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Tuesday, June 14, 2011

Sonic and the Secret Rings


Sonic and the Secret Rings is the (so far) only Sonic the Hedgehog video game that features a Party Mode. Almost every boss in the game is either a demon, or a evil Genie. Like most Sonic the Hedgehog games, you fight the final boss as a character that has a super charged form, Darkspine Sonic to be exact in this game. But in it's sequel Sonic and the Black Knight you fight using Excali-Sonic, a Arthurian counterpart from Super-Sonic.


In Sonic and the Secret Rings you have two powers; Speed Break and Time Break, Speed Break allows you to run faster than you normally can, Time Break can slow down time (that's why they call it "Time Break," duh.).


Here's a few bosses.
Erazor Djinn, the boss before the final boss, if your having trouble pronouncing his first name it's pronounced Eraser (but with a z sound instead of a s sound), if your are having trouble saying his LAST name it's pronounced Jin.
*Sand Scorpion (Scorpion King in the Japanese version), you fight the same way you fight the Egg-Nega-Wisp from Sonic Colors, but Spin Dashing up it's tail instead of Spin Dashing up the Egg-Nega-Wisp's arms.
*Leech Crab Thing, to defeat it you must rip off all three of it's horns, when you do this it seem like it's bleeding purple blood.
*Alf-Layla-la-Layla, the final boss OMG! his quotes are below.
"I am.......the Creator.....the stories of this world are................Mine!!!"-before boss fight.
"HA HA HA! Do you think you stand a chance against me?"-once he starts slashing you.
"Rrragh!!! How can you have this much power!?"-after you hit him the first time.
"Ha! It will take a miracle for you to avoid my attacks!!!"-once he throws a energy ball at you.
"Rrrrrrryyyyyyyyaaaaaaaaahhhhhhhhhhhhhh!!!"-when you defeat him. Every time you lay a hit on him 3/7 of the steam holes on his body will go out, when all seven of them go out he will fall to his doom.
*Ifrit Golom, a legless Golom that you fight in a pool of lava. It's weak spot is it's head, it is the ONLY boss that is mechanical.


Here's some good guys. (playable)
*Sonic, you can't have a Sonic the Hedgehog video game without Sonic, playable in both
*Tails,ONLY playable through , Sonic's main sidekick and pilot of the transformable biplane X Tornado.
*Shadow, actually, he's more Neutral than Hero, ONLY playable through party mode.
*Princess Blaze, princess from another world, she has Pyrokinesiskinessis, ONLY playable through Party mode.
*Silver the Hedgehog, a friend of Blaze, he has Psychokinesis, ONLY playable through Party mode.
 *Amy Rose, Sonic's wanna be girlfriend, she's got a kind heart, she's got a positive attitude, and she's got a hammer, a big, big, hammer, ONLY playable through Party mode.
 *Knuckles the Echidna, the protector of the Master Emerald, he's a knuckle-head, ONLY playable through Party mode.
 *Darkspine Sonic, you play as him during the Final Boss Fight OMG! his quotes are below.
"If this is your world, then it's a world that I don't want any part of!"-before boss fight.
"HA! How's this for an introduction then?"-first time countering Alf-Layla-la-Layla's energy ball attack.
"Shahra!"-when Sharhra's voice gets in his head in middle of the fight.
"Your tale is finished, Erazor! Next time, try writing a better story!"- when he beats the boss. (Alf-Layla-la-Layla is Erazor but mutated when he used the remaining rings to battle Darkspine Sonic.)
"We've got to... stop him! Shahra...please! Lend me your... POWER!!" -End of cutscene before fight.



Here's some good guys. (non-playable)
*Shahra, the 5th Sonic the Hedgehog character to die. (but she was brought back to life when Erazor was forced to grant Sonic three wishes for Sonic was in possession of Erazor's Lamp.)
*Omochao, the first Sonic Storybook character to be based on Chao, Omochao appears in the multiplayer mode to help the players with some of the games
*Ali Baba, the Arabian version of Tails, he knows some stuff about Sinbad.
*Sinbad the Sailor, the Arabian version of Knuckles, he is smarter than his knuckle-head Sonic-world counterpart for he thought up a way to defeat a enemy.
*Shahryār, the Arabian version of Dr. Eggman, when you first meet him he's stuck in a glass vase.




In the game there's these rings called the Seven World rings, if somebody other than Erazor absorbs the Rings that person would either die, or will live but will be totally insane. (the Rings are below.)
Blue = Prayers
Purple = Sadness
Red = Rage
Green = Hatred
Yellow = Joy
Cyan = Pleasure
White = Wishes







Stages in game.
*Lost Prologue, a vortex between the real world and the Storybook world, Sonic learns the basic moves here.
*Sand Oasis, Sonic must run across sandy and heated deserts (no, not the desert you eat, the sandy kind where you got to bring lots of sun block.), it's boss is the Sand Scorpion.
*Dinosaur jungle, a HUGE jungle with HUGE dinosaurs.
*Evil Foundry, lava pits and killer robots are here, the boss of the stage is the Ifrit Golom.
*Levitated Ruin, lots and lots of floating islands are here.
*Pirate Storm, Stormy seas and Electrifying genie are here, it's boss is the Leech Crab Thing.
*Skeleton Dome, this place is covered in graveyards and chambers.
*Night Palace, the most dangerous world in Sonic and the Secret Rings, it has soldiers everywhere and gas rooms, you fight Erazor Djinn here.

Monday, June 13, 2011

Shadow the Hedgehog (game)

Before I start talking about the video game, here's some stuff about the character.


Shadow was created from the blood of Black Doom, a alien warlord, combined with a little bit of energy from the Chaos Emeralds (a little bit, not all). At the end of Sonic Adventure 2, Shadow was presumed dead, but thanks to his immortality, he survived, but with his memory erased from the explosion that would've killed him, if he wasn't immortal.


In Sonic Heroes Shadow seeks his identity for he still has amnesia, with the help of his teammates he, Rouge and E-123 Omega form Team Dark. In 2006 Sonic the Hedgehog, he fought and defeated Mephiles, the Dark (is his nickname). But Mephilies managed to escape, and was able to join with Iblis, the Flames of Disaster to create Solaris, but Solaris was destroyed by (resurrected) Super Sonic, Super Shadow, and Super Silver.


Now, lets talk about the video game.

Could you believe that Sonic the Hedgehog is one of the bosses in this game?

The game features a 3-way war between ARK, the Black Arms, and Eggman. The player has to choose which side to take, like if you choose Dark, then you'll be a Black Arm solider, if you choose Neutral, then you'll work with ARK, and if you choose Hero, then it will be with, I think, the good guys, either that or you'll team up with Dr. Eggman.


In some point in levels you find a weapon for Shadow to use, in multiplayer mode these Android double-gangers can be playable characters, two of them have a built-in machine gun, two of them have a built-in bazooka, and two of them need to find a weapon just like the real Shadow.

Wednesday, June 8, 2011

LEGO Pirates of the Carribean: The Video Game


LEGO Pirates of the Carribean: the Video Game is the fourth game in the LEGO video game series that features the Split Screen feature. It's the first game to feature the ability to swim underwater, however you must resurface if your playing as a LIVING character while NON-LIVING characters can stay underwater as long as they want.


Some info.
"The hub in this game is Port Royal. From here, players advance through the game, unlock characters and extras, and as players get further through the game, The Port will evolve and get bigger, revealing new areas to unlock and discover new things. Like past titles, different characters have different abilities. For example, Captain Jack Sparrow has the ability to use his compass, which points him to whatever his heart desires, (this in the game being the next part of the level). Will Turner has the ability to throw axes at targets to complete objectives, while Elizabeth Swann has the ability to jump higher than other characters, and get to areas unreachable to other characters."




Some info on characters.
*Jack Sparrow, a cunningly clumsy pirate lord, captain of the Black Pearl
*Davy Jones, a undead pirate, he died in At world's End.
*Will Turner, originally a blacksmith, he killed Davy Jones in At world's End.
*Barbossa, original captain of the Black Pearl, died in Curse of the Black Pearl, revived in Dead Man's Chest.
*Zombies, first appeared in On stranger Tides.
*Mermaids, first appeared in On stranger Tides.
*Blackbeard,  a pirate of legend, died in On stranger Tides.



info in " " from Wiki

Tuesday, June 7, 2011

Bionicle

Bionicle is the only LEGO product that have hard-to-build bricks that form pose-able action figures.



Here's my personal favorite characters. (good guys)
*Tahu, "Toa of Fire, Tahu is destined to wear the powerful golden armor and strike a blow for the freedom of two worlds. One of the six original Toa, Tahu has led his team of protectors ever since awakening in a pod off the shore of Mata Nui island. His fiery personality and impulsive tendencies have been tempered by time and experience. His leadership has helped save the lives of Matoran and Toa, and through many incarnations he has always stood up to the challenges facing him. His appearance and abilities were changed into that of a Toa Nuva when he and his team fell into energized protodermis, and then again for his mission in Karda Nui, where flight was necessary to complete his mission of opening the Codrex. Now, the Mask of Life has transformed him back to his original appearance so he can use the incredible power of the mysterious golden armor. He must wrestle the six pieces back from his enemies before it’s too late.
*Gresh,Gresh is an experienced Glatorian warrior trainer, but is relatively young in comparison to others. He makes up for his youth by showing a lot of guts and power in his fighting skills. He brings a practical and strategic approach to battle. Gresh has an encyclopedic knowledge of combat maneuvers and the ability to teach them to others. But sometimes he relies too much on the tried and true, rather than try new and innovative tactics."

Quote: “I’m stronger and faster than an Agori. I know how to fight. Doesn’t that mean I have to protect people who aren’t as strong as I am?”

"Tribe: Jungle
Village: Tesara
Weapons: Thornax shooter, shield
*La-Kao, the original Toa of Fire, his weapon is the same as Tahu's.
*La-Kao (beast form), La-Kao transformed into a monster, his right arm becomes a flame-thrower while his left arm remains the same, but he grows claws on his feet, and he gains spiked armor.
*Norrack, a red Rohagah, he is very wise and can use his scepter to stun animals such as Visorack.
*Mata-Nui, Once the Great Spirit of the universe, Mata Nui’s realm and power have been stolen. Now trapped on Bara Magna, he has built a new body for himself. He is wise, honorable, a little lost in this new world and new body. While he is driven to complete his mission, he is open to new alliances and learning new things.

Mask: Kanohi Ignika, the "Mask of Life"
Ability: Able to create new things, which no one else on this world can do
Weakness: Not used to physical fighting or being less than the ruler of a universe
Weapons: Scarab shield and Thornax launcher
*Ackar, A veteran Glatorian, Ackar worries that he may be past his prime. He is smart, loyal, trustworthy, and honorable. Ackar becomes a close friend and ally to Mata Nui throughout his adventure on Bara Magna.

Tribe: Fire
Village: Vulcanus
Ability: A good tactician
Weakness: Not as “young” as he used to be; no longer quite so quick in the arena
Weapons: Flame sword, Thornax launcher
*Vastus, Vastus did many things in the Spherus Magna war that he regrets, and so he fights extra hard for his village to make up for it. He is driven, and takes his job very seriously.

Tribe: Jungle
Village: Tesara
Ability: Extremely quick
Weakness: Sometimes so determined to make up for his past that he takes needless chances.
Weapons: Snake venom talon, Thornax launcher
*Kiina, Kiina is quick-tempered and finds it difficult to trust others. Frustrated with Bara Magna, she is eager to get away from it by any means possible, but she is loyal to her few friends.

Tribe: Water
Village: Tajun
Ability: A fierce fighter
Weakness: Impulsive, sometimes reckless in combat
Weapons: Dual-headed vapor trident and Thornax launcher"



Here's my personal favorite characters. (bad guys)
*Stronis, a Skrall with a spiked club, DO NOT confront him unless you want to be pounded to a pulp.
*Siderack, the king of Visorack, the blade attached to his left arm can shoot lasers that makes stuff blow up.
*Makuta, the ultimate evil, he's the only Bionicle that has organic wings, but like most Bionicles, he has a killer claw on his right arm that allows him to throw fire balls.
* The Piraka, these guys come in six colors; red, blue, green, brownish orange, black, and white.
*Visorack, spider-like monsters, their prison pods can mutate Toa, Glatorian, Matorian, and Agori.
*Vorax, these Glatorian are dangerous, literally!




In case you did NOT know, Bionicles are half-creature half-machine, more machine than animal.



These are some stuff in the series.
*The Mask of Life, gives it's wearer immortality.
*The Mask of Speed, gives it's wearer super speed in all body parts.
*The Mask of X-Ray Vision, gives it's wearer the ability to see through walls and junk.
*The Mask of Shielding, gives it's wearer the ability to create force fields immune to any hazard.
*Thornax Launcher, The Thornax launcher is the preferred missile weapon of Glatorian and bone hunters on Bara Magna. Durable, simple to operate and repair, it also has the advantage of being light and easy to carry on long treks across the desert. It is most frequently used to fire spiked Thornax fruit, which has proven to be quite a devastating type of ammunition.

There are three main categories of Thornax fruit:

“Green:” Thornax which are not yet ripe can be picked, softened by boiling, and eaten. Bone hunters make a particularly foul smelling and tasting Thornax stew.
Ripe: Mature Thornax have spikes and are rock-hard, making them very effective missiles in a fight.
Over-Ripe: Thornax allowed to ripen for too long in the desert heat can actually become explosive. While not illegal, their use is frowned upon in most village arenas. Explosive Thornax are allowed in battles in the Arena Magna of Atero.
*Nynrah Ghost-Blaster, "Created by the Nynrah artisans on the island of Xia, the ghost blasters are capable of two functions. Those carried by the Makuta enable the user to take control of anything mechanical in a target for a limited period of time. A Toa struck by a blast would find all his mechanical parts under the control of his enemy!

The Toa Nuva’s blasters create ghostly fields of energy around a foe which can be manipulated by the firer. The field can be anything from a basic cube that traps the target to a claw or chains made of pure energy. Since part of the energy is light, the Makuta are especially vulnerable to this weapon."


In 2008, the Toa (for the first time ever) fought a tremendous battle in the sky, it was so awesome. It was more than just awesome it was totally awesome. It was more than just totally awesome it was awesomelly awesome. Ya know, I said "awesome" so many times, it sounds kinda soul-searching, and weird.


Okay check it, this is what happen in the "Showdown in the sky"
"Mata Nui has been busy since defeating the Skrall leader Tuma and helping Glatorian and Agori unite on Bara Magna. His quest to free his people, enslaved by the evil Makuta, continues as he journeys to the north. There, he finds an ancient fortress of the Great Beings, his creators. Inside, Mata Nui discovers a source of power so great that it could bring the smaller robot found on Bara Magna back to life."

"Mata Nui convinces Raanu, the leader of the Agori, to allow him to use the Bara Magna robot to save his people and fulfill his destiny. Reluctantly, the Agori leave their new mega-village and watch Mata Nui repair and raise the robot that was their home for a short while. Just in time – far-off Makuta, sensing the new threat, leaves the ocean planet and brings his huge robot form to Bara Magna in order to crush Mata Nui for good."

"Two massive robots – one containing thousands of Matoran and Toa – face off above the clouds, while villagers and warriors scurry below. New threats face the Glatorian and Agori: hordes of yellow Rahkshi, Piraka warriors, and remnants of the Skrall attack."

"Meanwhile, inside the giant Makuta robot, Toa Tahu and his friend Takanuva, Toa of Light, manage to escape and contact Glatorian Gresh on the surface of Bara Magna. They try to help fight the merciless warriors that Makuta has unleashed, but they are vastly outnumbered. The Mask of Life, aiding Mata Nui in the fight against Makuta, helps Tahu by transforming him to his original form so he can don powerful armor that will stop the Rahkshi in their tracks. But before Tahu can gather all six pieces, some are stolen!"

"Battle rages above and below. Tahu and his friends desperately search for the golden armor that can turn the tide in the ground conflict. Towering high above, Mata Nui struggles with his smaller robot body against the much bigger and more powerful robot, controlled by Makuta. His ultimate destiny can only be fulfilled after defeating Makuta – but does he have the strength to defeat his enemy as well as heal a planet?"


Here's some unmentioned characters.
*Takanuva, Takanuva was once Takua, a Matoran of Light in Karda Nui, before going undercover on the island of Mata Nui. He was the first Chronicler, following around various Toa and recording their adventures. He managed to get into quite a few of his own adventures, until he found a special kanohi mask: the Mask of Light. While he and his friend Jaller, captain of the Ta-Koro guard and later a mighty Toa, searched for the rightful wearer of the Mask of Light, they battled Rahkshi and other menaces. Eventually, Takua realized he was the rightful wearer of the mask, so he put it on and became Takanuva, Toa of Light. Ever since, he has been helping the other Toa protect the Matoran workers, and fighting back against evil Makuta. Now, on the surface of Bara Magna, Takanuva helps Tahu and Gresh recover the scattered pieces of the golden armor. Will the awesome Toa of Light meet his match at last, or will he lead the Toa to victory on Bara Magna?
"*Skrall, Defeated but not destroyed, the Skrall are ready to take revenge on Mata Nui, the Glatorian warriors, and the Agori villagers they protect. Once the undisputed masters of their village of Roxtus, the remaining Skrall roam the desert in search of victims. Skrall are arrogant, vicious, brutal, fear nothing and care about even less. They are incredibly skilled fighters, both with and without weapons. What they may lack in technique they make up for with sheer bludgeoning power and strength.
*Rahkshi, Armed with the power of heat vision, the yellow-armored Rahkshi are a devastating and perhaps unstoppable foe. Hordes of Rahkshi fight for Makuta on the surface of Bara Magna, swarming over Glatorian warriors and Agori villagers. Rahkshi are suits of armor created when a kraata “slug” is immersed in energized protodermis. They have been Makuta’s servants for tens of thousands of years. They are fast and tough, but not indestructible. Rahkshi have different powers based on their armor color.
*Gelu, Gelu is out for himself and for profit. He dislikes the Skrall because they cut into his business. He thinks he understands how the world works and how to make it work for him."

"Tribe: Ice
Village: Iconox
Ability: Excellent tracker and scout
Weakness: A loner, who can't count on others to help in a crisis
Weapons: Ice slicer and Thornax launcher
*Perditus, Perditus is one of the most focused and dedicated drivers. He worked his way up from being a low-level Glatorian to being a champion driver, and he did it by working longer and harder than anyone else. He has no time for friends or anything else.

The most recent champion in vehicle arena combat, the Thornatus V9 is a truly fearsome machine. Its three-pronged forward assembly can tear through opposing vehicles, while its four mounted blasters finish the job. Although heavily armored, the more open design of the cockpit means Perditus must keep opponents from coming in from behind.

Weapons: Four Midak Skyblasters, Thornax launcher
*Telluris,Telluris is a renegade warrior who sometimes works with the Skrall, sometimes on his own. Even Bone Hunters go out of their way to avoid him, as he is willing to use the Skopio’s power against anyone who crosses his path.

His Skopio XV-1 is a war machine, designed for use in the wastelands against both enemy caravans and creatures. Capable of walking on its four legs or traveling on tracks, it can pursue a target for long distances and over any terrain. It is devastating at long range and close range.

Weapons: Pincers, two Midak Skyblasters, Thornax launcher
 *Malum,He is harsh, cunning, and something of a brute. His distinguishing feature is a distinct lack of honor. Malum is incredibly strong - once he gets a grip on you, the fight's over. But he has a tough time controlling his temper, which led to his exile for excessive roughness.

Quote: “Civilized society has no place for me. I will let you leave with your life … if you leave now.”

Tribe: Fire (before his exile)
Location: Formerly Vulcanus, now the wastelands
Weapons: Flame claws, Thornax shooter
*Tarix, One of the founders of the Glatorian system on Bara Magna, Tarix has great respect for the traditions that have been created over the millennia. When he speaks, Agori and other Glatorian listen. While not as flashy a fighter as some, Tarix relies on tried and true moves, raw courage, and a refusal to surrender to carry him through. On the other hand, he's convinced he's seen it all and can sometimes be taken by surprise.

Quote: “The secret to being a winner is already knowing the mistakes losers make … and not making them yourself.”

Tribe: Water
Village: Tajun
Weapons: Twin water blades, Thornax shooter
*Strakk,Tough, hard, sneaky, a dirty fighter; Strakk is totally focused on what he wants and no real sense of honor. He knows every dirty trick in the book that can be used in the arena, and will happily do whatever he can get away with. But he forgets that not everyone is like him, and that some have no patience with the kind of cheating he tries to do.

Quote: “I fight for money. Want my sword? You’ll have to pay for it.”

Tribe: Ice
Village: Iconox
Weapons: Ice axe, Thornax shooter
 *Vorox,Vorox are extremely primitive, driven by basic needs for food and shelter. They have become little more than beasts, but they are extremely skilled hunters with keen senses. Cunning but not very bright, like a beast they are frightened of things like fire and lightning.

Tribe: Sand
Location: The wastelands
Weapons: Sword, stinger tail, Thornax shooter
*Crotesius, Crotesius started out doing repairs to other drivers’ vehicles before graduating to his own. He patched together the spare parts to create the Cendox V1 and treats it almost as if it were a living thing. No one else is allowed to even go near it, let alone ride it.

His Cendox V1 is designed for speed and maneuverability. Its rear tracks and front blades allow it to move easily through soft sand, and its booster engines give it that extra burst of power. Built from parts won by Vulcanus from Tesara and Tajun, it has survived multiple matches in the arena with bigger and more powerful vehicles.

Tribe: Fire
Village: Vulcanus
Weapon: Thornax launcher
*Scodonius & Kirbraz,Scodonius and Kirbraz are veterans of the arena and both highly skilled. Unfortunately, they can’t stand each other and each is always trying to score the victory on his own. More than once, this attitude has cost Tajun matches, but since they win the really important fights, no one has told them to change their ways.

Tajun’s most formidable entrant in arena vehicle matches, the Kaxium V3 is a double threat. The main cycle combines awesome speed, surprisingly thick armor, and a spiked Thornax launcher to create a mean machine. Add on the sidecar and you have extra ramming power.

Tribe: Water
Village: Tajun
Weapon: Thornax launcher
*Sahmad,Sahmad is one of the nastiest drivers in the arena. When he isn’t fighting, he is out in the wastelands searching for water and other resources he can hoard for himself. Outside of the Skrall, he is the least liked of any driver.

An unusual entry in Bara Magnan arenas, Sahmad's Baranus V7 is drawn by a Spikit rather than powered by a motor. Other Glatorian laugh at this – until the Spikit tears the front of their vehicle off and eats it. The sharp blades mounted all over the chariot can tear armor off an opposing vehicle.

Tribe: Jungle
Village: Tesara
Weapons: Blades, spikes, Thornax launcher
*Raanu,Practical but a little cold, Raanu is concerned primarily with the welfare of his people. Although he is the leader of Vulcanus, he still likes to get into the arena now and then to stay sharp. He knows every trick of the Glatorian. But he's a little too willing to accept things as they are and not try to make them better.

Quote: “We’ll make them wish they never came here. Let the bone hunters raid some other village – Vulcanus will not surrender!”

Tribe: Fire
Village: Vulcanus
Weapons: Fire blade, shield
*Atakus, Vicious and nasty, Atakus treats members of all other tribes with contempt. He makes sure everyone knows that his tribe is the most powerful. Though small, he is a tough fighter. He’s a master at parrying with one blade while his strikes with another. His own ego is his greatest weakness - he's so convinced of his superiority that it can make him vulnerable to a tricky opponent.

Quote: “No one rides into Roxtus without getting past me. And those that do, heh, never leave.”

Tribe: Rock
Village: Roxtus
Weapons: Two glowing blades, created using technology alien to most of Bara Magna
*Tarduk, He is curious, brave, adventurous, and daring. Tarduk collects stories of the past and pores through ruins looking for remnants of ancient times. He is highly agile on all four limbs, but the possibility of finding an artifact can excite him so much he ignores danger.

Quote: “They call them ruins … but they’re full of treasure, if you know where to look.”

Tribe: Jungle
Village: Tesara
Weapons: Claws and spikes
 *Metus,Metus is a fast-talking, shameless promoter type, always trying to work a deal. His main job is traveling around promoting Glatorian matches and recruiting new fighters. He's very good at recognizing talent, especially Glatorian talent, and talking people into things. Metus isn't big on fighting, but he can hold his own if he has to. He thinks only of himself, which makes it hard for him to predict the behavior of those who fight for cause.

Quote: “You look pretty good with that sword. Ever think about fighting in the arena?”

Tribe: Ice
Village: Iconox
Weapons: Ice axe and shield
*Zesk, Zesk are tribesmen who have regressed to a primitive, bestial state. They hide in the sand and attack travelers. Savage and dangerous, they are no longer capable of speech or much beyond primitive thought. They possess enhanced senses, particularly sight and smell, which enables them to track prey. Small, not very bright, Zesk won’t last long in a fight with a Glatorian.

Tribe: Sand
Location: The wastelands
Weapons: Natural tools include a scorpion-like stinger
*Fero, Silent and unrelenting, Fero lives only to hunt. He loves to see fear in an opponent. Hi steed Skirmix is capable of traveling long distance across the sand without needing water or rest, and sometimes almost seems to be urging Fero on instead of the other way around. Fero can be lured into a trap if he thinks he is closing in on prey.

Quote: “I’m a hunter. A hunter needs prey … and today, you’re it.”

Tribe: Rock
Village: Roxtus
Weapons: Fero uses a Thornax shooter, Skirmix has jaws and a stinger tail"




Information in "" from Bionicle.com. (just to let you know)

Friday, June 3, 2011

Teenage Mutant Ninja Turtles Smash-up

Before I tell you about this game, let me tell you about the Turtles.


These are the Turtles.
*Leonardo, a Ninja Turtle that wears a blue mask, his weapons are twin Katana swords. He is sometimes called "Teacher's pet."
*Donatello, a Ninja Turtle that wears a purple mask, he is the smartest out of all the characters in the series. His weapon is a staff.
*Raphael, a Ninja Turtle in a red mask, he is the only Turtle that throws is weapon at his opponent. His weapons are triple-bladed Kunai Knives.
*Michelangelo, a Ninja Turtle that wears a orange mask, he likes to make things funny. His weapons are nun-chucks.
*Nightwatcher, Raphael in a metal suit, he's arrested dozens of criminals. His weapons are two metal maces.



These are some other characters in the series.
*Master Splinter, the Sensei that taught the Turtles everything they know, he can use any weapon.
*Casey Jones, a friend of Raphael, he uses sport gear as a weapon.
*April O' Neil, she only showed fighting capability in video games.
*Karai, daughter of the main villain, she tries to take over the Foot clan.
*The Shredder, although I forgot his real name, he is the most awesome villain ever.
*Fugitoid, only introduced as a unlock-able character in video games.
*Utromanater, an alien from another dimension, in video games he has a metal, robotic body.
*Foot Ninja, members of the Foot clan, they obey the Shredder's every command.


Now let me tell you about Teenage Mutant Ninja Turtles Smash-up.
Certain cheat codes will allow you to unlock the following characters
*Raving Rabbid, why they put a Rabbid in a TNMT game I have no clue. But, so cool!
*Hip Hop Mikey, Michelangelo in a Hip Hop suit, same as the original, just a different appearance.
*Ninja Rabbid, a Rabbid that dressed up like a Ninja Turtle, his costume features underwear, that's it's mask, a toilet, that's it's shell, orange pajamas, that's it's Ninja suit, a plunger and a spatula, the spatula AND the plunger are it's weapons.
*Cyber Shredder, the Shredder in digital armor, the same as the original, just a different appearance.


These are the stages in the game. (both starter AND unlock-able)
*Turtle Base, the HQ of the Turtles, nothing special really.
*Enemy Base, the HQ of the Foot clan, if the falling pillars don't get you the atomic laser in the background will!
*Space Lab, brawl in space as meteors and other space-bound stuff fly by, but don't get distracted or you'll see stars. (NOT the one in the sky)
*Western Stage, fight in the wild west, beware of sandstorms.
*City Rooftops, duke it out on top of the Big Apple, just don't fall.
*Jungle, first it starts out on top a giant log, then in the middle of the fight it breaks, and finally, you have fight while keeping an eye out for man-eating crocs.
*Sewer, the shortest way to Turtle Base, similar to the Jungle, first you fight in a small sewer tunnel, then after awhile the hatch to the far left of the stage will break, unleashing a flood that wipes everybody out, and finally, you have to brawl while avoiding getting eaten by gaters.
*Dojo, the most basic stage in the entire video game.
*Cruise, similar to the Jungle and Sewer, first you' ere on a cruise, then it crashes and sinks, next you fight on the back of a whale, and finally,  you get sling-shot up to another cruise and does the whole thing all over again.
*Chinese Rooftop, first your on the rooftop, then it starts catching on fire, and finally, you wind up inside the building.
*Train, duke it out on a train, if you hit the yellow switch (on every cart) you can detach one of the carts on the train


The game is 2.5D. It's also got the present-day Turtles, not the Turtles from 1980, who are more cartoon-like than the Turtles of today, and the Turtles before the 1980 Turtles are more comic-like, which means the new Turtles are half-cartoon and half-comic, that's a lot math if you think about it. Ya know, I said turtle so many times on this blog, it sounds all weird now.

Thursday, June 2, 2011

Raving Rabbids Travel in Time

bwahhhhh WHAT A RIDE!!!!!!!!!!!

Basically, this game is where you have a few Rabbids, a time/washing machine, and a whole lota insane minigames. The game starts with your Rabbids playing in a museum (why they were playing in a museum I have no clue), who stumble upon a time machine (which looks like a washing machine) and then they use it to mess up human history. The console version has minigames, NOT the handheld version, so if you want the version that has minigames, pick the console version.


Stuff about the game. (console version)
Over 50 minigames based on the past (maybe even the future).
New wacky adventure, the Rabbids are back and this time their invading our history. (from the discovery of fire to the time where King Arthur pulled out Excalibur)

"Houston we are in take off"



Stuff that happened in a few videos
Intro, first the Rabbids go to Prehistoric Times to help a caveman discover fire (actually, they just sat there staring at the caveman for hours, when it was nightfall, two Rabbids were keeping themselves awake by playing patty-cake, while one Rabbid, the one that almost fell asleep when it was daylight, was snoozing on the caveman's back, while the fourth Rabbid, who was gazing at the caveman's progress the whole time, pulled out a lighter and gave it to the caveman), then they went to Egypt to watch the construction of the Sphinx (actually, they kinda ruined it by causing one of the workers to break the nose, then he gets angry at the Rabbids for this and then the Rabbids get chased by him, then he trips and throws his hammer in the air which then hits the time/washing machine). Next,  they found themselves holding down the legendary sword Excalibur (actually, they were hanging from the blade, then two of them jump off with one of them landing on the time/washing machine, causing it to teleport to who-knows-where)
Teaser (saw in a video), first a Rabbid hops in the time/washing machine, then he pushes futuristic buttons (part of the controls). Next it flicks a couple of switches, then a small screen shows numbers rapidly increasing (stops at number 88). Finally,  the machine's cockpit starts spinning, then the whole thing spins and then the machine disappears.
Random video, first a naked Rabbid is taking a shower, then getting bored of one it's soap bars, throws one behind it's back which hits and activates the time/washing machine, which sends the (still not decent) Rabbid to the World Cup in England. The Rabbid (who was still naked) standing and singing right in front of every body. Last but not least,  the Rabbid covered it's business with it's remaining soap bar. (don't worry, the Rabbid's business was already covered with a Pixel art blur).



Please check Wikipedia.org for more information on this game, or better yet, go to Rabbids.com


stuff about the game. (handheld version)
Lots-a-puzzles
NO MINIGAMES

Wednesday, June 1, 2011

Rayman Raving Rabbids



I'm supposed to get this video game called "Rayman Raving Rabbids" from Gamefly. It's gonna be awesome. Awesome, awesome, awesomely awesome. Did I say awesome? Ya know, I said "awesome" so many times, it sounds all weird now. Awe-some, awe-some. But anyway, here's the story. (see below)


"The game begins with a cut-scene showing Rayman having a picnic with the local Globox kids. Their picnic is interrupted when an earthquake erupts and the Globox kids sink into the ground while 3 Rabbids appear in their place. Their commander Sergueï kidnaps Rayman and throws him in an arena with angry Rabbids, several armed with weapons. Rayman must complete his first trials now, and afterwards Sergueï takes him to his cell and gives him a plunger. Initially they jeer him, but as Rayman completes more trials, they grow bored, and eventually he even becomes popular among the Rabbids and they cheer him on, in addition to making his jail cell more hospitable. Eventually, Rayman amasses a collection of plungers as rewards for completing the trials. By building a ladder out of all his plungers to reach the window, Rayman manages to escape and free himself. Once liberated, he remembers the Globox kids and attempts to return through one of the Rabbid holes to rescue them, but winds up getting stuck in the hole.
When the player completes all four games on the last day, they receive a golden cow trophy that will be placed on top of the wardrobe in Rayman's cell."



Here's some info on the minigames in the video game.
"Minigames fall into one of four categories: Bunny Hunt, Sports, Challenges, and 'Shake your Booty!' dancing. Bunny Hunt comprises first-person rail shooter stages, all appearing in Story Mode as "boss" stages that the player may play for Score, Time, or Survival with the goal of obtaining the highest score possible with only one life. Two players can participate in Co-op Bunny Hunt, but Survival is not available for multiplayer. The Sports minigames can be played for Workout, which requires rapid movement of the Wii Remote, and Precision, which involves the controls of the remote. Sports minigames also include 'Get Going!' racing stages, including four warthog racing games and a skydiving race. Challenges are various games found in Score Mode which must be played one after the other with the goal of a high combined score in a Triathlon, Pentathlon, or Decathlon. The 'Shake your Booty!' category involves dance-themed minigames and are found in Story Mode each day. Also, there are "Skill" minigames that do not fall under any of the other categories. Variations of the mini-games are featured in the DS version. Games such as "Feed the bunnies", "Ghost hunt", "Bunny invasion", "Stop the mines" and "Super rabbid" are used. The stylus is used for all of the minigames, unlike the rest of the gameplay."


Here's some stuff about the handheld versions.
"The Game Boy Advance and Nintendo DS versions of the game are, unlike their console counterparts, traditional platformers. In the GBA version, the costumes that Rayman acquires give him special abilities, such as using the Granny oufit to sneak past cameras, or the DeeJay outfit to break open vents. The DS version allows players to use the stylus to perform certain actions, such as controlling wind or setting a bunny on fire."


Stuff about the characters.
"The Rabbids are the common enemy in this game. Their technology varies from advanced giant robots to close combat tools such as plungers and feather dusters. Characters do not have the voice acting that was first used in Rayman 2. Instead, the voices become regular gibberish, except for a few words like "Hey", "Wow", or "Daaaaaaaaaaaaaaah!" (in "Rayman Raving Rabbids Making of" they said "Action"). Besides the Rabbids, there are also warthogs, seen in the game's warthog races, and various other animals (such as sheep, cows and pigs). One of the minigames actually requires the player to point the members of the same species out."


The game features Rayman (well duh), Rabbids (first appearance made in game), and Special Rabbids (that have their own individual name, rather than just being called "Rabbid", such as Rabbi-licous, Super Rabbid, King-Rabbid, and Stealth Rabbid).


The game also features minigames (see above) (which is why I want it), that are called "Trials" that Rayman must complete in order to entertain the Rabbids (whose leader will make the trials as hard he can) every time you complete four trials you get a plunger, once you get enough plungers Rayman will build a ladder to the window and escape.



Info in " is from Wiki.