My most complete video game idea is called Party Animals. I had a friend of mine help me with some of it.
Party Animals is one of those virtual board games. You play as one of 30 dudes I made up (that friend of mine came up with the last character). It also has some pretty cool boards. And it has mini games. To win you must collect magic crystals by various means (each game board has you do certain rules to get the crystal). Here's a list of boards I made up for this game.
- Krazy Train - a run away train. To get the Magic Crystal you must take a ten question quiz about either the game rules, the characters, or the other game boards (the topic is randomly picked). Get a single question wrong and you get sent all the way back to the start. The way this happens is funny. The Engineer throws you out the window where your character will keep bouncing and rolling until they are left hanging on the hand rail surrounding the start space at the end of the train itself. Your character then complains about how the process is painful. If you get the quiz 100% correct then the Engineer will open the roof on the Engine Cart. Next he throws you out of the opened roof where you land perfectly on the start. You can hear people clapping and cheering when you "stick the landing". There is only one shortcut from the start to the Engineer (who gives you the quiz). Land on the Shortcut space in the treasure cart. A freaky scorpion thing pops up and carries you to the passenger room, leaving only about six spaces left to go. And there is an surprise space in the kitchen. Land on that and the Chef will appear and force you to help make his 50 course meal, forcing the player to skip ten turns.
- Magma Madness - An active volcano. To get the Magic Crystal you must go to the heart of the volcano and mine for it. To mine it you must roll a dice block and hope to get a six (you need a six in order to get the crystal.) Getting a five or lower will make every player run back to the top to avoid getting scorched by rising lava. The exact cutscene first shows the lava rising just a tiny bit, burning your character's foot and as a result they jump around grasping their burnt foot in a funny manner. Then the volcano shakes violently and your character realizes what's going to happen. He or she then runs as fast as they can while the lava quickly rises, dangerously close behind the player. All players will be chased by lava until they reach the start. There are two Shortcuts. One is located in the Gem Grotto, an area with gemstones of various colors can be found. Land on it and a mine cart appears. You hop in it and it takes you two stories closer to the mines (This is a vertical board where you must work your way from the top to the bottom and in the game, the Magma Madness board is 15 stories tall. To help keep track of your progress the map screen has a measure gauge that has your character's icon coming out of whichever floor you are on .). The other shortcut has the host of the whole game, Host Ghost (a green cartoon-like ghost wearing a red bow tie and blue mittens that tries to rhyme words as he talks. The only time he does NOT rhyme with words is if he uses a word that can't rhyme. EXAMPLE: If he ends a sentence with any non rhyming word he will pause in the middle of his comment and ask the player if they know what rhymes with that word) popping up in his favorite manner. A cloud of smoke appears, and once the smoke clears a purple vortex appears and Host Ghost jumps out saying "Yo yo yo!". After that he asks the player wants to take a ride through space and time. If you say "No" he will push you in a yellow vortex he summons during the question. If you say yes then you will willingly jump in that same yellow vortex.You will pop up somewhere near the mines (the exact distance will be random.) There is also a Surprise space in the Lava Lakes (cross the Lava Lakes to get to the mines). Host Ghost appears again and tells everybody they have to go surfing. He will give everybody a lava-proof surfboard and a giant wave literally made of lava appears. You must press the button displayed on screen to keep your balance. The button on screen will change to a different button every 15 seconds. Winning will double the distance you travel on your next turn.
- Star Station - A Galaxy Reactor. It is the Largest board I came up with for the game. It is also futuristic. To get the Magic Crystal, you must buy it from the Reactor Manager, the dude that is in complete control of the Star Station itself. The only bad thing that happens here is the first Surprise Space. Land on it and your character must give away ALL of their power-ups to the player in last place (if the player in last place lands here then the Reactor Manager will give the player a free Magic Crystal, then tells you not to tell anyone about the whole thing, saying he has "An authority and reputation to keep".) If you land on the second Surprise Space then Host Ghost AND the Reactor Manager will appear and give each player an oxygen tank and a breathing mask attached to the oxygen tank by tubes. The Reactor Manager tells everybody that they are going to have fun skateboarding on the moon. Host Ghost then proceeds to give skateboards to the players. In order to beat this power-up minigame (the Lava surfing on Magma Madness is a Power-up minigame, and if you win you get a power-up), you must mimic Host Ghost's skateboarding moves (rail grinding, 360 flips, etc.) in exact order. he will add the number of moves you can do after every routine. You get points based on how well you mimicked Host Ghost. Whoever has the most points after five routines wins any desired variation of the dice block. This is the only stage with four shortcuts. The first is at the Shop, a futuristic car (or in this case, Starship) repair shop where you use an old rickety UFO to move ten spaces forwards. It explodes after moving said distance. The second is similar to that Moon Boarding minigame. You stop at the edge of the Star Station. Your character pulls out a skateboard with rockets instead of wheels. You then start skateboarding in space and when you land you are only five spaces away from the Reactor Manager. The other two are funny. First an alien pops up and asks if you want to buy a travel pod. He says that it's the latest model, but it really looks like a trash can with wings made of carboard and the would-be thrusters are soda cans taped to the trash can. You get in and fly a randomly picked distance. During the whole ride your character complains on how small it is or how bad it smells. Only two of the 30 playable characters realize the shortcut was a scam to make some quick bucks. The last one is where meet the Warp-O-Matic 7000. It's a robot that tests it's only feature on you: making vortexes that can take you anywhere in the universe. But it's in the prototype stage and instead sends you to a random space on the game board between where you are and the Reactor Manager. If you collect enough money (money can be collected by winning minigames), you can buy The Magic Crystal. After buying it, The Reactor Manager will use a hand held Warp-O-Matic 7000 on you. It sends you back to the start. If you don't, then he will summon a robot with a third arm on it's head and a boot for the extra arm's hand and it literally kicks you out of the building and you land on the start.
- Horror Castle - An haunted castle filled with ghosts, goblins, mummies, and also a single vampire. It's also Host Ghost's hometown. It is the only board that loops. To Collect Magic Crystals, you must simply walk into one. Only one will appear and another will appear in a random spot on the board. But they never land near a player. They always land somewhere far away from you. One Surprise Space in the basement awakens a mummy that stuffs you into the coffin the mummy popped out of, forcing the hapless victim to skip three turns. Another Surprise space near a painting of Host Ghost family causes Host Ghost to appear and he introduces his relatives to you. After that they want you to play a minigame (They choose a minigame out of the 50 minigames in the game.). Win and the distance you travel on your next turn will double. Lose and the Ghosts decide to place a spell on you, but will argue with Host Ghost about it, until Host Ghost suggests that they lower the distance traveled. On your next turn you distance will be cut in half. The Last Surprise space is in the attic. A vampire appears and will steal a Magic Crystal from you and give it to whoever is in last. But if the last place player lands here, it's different. He gives you a free power-up (you get to choose which one). As a looping board, there are no shortcuts.
- Submarine Reef - The Smallest board in the game. Half of it is underwater, while the rest is in a shipwreck. There is only one Surprise and it is not a good one. Land on it and Captain Blade-Claw will appear and steal all you power-ups AND all you Magic Crystals if you have any. But he will never give the goods to anyone. The only way to get a Magic Crystal is to beat Captain Blade-Claw in a sword duel. All you have to do to beat him is roll a ten on the dice block. He will give you a Magic Crystal and stuff you in a cannon and fire. You will land at the start. There is one and only one shortcut. Land on it and a dolphin will appear and launch all the to the entrance to Blade-Claw's room. Only three spaces left.
Another video game idea was only half me. That friend of mine did the other half. It's called Robo Samurai. We have a sequel planned for this game. The sequel has a new power I like to call Fury Mode. It makes your character a walking wrecking ball. You can knock over buildings in Fury Mode, you can pick up a monster 20 times bigger than you in Fury Mode. And effortlessly with one hand. You can't take damage while in Fury Mode but you can instantly destroy enemies with one hit no matter how tough they are. But in the original, you can skydive to get to wherever you want to go. The sequel doesn't have that feature. Another difference between these two games is that the villain of the first game is a supporting character in the sequel.