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Monday, November 19, 2012

Project Exonaut

Project Exonaut is a game where you combine robotic suits based on Cartoon Network characters, futuristic laser guns and distant planets.


There are two warring factions. The First one is Bonzai Squadron. They specialize in speed. Most of the Bonzai members are red in color. Like all non-realistic suits, Bonzai suits add or subtract details that the original character does/doesn't have.. The other faction is Atlas Brigade. They specialize in strength.


Here's a short list with some of the suits in it.
  • Tina Rex - A T. Rex themed suit. Tina Rex is from The Amazing World of Gumball. The original Tina Rex has a long tail and two fingers. This suit has no tail whatsoever and has five fingers.
  • Ice King - The Ice King suit is based off of the Adventure Time character of the same name. The original Ice King wears a picture-less robe that covers his whole body from the neck down except for the hands. The suit however, has normal pants and a sweater and his feet are exposed AND barefoot, also his new sweater has flames painted on them. Odd actually. Because his weakness is heat. Because heat melts ice.
  • Alien X - Ben 10's most powerful form as a Exonaut suit. A notable difference between the show and the suit is that the suit has more spikes.

Friday, November 16, 2012

Tank! Tank! Tank!

An awesome shooting and blowing things up game. You get a tank that has to destroy everything in sight. Your Tank can also use different cannons or guns each one cooler and better than the last. It's also a Wii U game.



Here's a list of known weapons.
  •  Machine Gun - A giant machine gun. It has rapid firing and will unleash a merciless rain of bullets on enemy tanks (and bosses).
  • Mega Beam - A nuclear laser cannon. It fires a deadly blue laser beam that can blow a building sky high.
  • Missile Rack- A Missile Launcher. It fires several missiles that are possibly homing missiles because after being launched, they seem to curve so that they hit their target.
  • Colossus Missile - Like the Missile Rack, the Colossus Missile is a missile launcher. However it fires a giant missile that causes a massive explosion.
  • Flamethrower - A Flamethrower that shoots a single stream of fire.
  • Classic Tank Cannon - a normal Tank cannon. Fires one shot at a time.




There are bosses in the game. Here's a list.
  • Swarm Of Giant Insects - Hundreds of giant insects are swarming the city. Your tank must kill all the insects. Possibly under a time limit. Each insect can only take one shot from a tank.
  • Golden Phoenix - A flying boss. It has a deadly finisher move where it grabs your tank with it's beak, then it throws the tank in the air and finally it turns the tank into dust by breathing fire.
  • Red Dragon - a three headed robot shaped like a dragon. It can breathe fire, launch missiles that look like it's three heads, and can crush your tank in it's jaws.
  • Squid Monster - a baby blue giant squid thing. I have no idea what it does.
  • Giant Robot - Only seen in "Be the Enemy" mode, the Giant Robot has two forms. The first is a water blue, robot version of King Kong. The other (which is my favorite) is dark red, has two life size replicas of the Empire State Building mounted on the shoulders, and has a satellite dish between said Buildings (it is possibly the head). The dish can shoot a red laser that can blow up a tank.

Tuesday, November 13, 2012

Pirates and Wizards!!!!!

You might know about Wizard101. But Wzard101 has a sequel!!! Pirate101! So this blog post is about both as they form a new video game series! (It has no official name).



Wizard101 is where your character is a Wizard from "a realm that doesn't even believe in magic" according to Headmaster Androse. The game has four story plots, two of which involve someone evil or saddened, one with a rogue wizard determined to bring his wife back from the dead, another involves the relationship between Wizard City and a place called Grizzleheim, The next has a tournament gone wrong, and the other has an evil witch thing that gives you a dark warning. Pirate101 is where your character is a Pirate Captain on the most wanted list. I only know that the game will involve fame and fortune.


I would tell all for stories, but we would be here forever. So you get Two.
Here's Story One of Wizard101.
After you create a Wizard, Androse (an elderly but awesome mega-wizard) introduces you to the game. After that the camera zooms in to the top of Golem Tower where the silhouette of a ghostly figure dramatically appears in the window. You And Androse go inside and have a short battle of magic with Malistaire Drake (the rogue wizard I mentioned) and his Dragon Wizards. Next, you learn some spells from Ravenwood (a quit little town with five of the seven Schools of Magic). After defeating Lord Nightshade, you face Malistaire Drake in a realm called Krokotopia and he steals a spell book. Then you go to Marleybone where Malistaire steals a magic key to the Dragospyre and kills a Marleybonian Emperor. You heal the Emperor and go to the Dragospyre where you Fight Malistaire one last time. Then Malistaire dies. But his ghost is seen with the ghost of his wife Sylvia.



Here's Story Four of Wizard101
Ambrose summons you and he's got bad news. Marleybonian explorers are stranded on the underwater world of Celestia. So he sends you to help out the explorers. A vile and totally evil girl wizard called Morganthe is also on Celestia. She and her minions want the three Astral Magics: Sun, Moon, and Star. After defeating Morganthe's mega minion, she gives you a dark prophecy: "The Mirror will break, The Horn will call. From the Shadows I strike, The Skies will fall". You then go to  the Africa-like world of Zafaria. Morganthe has caused a lot of problems in Zafaria. The Lion people are turning on each other. Your fellow Ravenwood students have disappeared. Zebra people and Elephant people are warring in lethal feuds. The Elephants are accusing the Zebras of kidnapping their prince. You find Morganthe at Mirror Lake and figure out that she was responsible for everything. She kidnapped the prince and blamed the Zebras for this villainous crime. After that she repeats the sinister warning: "The Mirror will break, The Horn will call. From the Shadows I strike, the Skies will fall." Meaning Mirror Lake was the mirror in this riddle. Ambrose then gives you a new task. Go to the first Wizard homeworld of Avalon and retrieve the Sword of Kings. You must rally the Knights of Avalon and meditate at a shrine, both of which a requirement to obtain the Sword of Kings. Next you must find the Lady of the Lake and kill the totally evil Pendragon. After doing the first two tasks you have a vison. You are fighting Morganthe when she was a child in a duel of magic. Next you are deemed worthy to use the Sword. You use the Sword of Kings to slay the Pendragon. The dead Pendragon is actually Avalon's King mutated by the Horned Crown. Your character is reminded of Morganthe's warning. Mostly the part that says "The Horn will call.". With the Horned Crown being the Horn and the King's mutation being the call. Then you go to Azteca only to find the realm is doomed. A massive magical comet is heading straight towards Azteca. You teleport ONTO the comet. You find Morganthe on the comet, but she is not alone. The ghost of the dead Malistaire Drake is with her. You duel both of the undead magic-casters but you are too late to stop the comet as Morganthe cast a spell that both makes the comet invincible AND keeps you from altering the comet's course. Morganthe again reminds you of her evil prophecy. The comet was the Shadows and Azteca's destruction being the strike. I don't know what happens next but because the last part of the warning said "The Skies will fall", I'm guessing there will be a final battle in the sky and that the prophecy will come true, releasing a, oh I don't know, an totally evil monster big enough to smash the spiral  and you have to fight it and you win and Morganthe is destroyed and then there's a Happily Ever After. I love games with Happily Ever After endings. But I love endings that hint at a possible sequel more.




Here's the plot for Pirate101.
After creating a character, you are on the most wanted list big time (part of character back story) and the game picks up where you are being shipped to prison by the Valencian Imperial Navy. But a mega pirate called BoochBeard and his talking monkey sidekick Mr. Galby break you out. You, BoochBeard, and Mr.Galby then go to the ultimate pirate hideout: Skull Island. The reason why this is a great pirate hideout is because Mr. Galby's species (Monkey people) control the island and hire pirates to bring them stolen cash from rival Empires. You then go on a quest for glory and fame. I don't know what happens next but my guess is you travel to a secret uncharted cave full of treasure, but suddenly a hideous monster pops out of nowhere and you have to fight it.


In Wizard101, your Wizard attends one of ten Schools. Here's a list.
  • Fire - Pyromancers are wizards with fire powers. Their roots trace to the mighty Fire Dragons, One of the Titans that ruled in the Days Before. The Gem is the Ruby. Pyromancers will learn to harness the fire inside oneself and unleash in the form of magical Fire Creatures and fiery blasts. Did I mention that, just like poison, some Fire Spells deal damage over time?
  • Ice - Thaumaturges are wizards with Ice powers. Their origins trace to the powerful Giant, one of the Titans that ruled in the Days Before. The gem is the Sapphire. Ice is all about persistence. Slow and steady wins the race. Especially if you just happen to be a Thaumaturge. Thaumaturge will learn to use ice and snow to cast magical defenses so powerful that if properly used, nothing can even get close to you.
  • Storm - Diviners' the name, lightning's their game! Storm Diviners are everything that make an inventor yell "Eureka!" Creativity is their main feature. They can deal lots of damage in very little time. The first Diviners were the well-prepared-for-practically-everything Sea Tritons, who ruled in the Days Before!
  • Life - Imagine owning a garden stretching across the whole universe. Now imagine controlling everything in that garden with a wave of your hand. That's what Theurgists do. Like Moolinda Wu always say: "As we have been created, we must also Create". Theurgists specialize in healing. In fact they can heal a whole army to full health. Whereas the other Schools summon creatures, Theurgists create the creatures from scratch. Their origins can be traced to when the Fire Dragons and Sea Tritons united, for that was when Life Magic was born.
  • Myth - Imagination can be a hazard. But also a tool for those who know HOW to use it. Conjurers do just that. They create the illusion that a myth became real. Myth was born when Fire and Ice joined.
  • Death - "Fear is the path to the dark side. Fear leads to Anger. Anger leads to Hate. Hate leads to Suffering" -Yoda quote. Necromancers can keep themselves from going to the dark side by draining the fear out of themselves and putting it in enemies. Necromancers are the only characters that can learn everything: Healing, Damage over time, Life-stealing (unique to this School), normal damage, and you can trade life energy from magic. Death is a deadly combo of Ice and Storm.
  • Balance - Balance is everything. It is the strongest magic ever. An awesome mix of Fire, Ice, Storm, Life, Death, AND Myth. Something noticeable is that the creatures summoned are either bugs or giant forms a Egyptian Gods and Goddesses.
  • Sun - You have a beetle. You want the beetle to be different. Cast a Sun spell and you get a Giant beetle with any desired add-ons. Sun focuses on mutating a creature to do twice as much damage.
  • Moon - You that werewolves transform when the full moon is out, right? Moon spells function similar. Moon Wizards can turn themselves into whatever their magic little hearts' desire. Dragon, Werewolf, Troll, Cyclops, Snow Serpent, you name it.
  • Star - Star Wizards can buff themselves up. Aura Buffs either make you stronger or make the enemy weaker.




Here's a little Gallery (Only Wizard101 images. I couldn't find any pictures for Pirate101).



 MerleAmbrose.gif
Headmaster (and mega-wizard)
Ambrose.



Malistaire.png
Rogue Necromancer Malistaire
Drake (before death).


 Gamma's Room.png
(Click to enlarge) Map of the Spiral (where both
Wizard101 AND Pirate101 takes place)


Pirate101 Has some cool Pirate Classes. Here's a list.
  • Buccaneer - Buccaneers are pirates that can do lethal damage in hand-to-hand combat. They lack speed and distance because they prefer strength and power in battle. Their teacher is a Shark Man who is the last of a great pirate crew. Buccaneers are also roughly the strongest pirates in the game.
  • Privateer - Every great pirate crew needs a captain. Privateers are that captain. Actually ALL Classes are Captains. Privateers just get bigger crews and focus on helping their crew mates. They also heal people. But they don't do well when they have to fight directly.
  • Witchdoctor - The only connection between Wizard101 and Pirate101. After Wizards became Pirates, All ten Schools of Magic have been left behind by all but one type of people: Witchdoctors! They use the Ten Schools of Magic in battle.
  • Musketeer - These guys are mega gunslingers. They snipe off the competition and they booby trap the play-field (the game uses virtual board game combat). They do everything they can to make sure that Hand-to-Hand Combat with a Musketeer is impossible.
  • Swashbuckler - Knock Knock. The moment you open the door, you see nothing but a colorful blur. But when you come back in, you notice that several of your belongings are missing. Swashbucklers are crazy fast. They are a blur! A Swashbuckler has the easiest plan for victory without taking damage at all. Elegantly and tauntingly dodge the attacks, unleash the awesome bomb (my word for crazy fast attack frenzy), get out, do it all over again.


NOTE: Images from Wizard101 Wiki.

Thursday, October 25, 2012

Max And Flappy time!!!!!!!!!

Max is LEGO's LEGO Club mascot. The other mascot is Flappy the Mailbox. Max is a minifigure that you can easily identify. He has brown shaggy hair, wears a T-shirt with his initials on it and is the only minifigure that has details on the side of his legs (if you look at his hip from a side view you can see he has side pockets). Flappy the Mailbox is a mailbox made of LEGO bricks. Curiously, he has googly eyes on each side of his "head".


http://images4.wikia.nocookie.net/__cb20100807221743/lego/images/9/93/4380775278_673241aa2f.jpg
                               Max



Max has a TV show on LEGO.com called Adventures with Max. Most of the time Max "Theme Jumps". Get it? Because Wreck-it Ralph "Game Jumps"? Anyway, one episode had Max going into LEGO Universe (Unfortunately they closed that game down). He met someones avatar who is stranded on a doomed starship heading straight for a black hole (based off the opening for the game). Although he follows the mission where you build an escape pod out of LEGO bricks, he ran out of Imagination before he could finish the pod. But Max gave the avatar some of his own Imagination and they both finished the escape pod. But it was only a one-seat vehicle. But Max has leftover Imagination and used it to build a space suit attached to a jet pack. First he built two large oxygen containers. Then he built the actual suit. And finally he built a green helmet with his initials on one side. A funny part about Adventures with Max is that the show is done with real LEGO stuff. The whole show is in stop motion!


Flappy, unlike Max, is completely fully voiced (Max uses gestures, Flappy actually talks). Flappy also talks to someone off screen named "Scott". In his music video video, he says he loves dragons so much he likes to pretend to be a dragon. A cute mailbox with eyes and a whacky personality is hilarious, but when he pretends to be a dragon is pure funny.



NOTE: The latest episode of Adventures with Max advertises the new LEGO game, LEGO City: Undercover as Chase McCain (from the game) appears. DOUBLE NOTE: Image from Brickipedia.

Thursday, October 18, 2012

Skylanders Giants!!! Yeah!

I've been talking all about Skylanders Giants. Now I have new info!



If you read the previous posts about this game you would that there is a new breed of Skylander: The Giants. But Now I know each Giant by name! Here's A list.
  • Tree Rex (And his Gnarly Mode) - Tree Rex is in a word, a walking, talking tree with a laser cannon. He is the Life Giant and thus is nearly three times bigger than the other Life characters. Apparently he used to be a normal tree but a Arkeyan factory built right next to him mutated his roots. That caused a chain reaction in the rest of the tree and thus created Tree Rex.
  • Thumpback - Imagine a humpback whale with legs, arms, and the ability to speak English. That's Thumpback. Like the other seven Giants, he is one of the first Skylanders to fight for good. Thumpback used to be a pirate, but the rest of his crew was banished to something called the Chest of Exile. After that he became a fisherman, and attempted to catch a Leviathan Cloud Crab, but he was caught in the Tide. And when he finally came back to dry land, BOOM! He was made a Skylander. Below are Thumpback's powers. He can swing the anchor he carries like a mace. Thumpback can also use his own version of Zap's Electro Slime attack but no lightning. He also has a bite. The last power is where he slams his anchor on the ground and when Thumpback gets it unstuck there's a pool of water that drowns enemies.
  • Bouncer (and his Legendary Mode) - Bouncer is a robot that used to play a robots-only sport called Robo-Ball. He paid the ultimate price when he retired. After he retired from the sport, his entire fan club was enslave to be handmaidens. That ticked Bouncer off. So he unleashed a world of pain the Arkeyans (No, not a real world of pain, it's just a term that people use to describe how much they are going to beat up somebody).
  • Ninjini (and her Scarlet Mode) - What do you get when you combine a ninja warrior with a wish granting genie? You get Ninjini! As a Magic user, she can throw energy balls at enemies. But as a ninja, she can slash at enemies with her ninja swords. She can also go into here enchanted bottle and safely shoot bombs out of her bottle with little chances of getting hurt. Apparently an evil sorceress trapped Ninjini in that same bottle.
  • Eye-Brawl - Eye-Brawl is the perfect dude to dress up as for Halloween (all countries have Halloween, right?). All you need is some armor and face paint. When you use the face paint, color your whole head to make it look like an eyeball. Eye-Brawl is a........I have no idea what he is. In Fact, he is not one dude but TWO dudes! The Eye he has for a head is and entire person and the rest of Eye-Brawl's body is a seperate person: a headless person. That eye of his can detach and sprout wings to fly. It then attacks enemies by shooting lasers. But without his partner to supply sight, the headless dude blindly attacks everything in front of him. 
  • Hot Head - You would think that he would be a Tech Skylander because of his oil powers,but he is, in fact, a Fire Skylander. Hot Head got his powers from swimming in magic oil. Sure, that destroyed the whole island the oil was found, but some of it magically gave Hot Head magic oil powers like: Transforming into a motorcycle that never runs out of fuel, shooting balls of oil at stuff, and shooting oil from his shoulders and then lighting them up with sparks, causing oily fireballs to rain from the sky.
  • Crusher ( And his  Granite Mode) - What's grey and green and carries a hammer? Give up? It's Crusher! Crusher is a rock golem that knew what he was destined to do the moment he was hired as a miner: Smashing things. But the Arkeyans' mining machines replaced him. Carrying his home-made hammer, Crusher unleashes a world of pain on the Mining machines.
  • Swarm - One of the 9,000 members of the royal bee family, Swarm is the first Skylander ever to be a bug. Swarm used to live in a honey combed pyramid. But he grew too large to fit and had to spend the rest of his days outside said pyramid. He has blades mounted on his wrists and a stinger on his tail. He also is the only Giant that can fly. When his wings are not moving they look a little like a cape. but when they ARE moving, the wings move as fast as hummingbird wings. The blades on his hands can be used as swords, or they can be launched like missiles. A new blade grows back after the old one is launched.

But there are new regular sized Skylanders. Here's a List.
  • Pop Fizz (And his Punch Mode) - Pop Fizz is like the Incredible Hulk. One moment he is a cute little dude, the next he's a big hairy dude with claws. Either way, you still get a dude that carries a hundred different types of soda. but he can also throw his potions, leaving acid everywhere. He also has a move where he shakes the soda in his hand and BOOM! The soda explodes!!!
  • Jet-Vac (And his Legendary Mode) - Where Pop Fizz is hilariously hyper, Jet-Vac is serious to the bone. He used to have natural wings, but now he flies using a vacuum. That same vacuum doubles as a gun. He can use it to grind up small dudes and then shoot the small dudes into the bigger dudes.
  • Shroomboom - An one-eyed mushroom with a slingshot. He crafted the slingshot using a "V" shaped stick and a strand of spider web. Shroomboom is basically a combo of Zook and Flameslinger. The Zook part comes from the fact that both Skylanders are plants, both form defensive walls made of plants, and both can angle their shots. The Flameslinger part comes from Shroomboom and Flameslinger making occasional straight line shots and not angled shots. Shroomboom was supposed to be the topping on Kaos' pizza dinner, but escaped by using a slingshot to catapult himself out of a window.
  • Chill - (And her Legendary Mode) Chill was the bodyguard of the Snow Queen. But some Cyclops kidnapped the Queen. So Chill leaves her position as Captain of the Ice Guard to become a Skylander. Chill has three know moves. A Narwhal attack, a spear throw, and the power to make blocks of ice that you can use defensively or offensively.
  • Flashwing (And her Jade Mode)- Flashwing is lethal. She blasted Bash off a cliff. But Bash is still in love with Flashwing (Making him the third Skylander with a love interest. Spyro is the first, having Cynder as a love interest. Gill Grunt is the second, having a mermaid girlfriend). Flashwing can shoot gems out of her tail and has a lethal spin attack.
  • Sprocket - If you know about Wreck-It Ralph, then you would know there is a character called Fix-It Felix. Fix-It Felix will remind you of Sprocket. Sprocket is a Golding, dudes almost identical to humans except for the skin, which is colored like gold AND made out of gold. She spent her life building, fixing, repairing, reassembling, and modifying whacky gadgets. But Kaos kidnapped her uncle. So she built a battle suit and became a Skylander.
  • Fright Rider - Just like Eye-Brawl, Fright Rider is not one dude, but TWO dudes. Rider is an elf who is the best jouster in Skylands. Fright is an undead ostrich that serves as Rider's trusty steed. In Fact, Rider was banished to the Underworld and it was Fright who got him out of there. Fright Rider has a classic joust attack, a power where Fright's eyes glow and skeleton heads pop up everywhere, do damage. Another power is where Rider jumps off of Fright and fights dude in hand to hand combat. Armed with a lance of course. The duo also has another joust attack but this one is where Rider slashes left to right with his lance.
  • Hot Dog (and his Molten Mode) - Hot Dog is a lava dog. Lava dogs are cute puppies that, thanks to their extremely hot body temperature, literally burn every non fireproof object they touch. In fact, when he first met the Skylanders on a camping trip, he accidentally burned Gill Grunts tent. But he proved his loyalty to the Skylanders by attacking one of Kaos' goons. He joined the Skylanders and also buried master Eon's magic scepter.


There is also a customizable hub world that is an Airship piloted by none other than the hilarious Flynn. The guy who loves cake. Anyway, here's how he got the ship. He got reward money for "Defeating Kaos". But he wasted it on an Airship. Figures. In the first game he was a balloonist. Now he's an Airship captain.


Here's what the new characters look like. NOTE: Images from Spyro Wiki.



http://images1.wikia.nocookie.net/__cb20120907043258/spyro/images/2/21/PopFizz_Cut.jpg
Pop Fizz (Normal Form)

File:Eagle skylander concept.jpg
Jet Vac

File:Shroomboom toy.jpg
Shroomboom

http://images3.wikia.nocookie.net/__cb20120814195022/spyro/images/b/bd/Skylanders-chill-top630.jpg
Chill

http://images4.wikia.nocookie.net/__cb20120920164440/spyro/images/4/4f/Earth_Flashwing.jpg
Flashwing

http://images2.wikia.nocookie.net/__cb20120929025133/spyro/images/1/1b/Sprocket_Promo.jpg
Sprocket

http://images2.wikia.nocookie.net/__cb20120925003947/spyro/images/f/f1/Fright_Rider.PNG
Fright the Undead Ostrich and Rider the Elf

http://images1.wikia.nocookie.net/__cb20120927230308/spyro/images/9/93/Fire_Dog.jpg
Hot Dog

File:Twee Rex.JPG
Tree Rex

File:E3-2012-skylanders-giants-screenshots (1).jpg
Bouncer (fighting a Spell Punk and three Lance Master Elves)

http://images2.wikia.nocookie.net/__cb20120911214202/spyro/images/6/60/Crusher_Promo.jpg
Crusher

http://images.wikia.com/spyro/images/7/70/Skylanders-giants-swarm-screen3.jpg
Swarm (Fighting trolls)

http://images2.wikia.nocookie.net/__cb20121003064105/spyro/images/b/b2/Hot_Head_Promo.jpg
Hot Head

File:Gameplay-Download-M-Ninjini-4.png
Ninjini (with her ninja swords)

http://images1.wikia.nocookie.net/__cb20121003063304/spyro/images/9/90/Thumpback_Promo.jpg
Thumpback

http://images1.wikia.nocookie.net/__cb20121003062817/spyro/images/2/24/Eye-Brawl_Promo_Art.jpg
Eye-Brawl

Here's what the new Skylanders headquarters looks like.

http://images1.wikia.nocookie.net/__cb20120910063438/spyro/images/f/f4/Flynn%27s_Ship.jpg
This Ship is customizable, but even I don't know how you customize it


DOUBLE NOTE: All Images are from Spyro Wiki.

Monday, October 15, 2012

The Wonderful 101

What do you get when you combine Pikmin with superheroes? The Wonderful 100 Defenders of Earth. In the Wonderful 101, you are an army of shape shifting superheroes. And they have to stop alien cyborgs from taking over the world. But the Wonderful 100 have another power. They can turn normal powerless citizens into mini superheroes (When I say "Mini" I mean they give them the ability to shape shift into only what the mega superhero wants them to shape shift. If you were given this power you can only shape shift to whatever the boss wants. If he wants a sword, you turn into a sword. If he wants a giant fist you turn into a giant fist.).


The Wonderful 100 Defenders of Earth (don't ask about the silhouettes).



There's a lot of puzzle solving and since this is a Wii U game, The touch screen helps with the puzzles. EXAMPLE: The touch screen shows your hand on a dial. The TV screen has a three digit number on it. To solve this puzzle, use both screens (and the control stick) to make the dial line up with the numbers on the other screen.



Here's a list of characters.
  • Giant Fist Man - He can turn his hand into a giant fist. The more mini heroes he has the bigger the fist will be. Simple Math. Minis + Giant Fist Man = Really Big Fist.
  • Big Gun Man - He can turn any part of his body into a giant gun that shoots giant bullets. If a lot of Minis are with him, these bullets become missiles.
  • Toilet Man - I have no idea what he does.
  • Sword Man - He can turn his Mini followers into one single giant sword. The More Minis he has the Bigger and Sharper the Sword.

NOTE: Image From Nintendo

Tuesday, October 2, 2012

My video game ideas.

You that Star Wars was created by George Lucas, right? And how Adventure Time was created by Cartoon Network, right? Every TV show and video game and comic has to start somewhere and not only do I spread the word on a new or exclusive video game, I come up with Video Game ideas!



My most complete video game idea is called Party Animals. I had a friend of mine help me with some of it.
Party Animals is one of those virtual board games. You play as one of 30 dudes I made up (that friend of mine came up with the last character). It also has some pretty cool boards. And it has mini games. To win you must collect magic crystals by various means (each game board has you do certain rules to get the crystal). Here's a list of boards I made up for this game.
  • Krazy Train - a run away train. To get the Magic Crystal you must take a ten question quiz about either the game rules, the characters, or the other game boards (the topic is randomly picked). Get a single question wrong and you get sent all the way back to the start. The way this happens is funny. The Engineer throws you out the window where your character will keep bouncing and rolling until they are left hanging on the hand rail surrounding the start space at the end of the train itself. Your character then complains about how the process is painful. If you get the quiz 100% correct then the Engineer will open the roof on the Engine Cart. Next he throws you out of the opened roof where you land perfectly on the start. You can hear people clapping and cheering when you "stick the landing".  There is only one shortcut from the start to the Engineer (who gives you the quiz). Land on the Shortcut space in the treasure cart. A freaky scorpion thing pops up and carries you to the passenger room, leaving only about six spaces left to go. And  there is an surprise space in the kitchen. Land on that and the Chef will appear and force you to help make his 50 course meal, forcing the player to skip ten turns.
  • Magma Madness - An active volcano. To get the Magic Crystal you must go to the heart of the volcano and mine for it. To mine it you must roll a dice block and hope to get a six (you need a six in order to get the crystal.) Getting a five or lower will make every player run back to the top to avoid getting scorched by rising lava. The exact cutscene first shows the lava rising just a tiny bit, burning your character's foot and as a result they jump around grasping their burnt foot in a funny manner. Then the volcano shakes violently and your character realizes what's going to happen. He or she then runs as fast as they can while the lava quickly rises, dangerously close behind the player. All players will be chased by lava until they reach the start. There are two Shortcuts. One is located in the Gem Grotto, an area with gemstones of various colors can be found. Land on it and a mine cart appears. You hop in it and it takes you two stories closer to the mines (This is a vertical board where you must work your way from the top to the bottom and in the game, the Magma Madness board is 15 stories tall. To help keep track of your progress the map screen has a measure gauge that has your character's icon coming out of whichever floor you are on .). The other shortcut has the host of the whole game, Host Ghost (a green cartoon-like ghost wearing a red bow tie and blue mittens that tries to rhyme words as he talks. The only time he does NOT rhyme with words is if he uses a word that can't rhyme. EXAMPLE: If he ends a sentence with any non rhyming word he will pause in the middle of his comment and ask the player if they know what rhymes with that word) popping up in his favorite manner. A cloud of smoke appears, and once the smoke clears a purple vortex appears and Host Ghost jumps out saying "Yo yo yo!". After that he asks the player wants to take a ride through space and time. If you say "No" he will push you in a yellow vortex he summons during the question. If you say yes then you will willingly jump in that same yellow vortex.You will pop up somewhere near the mines (the exact distance will be random.) There is also a Surprise space in the Lava Lakes (cross the Lava Lakes to get to the mines). Host Ghost appears again and tells everybody they have to go surfing. He will give everybody a lava-proof surfboard and a giant wave literally made of lava appears. You must press the button displayed on screen to keep your balance. The button on screen will change to a different button every 15 seconds. Winning will double the distance you travel on your next turn.
  •  Star Station - A Galaxy Reactor. It is the Largest board I came up with for the game. It is also futuristic. To get the Magic Crystal, you must buy it from the Reactor Manager, the dude that is in complete control of the Star Station itself. The only bad thing that happens here is the first Surprise Space. Land on it and your character must give away ALL of their power-ups to the player in last place (if the player in last place lands here then the Reactor Manager will give the player a free Magic Crystal, then tells you not to tell anyone about the whole thing, saying he has "An authority and reputation to keep".) If you land on the second Surprise Space then Host Ghost AND the Reactor Manager will appear and give each player an oxygen tank and a breathing mask attached to the oxygen tank by tubes. The Reactor Manager tells everybody that they are going to have fun skateboarding on the moon. Host Ghost then proceeds to give skateboards to the players. In order to beat this power-up minigame (the Lava surfing on Magma Madness is a Power-up minigame, and if you win you get a power-up), you must mimic Host Ghost's skateboarding moves (rail grinding, 360 flips, etc.) in exact order. he will add the number of moves you can do after every routine. You get points based on how well you mimicked Host Ghost. Whoever has the most points after five routines wins any desired variation of the dice block. This is the only stage with four shortcuts. The first is at the Shop, a futuristic car (or in this case, Starship) repair shop where you use an old rickety UFO to move ten spaces forwards. It explodes after moving said distance. The second is similar to that Moon Boarding minigame. You stop at the edge of the Star Station. Your character pulls out a skateboard with rockets instead of wheels. You then start skateboarding in space and when you land you are only five spaces away from the Reactor Manager. The other two are funny. First an alien pops up and asks if you want to buy a travel pod. He says that it's the latest model, but it really looks like a trash can with wings made of carboard and the would-be thrusters are soda cans taped to the trash can. You get in and fly a randomly picked distance. During the whole ride your character complains on how small it is or how bad it smells. Only two of the 30 playable characters realize the shortcut was a scam to make some quick bucks. The last one is where meet the Warp-O-Matic 7000. It's a robot that tests it's only feature on you: making vortexes that can take you anywhere in the universe. But it's in the prototype stage and instead sends you to a random space on the game board between where you are and the Reactor Manager. If you collect enough money (money can be collected by winning minigames), you can buy The Magic Crystal. After buying it, The Reactor Manager will use a hand held Warp-O-Matic 7000 on you. It sends you back to the start. If you don't, then he will summon a robot with a third arm on it's head and a boot for the extra arm's hand and it literally kicks you out of the building and you land on the start.
  • Horror Castle - An haunted castle filled with ghosts, goblins, mummies, and also a single vampire. It's also Host Ghost's hometown. It is the only board that loops. To Collect Magic Crystals, you must simply walk into one. Only one will appear and another will appear in a random spot on the board. But they never land near a player. They always land somewhere far away from you. One Surprise Space in the basement awakens a mummy that stuffs you into the coffin the mummy popped out of, forcing the hapless victim to skip three turns. Another Surprise space near a painting of Host Ghost family  causes Host Ghost to appear and he introduces his relatives to you. After that they want you to play a minigame (They choose a minigame out of the 50 minigames in the game.). Win and the distance you travel on your next turn will double. Lose and the Ghosts decide to place a spell on you, but will argue with Host Ghost about it, until Host Ghost suggests that they lower the distance traveled. On your next turn you distance will be cut in half. The Last Surprise space is in the attic. A vampire appears and will steal a Magic Crystal from you and give it to whoever is in last. But if the last place player lands here, it's different. He gives you a free power-up (you get to choose which one). As a looping board, there are no shortcuts.
  • Submarine Reef - The Smallest board in the game. Half of it is underwater, while the rest is in a shipwreck. There is only one Surprise and it is not a good one. Land on it and Captain Blade-Claw will appear and steal all you power-ups AND all you Magic Crystals if you have any. But he will never give the goods to anyone. The only way to get a Magic Crystal is to beat Captain Blade-Claw in a sword duel. All you have to do to beat him is roll a ten on the dice block. He will give you a Magic Crystal and stuff you in a cannon and fire. You will land at the start. There is one and only one shortcut. Land on it and a dolphin will appear and launch all the to the entrance to Blade-Claw's room. Only three spaces left.




Another video game idea was only half me. That friend of mine did the other half. It's called Robo Samurai. We have a sequel planned for this game. The sequel has a new power I like to call Fury Mode. It makes your character a walking wrecking ball. You can knock over buildings in Fury Mode, you can pick up a monster 20 times bigger than you in Fury Mode. And effortlessly with one hand. You can't take damage while in Fury Mode but you can instantly destroy enemies with one hit no matter how tough they are. But in the original, you can skydive to get to wherever you want to go. The sequel doesn't have that feature. Another difference between these two games is that the villain of the first game is a supporting character in the sequel.