at it. After a quick conversation they fly off on their gear. The scene then switches to Sonic, Tails, Knuckles, and Amy, in Tails's car driving through Megalo City. Tails explains how the ancient Babylonians warped to Earth and left their engine unit in orbit. Then Amy theorizes that's probably why people started wishing on shooting stars. Shortly after, Sonic hears someone say his name in the tunnel. Jet rides up imposing a challenge. The scene ends with Sonic and Jet racing through the tunnel marking the end of the story."


Here's what the gameplay's like.
This game introduces new abilities most characters use throughout the entire game. By gaining gravity points through tricks and technical challenges, players will enter a zero-gravity zone and be able to perform two new moves: Gravity Dive, which sucks the player towards a black hole further down the track, giving them a speed boost which tosses cars and other objects off the track and into the air which characters are able to smash into to gain more speed; in the Wii version this move is done by flicking the Wii Remote upward (L or R trigger for using the Nintendo Gamecube controller) and in the PS2 version, this is done by pressing the R1 button; and Gravity Control, which changes the gravity of the course, allowing the player to use a different track, such as one of the walls. This is done by pressing the 1 button and tilting the Wii Remote in the direction you want to go (B trigger if the Wii Remote is in vertical position), by pressing the square button while tilting the left analog stick in the direction you want to go (PS2), or the B button and tilting the analog stick in the direction you want to go for the GCN Controller. (This move is very similar to "Chaos Control.") Also in the game is a move called Gravity Drift. This move is similar to the Grip move in Sonic Riders in which it can help characters turn on tight corners. This is also done with the aforementioned controls for Gravity Control. Items, first seen in the original Sonic Riders, give you special features, such as 5-30 rings, more gravity points, and an attack boost, which allows you to access shortcuts, such as springs. Item boxes can work against you, such as a ball-and-chain that hooks on your gear and slows your speed down. There are two special items that appear hidden in each course that will give you either 100 rings or 150 Gravity Points.
Along with the returning characters from the previous installment comes new items such as new playable racers, hover boards, bikes, air riders, yachts, air skates and other futuristic hover crafts that are available. These vehicles can be upgraded, even in the middle of a race. The PS2 version uses a Dualshock 2 controller while the Wii version supports 3 control methods: the Wii Remote sideways, the Wii Remote held vertically, and the Nintendo GameCube controller.


Here's a little something that is new in the Sonic Riders series. (see below)
There is a new method in the game called "Gear Change". Once you gain a certain amount of rings, you will get an opportunity to upgrade their gear. Each gear has from zero to three upgrades and can be upgraded during a race using the A button (Wii Remote), the Y button (GCN Controller), or the triangle button (PS2). Some upgrades include modifying your Extreme Gear's look, higher top speed, an increased Gravity Points Gauge, and character type specific upgrades, such as the ability to grind in rails as a Speed character, transform your Gear into an air ride/yacht-type to fly through Dash Rings scattered throughout the stage as a Fly character, or transform your Gear into an invincible bike/wheel-type as a Power character.

There are many different gear types:
  • Board Style: A basic gear type that most characters can ride.
  • Skate Style: Air skates that always allow the user to grind.
  • Air Ride Style: Allows user to fly through Dash Rings and soar through the skies.
  • Bike Style: Allows characters to knock away heavy objects.
  • Yacht Style: Allows the character to fly and draft an opponent (different from the first game, as you only run along the slipstream)
  • Wheel Style: Allows you to destroy obstacles and handle turns easier but the gravity control dash is short.
In general, since it would be difficult to animate transformation from board to skates, boards get "grind parts" rather than transforming to skates. Gears that start off as 'upgraded' versions of standard gear (Yacht, Wheel) usually have lower capabilities or have situational gear changes.
Special Gear: There are 61 collectible gear pieces.


Here's some boards and junk.
  1. The Blue Star, Type J, Black Shot, Pink Rose, Flame Lance and Rhythm Machine are all speed type gear. Each of them has three gear changes including Max Speed Up, Grind ability, and GP Gauge up.
  2. The Shooting Star and Turbo Star are similar to the first six boards, except neither of them has a Max Speed Up gear change. The Turbo Star also has two Starting Speed Up gear changes in place of GP Gauge Up.
  3. The Faster and Fastest are similar to the first six boards, except neither of them has a GP Gauge Up gear change. The Fastest has two Max Speed Up gear changes.
  4. The Light Board has the same gear changes as the Shooting Star, but its stats are different.
  5. One gear is called the Rainbow, and is the only gear with unlimited gear changes and no rings added, from grind parts, to Air Ride, then to a Bike. However, it is the most expensive gear in the shop, with a cost of 9999 rings.
  6. Although there is one gear supposedly similar to this gear, called the "Omnitempus", but it cost rings for gear changes, and it is not unlimited.
  7. One board is called the Gambler. It can multiply a player's ring count if the player comes in 1st in a race. Its gear changes are Ring Cap Up (50) and Ring Cap up (100).
  8. Another board is called The Crazy. This board uses rings as fuel, and it looks like the Crazy Taxi. Its gear changes are Ring Cap Up and Magnetic Barrier.
  9. Sonic has a second exclusive board, the Chaos Emerald. Just like The Crazy, this board uses rings as fuel. Using this board, Sonic can turn into Super Sonic with one Ring. Its gear changes are two Ring Cap Ups and Magnetic Barrier. After getting 50 rings, Super Sonic can use a Speed Boost that uses up rings twice as fast. 
 Here's some skates and junk.
  1. The Rail Linker is an automatic grinder. Linking rail grinding is done automatically by this gear. Its gear changes are Max Speed Up, Starting Speed Up, and GP Gauge Up.
  2. One gear is called Wanted. If the player finishes a race without taking damage, the ring count will be multiplied. Its gear changes are exactly like the Gambler."
Here's some Air Rides and junk.
  1. "The Yellow Tail, Type W, Temptation, Smile, Psychic Wave and Night Sky are all flying type gear. Each of them has three gear changes including Max Speed Up, Air Ride, and GP Gauge up.
  2. There is a gear called the Airship. It has the same gear changes as the first six boards, except it transforms into a yacht instead of an air rider.
  3. There is a yacht called the Bingo Star. If a player gets three identical trick ranks in a row, many rings will be earned. Its gear changes are exactly like the Gambler.
  4. The Wind Star can transform into a yacht and an air rider using the gear changes."
 Here's some bikes and junk.
  1. "The Red Rock, Type S, E-Rider and Power Egg are all power type gear. Each of them has three gear changes including Max Speed Up, Bike Transform, and GP Gauge up.
  2. There is a gear called the Wheel Custom. It can transform into a wheel and increase staring speed & max speed using its gear changes.
  3. The Road Star can transform into a wheel and a bike using the gear changes.
  4. There is a gear called Hang-On. It has very high stats, but its only gear change is a BGM (background music) change.
  5. SCR-GP is a wheel, but it doesn't have any gear changes.
  6. SCR-HD likewise doesn't have any gear changes, but, despite being a wheel, it can only take flying shortcuts as it is unable to take any power shortcuts."
New stuff in this game.
"In Sonic Riders: Zero Gravity, there are three new modes, along with the main story mode: Survival Mode, Survival Relay, and Survival Ball. Survival Mode entails each player to use gravity in certain spots of the level to slam objects into opponents. Survival Ball mode is, simply put, a football game on Extreme Gear. Players score points by throwing a ball into a goal.But in the third zone,Megalo Junction, A noticeable change is made to the ball. It is the only ball that can explode and paralyze any player (including yourself) for several seconds. In Survival Relay, 2-4 players make a team of two and do a relay with a single Extreme Gear."



Here's some Courses and stuff.
"*Megalo Station, STORY-The story begins by the "metor" falling. Then Sonic, Knuckles and Tails are seen driving on a futuristic road toward Megalo Station. Tails is driving the car and telling Sonic about the meteor that fell last night. When suddenly MeteoTech robots burst out looking for them and causing a huge havoc. After escaping into a futuristic elevator, Tails had his suspicions about why the robots are on a rampage. When they got out of the elevator, they were assaulted by more MeteoTech robots causing them to crash through the wall and out into the open. Tails and Knuckles could keep up by flying. But Sonic couldn't fly, so he was falling, 300 stories to his doom, but suddenly the "stone" subtracted gravity and Sonic could float in the air. Sonic was surprised at what the stone did. Sonic was then playing with the "stone" for some fun. He then raced the MeteoTech robots in Megalo Station."OVERVIEW: "Like Metal City from Sonic Riders, this city is a futuristic city with many cars zooming about. The starting gate is in a futuristic train station that opens up to a freeway that has multiple branching paths, depending on the player's gear parts. The player could gravity dive straight through the freeway, ride along a wall, smash through a parking lot, ride in a car, grind on a rail, or use an air ride. No matter which path you choose, you will end up back at the train station." MUSICAL THEMES: "The music played in the level is entitled "Through Traffic". It has a fast-paced techno beat, best suited for racing in the advanced city."
*Nightside Rush, OVERVIEW: "The stage firsts starts at the same train station in Megalo Station. The race then eventually reaches an upside down track, probably assisted by the anti-gravity forces of the Ark of the Cosmos. The stage eventually returns to that same train station. The stage is practically the same as Megalo Station only that it's night and it's raining. There are shifting bridges which turn the stage upside down." MUSICAL THEMES: It's the same as Megalo Station.
*Botanical Kingdom, STORY: "After Sonic got away from the pursuing MeteorTech Robots, Tails came up with a plan which is to go to MeteorTech Premises themselves and see who is responsible behind all this. But guess which old friend they ran into? Yes, Amy Rose! She met them by shocking Sonic and saying "...guess who?", and she slowed the team down." OVERVIEW: This is another version of Splash Canyon, except that it has no water whatsoever and has a dome and floating plant pots.
The easiest way of finishing this course will be using a fly or grind character, although a daring way is also using Gravity Dive to dive until you reach the shortcuts. This could be very risky, however, remembering that there are plenty of areas where you can fall. Since this is an "almost-like-a-giant-ivy" plant with continuous roads and many holes, fly gears are the most effective here.
 *Snowy Kingdom, STORY: "The Babylon Rogues are still trying to go through to MeteorTech in their "Ark of the Cosmos search" but they did not have much luck.The robot still had one Arc of the Cosmos and Jet tries to confront it.
Wave, after that, has to get out of this terrible snow-ridden botanical garden, because the snow is starting to turn to a mighty blizzard!" OVERVIEW: This level is the only one in the Sonic Riders collection that is set in an awful snow blizzard. Instead of racing, this level's point is for Wave to get out of here within the time limit and use her magnificent moves against the snow. MUSICAL THEMES: Same as Botanical Kingdom.
*MeteoTech Premises, STORY: "After reaching MeteoTech Premises, Sonic, Tails, Knuckles, and Amy spot a mass production of SCR-GP. Suddenly, they start to mobilize and Team Sonic believes they were spotted, but it turns out the units saw the Babylon Rogues. It was then revealed that the Babylon Rouges had one of the Ark of the Cosmos. Jet then states that Amy stole one of their Arks of the Cosmos, much to Amy's confusion. Sonic then states that "girls hate guys who rush them" and Jet once again proclaims that he's the fastest thing in the universe. But then an alarm goes off the the two teams (excluding Amy and Storm) race to the main office to find Eggman as the head of the company." MUSICAL THEMES: "The music played in this level is entitled "Gadget Round"."
*MeteoTech Sparkworks, MUSICAL THEMES: "The music that is played in this level is the same as MeteoTech Premises, "Gadget Round". The theme has a dance beat and a slightly heavy use of sound effects/synthesizers."
*Aquatic Capital, OVERVIEW: The race takes place in a waterworld. Gondolas appear frequently in the race. There are many Power-Type passage ways in the course.
Near the end of the course, there is a giant fountain in which the player can pass through by flying. MUSICAL THEMES: "The music played in this level is entitled "Aquatic Time". The theme sounds elegant and in a way: resembles the music for Empire City's daytime stage in Sonic Unleashed."
*Tempest Waterway, OVERVIEW: "The stage is similar to Aquatic Capital only harder and possibly in reverse, as the giant fountain from Aquatic Capital appears near the start of the course. The waters are much more rough due to the windy rainstorm making it harder for the player, and there are many obstacles along the way such as parked Gondolas and broken bridges. Near the end of the course, there is a building which looks like an abandoned water factory, where the player passes through a water slide. There are a couple shortcuts that can be taken when on-foot with the attack item that lead to a quick gondola ride, in which the player controls the direction of said gondola to collect rings, similar to Aquatic Capital's shortcut."
*Gigan Rocks, OVERVIEW: "These ancient ruins are built on and in a large mountain. The course starts with 2 large jumps, the first one having short cuts for every type leading off of it. After these jumps a turn leads to a cave, with yet another jump, that takes the racers inside the mountain. Once landing inside the mountain, there's a power short cut and the courses only attack shortcut. After a turn, go to a stretch of course that rises as the racers ride on it until it's going straight up (this is the best time to use gravity Dive). At the top of the stretch is another jump. The racers land out side near another power shortcut. There are also speed and flight shortcuts, but these can only be access if another character has created a slip stream. There's also another shortcut that can be access via a slipstream that can be used by any character type. After a turn, that can be avoided if the racer use any of the shortcuts, there's a quick stretch of land that leads to the finish line." MUSICAL THEMES: "The music played in this course is entitled "Sealed Ground". The music selection has an Oriental theme to it. It is also the first piece of Sonic music that incorporated the use of a didgeridoo."
*Gigan Device, STORY: "Team Babylon came all this way. For what? They're searching for the "Ark of the Cosmos", which is a legendary power stone in an ancient temple. They took it expertly, but they didn't count on one thing.
They set up the trap when they grabbed the stone almost carelessly. The boulder's falling on them! But wait, the Ark of the Cosmos held the boulder from falling! What a powerful stone..." MUSICAL THEMES: "The background music played in this level is entitled "Sealed Ground"
*Crimson Crater, OVERVIEW: "The race takes place in a mechanized city, specifically in a tall metal tower in the center of the city, where Eggman's mother computer is located. The player starts off from a tall ramp. The stage is rather difficult as it is the last stage of the Heroes Story." MUSICAL THEMES: "The music played in the level is entitled "Dive Into Gravity".
*Security Corridor, HINT: "The race track begins like any other- you back up and then cross the startline when the green line passes you. When you pass over the start line there is a shortcut in the vent that spins behind the jump. Otherwise you just keep following the paths and follow the signs until you reach another vent that is another shortcut that can help you win the race. When you get there gravity push yourself into it just like the first and follow the track. There is a lift off that you get gravity points when you hit the bottom but as soon as you lift off you gravity push yourself into yet another vent that you can use as another shortcut to end up sooner at the finish line." MUSICAL THEMES: It is the same as Crimson Crater.
*Astral Babylon, OVERVIEW: "The race takes place in the inside of the spaceship form of Babylon Garden. The course has only four turns. The player can hit panels to open new items or shortcuts such as a ramp for Fly-Type characters, a rail for the Speed-Type characters and objects for the Power-Type characters. Although there are no other shortcuts available, the player can use Gravity Control to break through the glass wall and go through the stage faster. Odd objects appear in the sky, possibly ancient Babylonian satellites or planes. Digital logos of Babylon and lights appear near the start of the course." MUSICAL THEMES: The music is the stage is called "The Core" same as in Mobius Strip.
*Mobius Strip,STORY: "One MeteorTech Robot stole all the Arks of the Cosmos! He has turned into a giant, powerful robot and the Babylon Garden is causing a black hole to appear which can consume the whole planet! Turn the Babylon Garden's core off and shut it down!" OVERVIEW: "This level is the only boss level which does not allow you to take control of your gravity actions since you don't have the Ark of the Cosmos. You (the player) are the only one that is fast enough to run through Master Core: ABIS and destroy him for good. This is a very simple track with almost no obstacles and only four jumps to build up Gravity Points. There is also a rail and flight pads for those with the right gear to use for more points.
As the players race along the level, Master Core: ABIS will try and attack the player. During the first lap, he will do nothing. The second lap has him hurling electric bolts that riders with Bike and Wheel Gear can knock back for Gravity Points. The third lap will have him forming large meteors and throwing them onto the track, creating explosions.
Twice per lap, Gravity Control automatically activates and hurls the player as usual. Using the lifted floor tiles, the player must grind to Master Core: ABIS and hit it before their Gravity Points wear off. Once he has been twice in one lap, the next one begins until the designated number of laps has passed and destroys the boss." MUSICAL THEMES: "The music played in this level is entitled "The Core".
*80's Boulevard, OVERVIEW: "The track starts in a street whose design is similar to Times Square, located in New York. As the player progresses throughout the stage, the track then branches into a 4-way crossing crowded with buses (which can be used for a gravity dive). It then transitions to a subway station where one can either take the opportunity to ride on top of a subway train or take the stairs, where rails are located. This area can be an advantage for speed characters."MUSICAL THEMES: "The theme for this stage is entitled "Blast Town". The song can be traced down to the 1980s, where fast, upbeat music flourished from disco parties and prom nights in high schools. The song is also used for the track 90's Boulevard."
*90's Boulevard, MUSICAL THEMES: "The music that is in this track is called "Blast Town". This song is also used in 80's Boulevard, and the song uses blaring trumpets along with banging drums to show the cultural "bang" of the 90's.""

Information from  http://sonic.wikia.com/wiki/Sonic_Riders:_Zero_Gravity









 Info in " means that it's from Sonic News Network, the Sonic Wiki.

Wednesday, June 15, 2011

Adventure Time part 2

They got a new season OMG!!!   It has new characters such as the Bears, a new remake of Marclene the Vampire Queen and Hot Dog Knights!!!



In the episode "Stomach Party" it starts off with Finn and Jake stumbling upon a giant monster, then they hear a Bear screaming "HELP! Help me!", then the duo get eaten by the monster (don't worry, their still alive), then they find the Bear screaming "HELP!!! Help me, hang these streamers!! It's not a party without STREAMERS!!!!!!! Do da do do do do, do da do do do!!!!!" then a bunch of Bears start a party inside the monster's gut. Then Finn and Jake try to warn the Bears' leader, Party Pat, but they have to party with him first, and one of the events involved singing along with lyrics, in fact I know one part that Finn and Jake sang. (see bellow)
"Bears Bears Bears Bears Bears Bears Bears Bears Bears Bears Beeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrsssssssssssssssssssssssssss!!!!!!!!!!!!

  Then the duo went up to the mouth and saw that the monster was heading to a volcano, then they went back down to the gut, then Finn yelled "You Bears need to get out outa here, or ya'll be melted by lava!!!!!!!!!!!!" Then they went to the "Deep and Gross Mine that nobody uses anymore" (actually, it was the monster's butt), then Finn and Jake put bandages and casts on every Bear that was in the monster's belly (possibly because the Bears got singed by the lava.) then Party Pat begs the monster to let his kind party in it's stomach once more, but since they used fireworks combined with the lava, the monster refused because it's belly is scorched, but Party Pat promised the monster that they will no longer use fireworks, but they WILL use harmless party lasers instead, so the monster ate them all.

  In the episode "The Limit", it starts off with Finn and Jake having a party with Hot Dog Princess, the only Hot Dog that is bigger than Finn, then a "Help us!!" beacon went off, grabbing Finn's attention, then HDP told them to rescue her Hot Dog Knights (who have been sent to a labyrinth to find a wish-granting mud monster but got lost), then they go to the maze where the Hot Dog Knights got lost in and they go inside, and since that the maze was so big Finn said "Man, this maze is so big, it will take us forever to oh." When he said the last word of the sentence they found the Hot Dog Knights, and once they find them they decide to look for the Wish Granter, but Jake (who tied his legs to a stump and was making a trail by stretching his body) was reaching his limit, causing him to say "Man....I........just need........to go........a little........further." Then they encounter a Golom and, as always, Finn and fought it, first Finn blocks it vision by putting his shirt over it's eyes while saying "Wrap him up Jake!!" Then Jake wrapped him up but stopped in pain saying "Rrrrrrryyyyyyyyaaahhhhhhh!!! Oh No! I stretched..........to far.........I can't............stretch............anymore!!!" But the Hot Dog Knights shouted "C' on Jake! You can do it!!! Jake Jake Jake!!!!!!" Causing Jake to gain confidence and stretched as far as he could to topple the Golom, then Finn asks him if he's alright for he started to get thinner as he stretched. He replies with "Yeah I'm fine. Don't worry Finn, we'll get the War Elephant that we always wanted." Then they  use Jake's stretching powers to solve puzzle they otherwise couldn't solve. then they see Jake's torso in front of them, causing Finn to rapidly poke it, before that Jake says "Hey watch it man, i think that's my nurp but like, super stretched out." when Finn is done poking a Scorpion attacks them, then thousands of scorpions join the first one, stinging all of the Hot Dog Knights, as Finn thinks that the poison killed them one of them said "It's okay! Hot Dogs are immune to poison!" Jake saves them all by shape-shifting his torso into a plug that trapped the scorpions in the hole they were coming from, then they stumble upon the final puzzle, which is LITERALLY a puzzle, when they solve it forms a odd-looking cat, one of the Hot Dog Knights fell in love with the picture and accidentally reversed the puzzle and that Hot Dog Knight was killed as the door the puzzle unlocked collapsed on him. then the Wish Granter said in order to get wishes they must first walk up to him. One of the Hot Dog Knights said "I gonna wish for a hat!" as he steps on a tile that triggered a trap that killed the Hot Dog Knight, causing Finn and the Hot Dog Knights the remaining Hot Dog Knights all screamed in fear, then one said "Nope, there's no way we can walk up that pathway, it's covered in traps." Then the Hot Dog Knight said "Looks like Jake will have to stretch us across." But Jake has gone way beyond his limit and was in lots of pain, then Finn and the Hot Dog Knights started shouting Jake's name, causing him to gain more confidence and carried them to the Wish Granter, but when they did Jake said "That's it, I'm dead." as dropped them and fell half-dead, causing Finn to worry about him. Then the Wish Granter said "Congratulations travelers, you each get one wish but be warned, there are no do-overs." Then they all made their wish, one of the Hot Dog Knights wished for a box, the other Hot Dog Knight wished to blow up, although he meant to enlarge, causing Finn to say "You guys, are stupid." Then Finn and a dying Jake then made their wishes, although he meant to wish for the "Legendary physic flying two-headed War Elephant Sintera," he wished for a sandwich instead. Finn wished for two wishes, he used one to get the Legendary physic flying two-headed War Elephant Sintera, and used the second wish to revive all the dead Hot Dog Knights as well as Jake. And they flew out of the maze. (possibly back to Hot Dog Princess' castle.)



The new remake of Marclene appears in all Para-normal episodes such as "Heat Signature" "Love Kaboom" and "Marclene's Dad."