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Saturday, June 25, 2011

Monkey Quest


Monkey Quest is a MMOG (Massive Multiplayer Online Game) that is based on <pause for effect> monkeys, that's right, monkeys. For some reason, the monkeys on M.Q. are able to talk, fight and use magic (not like pull a rabbit out of a hat magic, the kind that wizards and sorcerers use)


Here's a few tips on the game
Monsters & Enemies: If you want to survive and safeguard Ook once and for all, you’ll need to be able to identify these dangerous creatures. Study the bestiary carefully, and learn to take advantage of each creature’s weaknesses.
Controls & Movement: The left and right arrows move your monkey left and right.

 The arrow keys are used a lot in Monkey Quest.
* When on a vine, use the up or down arrows to climb up or down.
* You can also use use up or down to cross when next to a bridge.
* When on the ground, use the down arrow to crouch. Then move your monkey left or right to crawl under obstacles.
Jumping Tips. (see below)
Use the space bar to jump.

Jumping can be used many ways:
jump onto a vine to grab hold of the vine
jump on the drums to catch some big air.
Interacting Tips. (see below)
Use the CNTRL (on a PC) or "X" (on a Mac) key to interact with things. You can use portals to travel between zones, talk to quest-givers, or gather items for quests.
Locating Tips. (see below)
This game gives you a map, open the map and it pin-points the realm your in. Besides that,  there's an arrow that pin-points the exact location of whatever you need to find. (NOTE: This arrow only appears when doing a quest)
Inventory Tips. (see below) 
Pressing the "I" key opens your inventory screen. From here, you can look at all the items you have, including crafting recipes and supplies, weapons and quest items.


The game allows you to craft, crafting is special to those who don't want to use up their money. Crafting allows you to MAKE stuff yourself so that you wouldn't have to spend your money, but you must buy the recipe, which costs you money, so either way you wind up losing money.




The game takes place in a world ruled by monkeys called the Land of Ook (possibly named after Adventure Time's Land of Ooo)




The basic weapon in the game is a sling-shot, if you talk to the Mysterious Warrior he will give a new weapon, smoke pellets (when you use these they make invisible for 15 seconds, enough time to make a getaway), if you talk to Willow, one of the Guardian Knights, he will give you a sword that can make defeating certain Monsters easier.

To Play:
http://www.monkeyquest.com/en/index 

Wednesday, June 22, 2011

NiGHTS (character from Sega)

 
NiGHTS is a Nightmaren that betrayed his creator, Wizeman the Wicked, and he happens to live in the Dream World.


NiGHTS also happens to have a invisible flute called the "Dream Flute", and his powers mainly involve flying, however in the second video game NiGHTS: Journey of Dreams he has the power to shape-shift into; a dolphin, a dragon, and a rocket, each with their own abilities.




NiGHTS also happens to have a jester-like hat, and although he has arms legs, hands and feet he has no wrists, no ankles, and (like Rayman) no neck.



Here's some games NiGHTS can be found in.
"NiGHTS into Dreams
NiGHTS: Journey of Dreams
Christmas NiGHTS (Sonic playable cameo)
Sonic Adventure (cameo)
Sonic Shuffle (cameo)
Sonic Adventure 2 (cameo)
Sonic Adventure 2: Battle (cameo)
Sonic Adventure DX: Director's Cut (cameo)
Sonic Pinball Party
Shadow the Hedgehog (game) (cameo)
Sonic Riders (playable cameo)
Sonic Riders: Zero Gravity (playable cameo)
Sega Superstars
Sega Superstars Tennis
Sega Splash Golf
Sonic and Sega All-Stars Racing (Flagman)"






Here's his attire.
  A purple jester-like hat, a white inner shirt, a red trimmed with pink vest, white gloves, purple, pink and white on ends of arm sleeves, purple pants (with pink on the ends of the leg-sleeves), purple trimmed with yellow shoes, a red jester hat with white cottenballs on tips (Christmas
NiGHTS only), red trimmed with white on ends of arm sleeves (Christmas

NiGHTS only), a white collar (Christmas

NiGHTS only), red trimmed with white pants and shoes (Christmas

NiGHTS only) and a completely red vest (Christmas

NiGHTS only).


NiGHTS' theme song is Dreams, dreams

"" info came from Sonic News Network

Friday, June 17, 2011

Sonic Riders: Zero Gravity


This game is NOT from the main-series, it's actually a spin-off, although it stars Sonic the Hedgehog characters.


Here's what happens in the Hero's Story. (see below)

The story begins when five shooting stars crash into the planet, one crashes into the Crimson Tower and rolls into the back of a MeteorTech robot. It wakes up, along with others and goes on a rampage.
The next day, Team Sonic are on their way to Megalo Station when they hear about the news on the radio. Tails gives Sonic a meteor which he thinks might be from last night. Sonic puts it around his wrist. Soon, they are attacked by the robots, who seem to have recognized the meteor Sonic is holding from last night, and barely escape with their lives. While Tails and Knuckles use their respective flying and gliding abilities to save themselves, Sonic almost falls to his death, but fortunately, the Ark of the Cosmos' was able to save him. All three then manage to escape from the city.
Team Sonic then meet up with Amy, who says she was being pursued by the robots, as well. As she hugs Sonic, she drops an Ark of the Cosmos. Tails then realizes that the robots are after the meteorites. They decide to go to MeteorTech to solve this mystery.
The team then arrives at MeteorTech and are greeted by the Babylon Rogues. Jet tries to force Amy to hand over the Ark but she is clueless as to what Jet is talking about. An alarm then sounds alerting the robots. Sonic and friends take off leaving the Rogues in pursuit. Sonic and Jet unknowingly crash into Eggman in the main computer room of MeteorTech. When he gets up and reveals himself, Sonic and Knuckles threaten Eggman and find out that he owns MeteorTech. When he sees Sonic's Ark of the Cosmos, Eggman reveals that his Mother Computer hasn't been responding ever since he gave it an Ark, which is why the robots are going out of control. He also says that the robot leader contains an ark. Jet remembers what he was there for but sees that Amy and Storm are missing. Eggman's computer shows that Storm is chasing Amy but they are being followed by the MeteorTech robot's leader.
Sonic, Tails, and Knuckles leave and find Amy in the Aquatic Capital. She informs them that the robot self-destructed and Storm ran off with something it dropped. She then says that Storm was going on about something he found in a place called Giga or something. Knuckles then confirms it to be the Gigan Rocks, a famous ruin among treasure hunters. The team arrives at the rocks and find the treasure gone. When Knuckles reads an ancient script, they find that Babylon Garden is a spaceship powered by the Arks of the Cosmos and that a great darkness assaulted it. Eggman then flies over with The Babylon Rogues's airship in pursuit. Sonic then says that they should catch up.
They arrive at MeteorTech's home tower and find Jet and the Rogues waiting. Wave confirms that Crimson Tower is MeteorTech's signal tower. Storm then says that the Arks they collected were stolen by Eggman. Jet challenges Sonic with the prize being the Arks of the Cosmos and Title of Fastest Creature in the Universe to whoever nabs Eggman first.
When they reach the top, Sonic and Jet enter at the same time and grab one of the two Arks he was holding. After bumping into his machine, Wave grabs the master Ark that fell out. After this, all robot operations are shut down. Due to the five Arks being in the same place at once, it called down Babylon Garden. Seeing that he doesn't need the Arks of the Cosmos, Sonic hands all of them over to Jet. When Jet accuses Sonic of running away, Sonic states that he'll see Jet at the next World Grand Prix.


Here's what happens in the Babylon Story. (see below)

The story begins in The Gigan Rocks when the Babylon Rogues are trying to get an Ark of the Cosmos at the Chalice. The Ark was held in a booby trap, so Jet punched in some keys on an ancient keyboard in Babylonian text. This deactivated the trap. Slowly, Jet grabbed the Ark of the Cosmos. No sooner than that, Wave saw a shooting star. There, she closed her eyes and put her hands together, making a wish. When she tells Storm what she's doing, he simply laughed, but not for long, as he saw Jet doing the same thing. Jet wished of having a power to beat "him". Then, three more crashed down and caused a rumbling sound just as Storm was about to make a wish himself. This re-activated the trap, causing two boulders to come crashing down. It nearly crushed them until the Ark's power caused them to fly out of the way. Jet remarks that "it looks like my (Jet) wish already came true". With this power, the Rogues escaped the ruin safely.
Back on the ship, Wave was analyzing the Ark of the Cosmos they found and explained it can charge up gravity and convert it to power the engine unit of Babylon Garden. She explains that there are five of them. Jet then orders her to create a radar to help find them. But before she could do that, Storm bursts in and shows a news report of a MeteorTech Mech stealing an Ark of the Cosmos from the Megalo City Museum. At seeing this, they set a course for Megalo City. After going through Megalo City, Jet tracks the robot to the Botanical Kingdom where he destroys the robot, but loses the Ark. He searches the ground and discovers Sonic talking with the others. When Amy hugs Sonic, the Ark of the Cosmos she found (the one Jet is after) falls out. Overhearing their conversation about MeteorTech, Wave and Storm appear and Wave suggests that they go ahead of Sonic and the others to gather information on MeteorTech.
They meet Sonic and friends at MeteorTech but are cut short by guard robots. As Sonic, Tails, Knuckles, Jet, and Wave ride off, Storm attempts to get the Ark of the Cosmos from Amy, only to get whacked by Amy's hammer. She then escapes with Storm in pursuit. They reach the Aquatic Capital and Amy throws the Ark at Storm's face. She then insists that he find away out when they are confronted by MeteorTech Robot SCR-HD. After scanning Storm's Ark of the Cosmos, it blows up and reveals a second Ark. Storm runs off with both Arks and returns to the airship. Jet, happy that they now have three, is cut off by Wave's description of an ancient Babylonian text. After Jet gives up on trying to figure out what the 'lightless black' is, he find that the two Arks are missing. Eggman then appears outside flying away with them, having snuck inside while the Rouges were determining what to do.
They follow Eggman to the Crimson Tower where they wait for Sonic and the others. Jet then challenges Sonic and they reach the top of the tower. After Babylon Garden is called down, the damaged SCR-HD breaks in and steals all five Arks of the Cosmos from Wave. Tails informs Sonic that the five Arks will make a giant black hole if put in Babylon Garden. After that, Eggman declares that massive energy readings are coming from Babylon Garden. A scene then shows the outer part of Babylon Garden falling off transforming it into Astral Babylon, the Babylonian spaceship and creating a black hole. Sonic, Jet, and everyone (except Eggman and Amy) rush to Astral Babylon's Mobius Strip to face SCR-HD's giant new form and disconnect the Arks of the Cosmos from the ship.
Afterward, it shows Astral Babylon orbiting Earth. Jet and the Rogues are atop a rock in the desert looking at it. After a quick conversation they fly off on their gear. The scene then switches to Sonic, Tails, Knuckles, and Amy, in Tails's car driving through Megalo City. Tails explains how the ancient Babylonians warped to Earth and left their engine unit in orbit. Then Amy theorizes that's probably why people started wishing on shooting stars. Shortly after, Sonic hears someone say his name in the tunnel. Jet rides up imposing a challenge. The scene ends with Sonic and Jet racing through the tunnel marking the end of the story."


Here's what the gameplay's like.
This game introduces new abilities most characters use throughout the entire game. By gaining gravity points through tricks and technical challenges, players will enter a zero-gravity zone and be able to perform two new moves: Gravity Dive, which sucks the player towards a black hole further down the track, giving them a speed boost which tosses cars and other objects off the track and into the air which characters are able to smash into to gain more speed; in the Wii version this move is done by flicking the Wii Remote upward (L or R trigger for using the Nintendo Gamecube controller) and in the PS2 version, this is done by pressing the R1 button; and Gravity Control, which changes the gravity of the course, allowing the player to use a different track, such as one of the walls. This is done by pressing the 1 button and tilting the Wii Remote in the direction you want to go (B trigger if the Wii Remote is in vertical position), by pressing the square button while tilting the left analog stick in the direction you want to go (PS2), or the B button and tilting the analog stick in the direction you want to go for the GCN Controller. (This move is very similar to "Chaos Control.") Also in the game is a move called Gravity Drift. This move is similar to the Grip move in Sonic Riders in which it can help characters turn on tight corners. This is also done with the aforementioned controls for Gravity Control. Items, first seen in the original Sonic Riders, give you special features, such as 5-30 rings, more gravity points, and an attack boost, which allows you to access shortcuts, such as springs. Item boxes can work against you, such as a ball-and-chain that hooks on your gear and slows your speed down. There are two special items that appear hidden in each course that will give you either 100 rings or 150 Gravity Points.
Along with the returning characters from the previous installment comes new items such as new playable racers, hover boards, bikes, air riders, yachts, air skates and other futuristic hover crafts that are available. These vehicles can be upgraded, even in the middle of a race. The PS2 version uses a Dualshock 2 controller while the Wii version supports 3 control methods: the Wii Remote sideways, the Wii Remote held vertically, and the Nintendo GameCube controller.


Here's a little something that is new in the Sonic Riders series. (see below)
There is a new method in the game called "Gear Change". Once you gain a certain amount of rings, you will get an opportunity to upgrade their gear. Each gear has from zero to three upgrades and can be upgraded during a race using the A button (Wii Remote), the Y button (GCN Controller), or the triangle button (PS2). Some upgrades include modifying your Extreme Gear's look, higher top speed, an increased Gravity Points Gauge, and character type specific upgrades, such as the ability to grind in rails as a Speed character, transform your Gear into an air ride/yacht-type to fly through Dash Rings scattered throughout the stage as a Fly character, or transform your Gear into an invincible bike/wheel-type as a Power character.

There are many different gear types:
  • Board Style: A basic gear type that most characters can ride.
  • Skate Style: Air skates that always allow the user to grind.
  • Air Ride Style: Allows user to fly through Dash Rings and soar through the skies.
  • Bike Style: Allows characters to knock away heavy objects.
  • Yacht Style: Allows the character to fly and draft an opponent (different from the first game, as you only run along the slipstream)
  • Wheel Style: Allows you to destroy obstacles and handle turns easier but the gravity control dash is short.
In general, since it would be difficult to animate transformation from board to skates, boards get "grind parts" rather than transforming to skates. Gears that start off as 'upgraded' versions of standard gear (Yacht, Wheel) usually have lower capabilities or have situational gear changes.
Special Gear: There are 61 collectible gear pieces.


Here's some boards and junk.
  1. The Blue Star, Type J, Black Shot, Pink Rose, Flame Lance and Rhythm Machine are all speed type gear. Each of them has three gear changes including Max Speed Up, Grind ability, and GP Gauge up.
  2. The Shooting Star and Turbo Star are similar to the first six boards, except neither of them has a Max Speed Up gear change. The Turbo Star also has two Starting Speed Up gear changes in place of GP Gauge Up.
  3. The Faster and Fastest are similar to the first six boards, except neither of them has a GP Gauge Up gear change. The Fastest has two Max Speed Up gear changes.
  4. The Light Board has the same gear changes as the Shooting Star, but its stats are different.
  5. One gear is called the Rainbow, and is the only gear with unlimited gear changes and no rings added, from grind parts, to Air Ride, then to a Bike. However, it is the most expensive gear in the shop, with a cost of 9999 rings.
  6. Although there is one gear supposedly similar to this gear, called the "Omnitempus", but it cost rings for gear changes, and it is not unlimited.
  7. One board is called the Gambler. It can multiply a player's ring count if the player comes in 1st in a race. Its gear changes are Ring Cap Up (50) and Ring Cap up (100).
  8. Another board is called The Crazy. This board uses rings as fuel, and it looks like the Crazy Taxi. Its gear changes are Ring Cap Up and Magnetic Barrier.
  9. Sonic has a second exclusive board, the Chaos Emerald. Just like The Crazy, this board uses rings as fuel. Using this board, Sonic can turn into Super Sonic with one Ring. Its gear changes are two Ring Cap Ups and Magnetic Barrier. After getting 50 rings, Super Sonic can use a Speed Boost that uses up rings twice as fast. 
 Here's some skates and junk.
  1. The Rail Linker is an automatic grinder. Linking rail grinding is done automatically by this gear. Its gear changes are Max Speed Up, Starting Speed Up, and GP Gauge Up.
  2. One gear is called Wanted. If the player finishes a race without taking damage, the ring count will be multiplied. Its gear changes are exactly like the Gambler."
Here's some Air Rides and junk.
  1. "The Yellow Tail, Type W, Temptation, Smile, Psychic Wave and Night Sky are all flying type gear. Each of them has three gear changes including Max Speed Up, Air Ride, and GP Gauge up.
  2. There is a gear called the Airship. It has the same gear changes as the first six boards, except it transforms into a yacht instead of an air rider.
  3. There is a yacht called the Bingo Star. If a player gets three identical trick ranks in a row, many rings will be earned. Its gear changes are exactly like the Gambler.
  4. The Wind Star can transform into a yacht and an air rider using the gear changes."
 Here's some bikes and junk.
  1. "The Red Rock, Type S, E-Rider and Power Egg are all power type gear. Each of them has three gear changes including Max Speed Up, Bike Transform, and GP Gauge up.
  2. There is a gear called the Wheel Custom. It can transform into a wheel and increase staring speed & max speed using its gear changes.
  3. The Road Star can transform into a wheel and a bike using the gear changes.
  4. There is a gear called Hang-On. It has very high stats, but its only gear change is a BGM (background music) change.
  5. SCR-GP is a wheel, but it doesn't have any gear changes.
  6. SCR-HD likewise doesn't have any gear changes, but, despite being a wheel, it can only take flying shortcuts as it is unable to take any power shortcuts."
New stuff in this game.
"In Sonic Riders: Zero Gravity, there are three new modes, along with the main story mode: Survival Mode, Survival Relay, and Survival Ball. Survival Mode entails each player to use gravity in certain spots of the level to slam objects into opponents. Survival Ball mode is, simply put, a football game on Extreme Gear. Players score points by throwing a ball into a goal.But in the third zone,Megalo Junction, A noticeable change is made to the ball. It is the only ball that can explode and paralyze any player (including yourself) for several seconds. In Survival Relay, 2-4 players make a team of two and do a relay with a single Extreme Gear."



Here's some Courses and stuff.
"*Megalo Station, STORY-The story begins by the "metor" falling. Then Sonic, Knuckles and Tails are seen driving on a futuristic road toward Megalo Station. Tails is driving the car and telling Sonic about the meteor that fell last night. When suddenly MeteoTech robots burst out looking for them and causing a huge havoc. After escaping into a futuristic elevator, Tails had his suspicions about why the robots are on a rampage. When they got out of the elevator, they were assaulted by more MeteoTech robots causing them to crash through the wall and out into the open. Tails and Knuckles could keep up by flying. But Sonic couldn't fly, so he was falling, 300 stories to his doom, but suddenly the "stone" subtracted gravity and Sonic could float in the air. Sonic was surprised at what the stone did. Sonic was then playing with the "stone" for some fun. He then raced the MeteoTech robots in Megalo Station."OVERVIEW: "Like Metal City from Sonic Riders, this city is a futuristic city with many cars zooming about. The starting gate is in a futuristic train station that opens up to a freeway that has multiple branching paths, depending on the player's gear parts. The player could gravity dive straight through the freeway, ride along a wall, smash through a parking lot, ride in a car, grind on a rail, or use an air ride. No matter which path you choose, you will end up back at the train station." MUSICAL THEMES: "The music played in the level is entitled "Through Traffic". It has a fast-paced techno beat, best suited for racing in the advanced city."
*Nightside Rush, OVERVIEW: "The stage firsts starts at the same train station in Megalo Station. The race then eventually reaches an upside down track, probably assisted by the anti-gravity forces of the Ark of the Cosmos. The stage eventually returns to that same train station. The stage is practically the same as Megalo Station only that it's night and it's raining. There are shifting bridges which turn the stage upside down." MUSICAL THEMES: It's the same as Megalo Station.
*Botanical Kingdom, STORY: "After Sonic got away from the pursuing MeteorTech Robots, Tails came up with a plan which is to go to MeteorTech Premises themselves and see who is responsible behind all this. But guess which old friend they ran into? Yes, Amy Rose! She met them by shocking Sonic and saying "...guess who?", and she slowed the team down." OVERVIEW: This is another version of Splash Canyon, except that it has no water whatsoever and has a dome and floating plant pots.
The easiest way of finishing this course will be using a fly or grind character, although a daring way is also using Gravity Dive to dive until you reach the shortcuts. This could be very risky, however, remembering that there are plenty of areas where you can fall. Since this is an "almost-like-a-giant-ivy" plant with continuous roads and many holes, fly gears are the most effective here.
 *Snowy Kingdom, STORY: "The Babylon Rogues are still trying to go through to MeteorTech in their "Ark of the Cosmos search" but they did not have much luck.The robot still had one Arc of the Cosmos and Jet tries to confront it.
Wave, after that, has to get out of this terrible snow-ridden botanical garden, because the snow is starting to turn to a mighty blizzard!" OVERVIEW: This level is the only one in the Sonic Riders collection that is set in an awful snow blizzard. Instead of racing, this level's point is for Wave to get out of here within the time limit and use her magnificent moves against the snow. MUSICAL THEMES: Same as Botanical Kingdom.
*MeteoTech Premises, STORY: "After reaching MeteoTech Premises, Sonic, Tails, Knuckles, and Amy spot a mass production of SCR-GP. Suddenly, they start to mobilize and Team Sonic believes they were spotted, but it turns out the units saw the Babylon Rogues. It was then revealed that the Babylon Rouges had one of the Ark of the Cosmos. Jet then states that Amy stole one of their Arks of the Cosmos, much to Amy's confusion. Sonic then states that "girls hate guys who rush them" and Jet once again proclaims that he's the fastest thing in the universe. But then an alarm goes off the the two teams (excluding Amy and Storm) race to the main office to find Eggman as the head of the company." MUSICAL THEMES: "The music played in this level is entitled "Gadget Round"."
*MeteoTech Sparkworks, MUSICAL THEMES: "The music that is played in this level is the same as MeteoTech Premises, "Gadget Round". The theme has a dance beat and a slightly heavy use of sound effects/synthesizers."
*Aquatic Capital, OVERVIEW: The race takes place in a waterworld. Gondolas appear frequently in the race. There are many Power-Type passage ways in the course.
Near the end of the course, there is a giant fountain in which the player can pass through by flying. MUSICAL THEMES: "The music played in this level is entitled "Aquatic Time". The theme sounds elegant and in a way: resembles the music for Empire City's daytime stage in Sonic Unleashed."
*Tempest Waterway, OVERVIEW: "The stage is similar to Aquatic Capital only harder and possibly in reverse, as the giant fountain from Aquatic Capital appears near the start of the course. The waters are much more rough due to the windy rainstorm making it harder for the player, and there are many obstacles along the way such as parked Gondolas and broken bridges. Near the end of the course, there is a building which looks like an abandoned water factory, where the player passes through a water slide. There are a couple shortcuts that can be taken when on-foot with the attack item that lead to a quick gondola ride, in which the player controls the direction of said gondola to collect rings, similar to Aquatic Capital's shortcut."
*Gigan Rocks, OVERVIEW: "These ancient ruins are built on and in a large mountain. The course starts with 2 large jumps, the first one having short cuts for every type leading off of it. After these jumps a turn leads to a cave, with yet another jump, that takes the racers inside the mountain. Once landing inside the mountain, there's a power short cut and the courses only attack shortcut. After a turn, go to a stretch of course that rises as the racers ride on it until it's going straight up (this is the best time to use gravity Dive). At the top of the stretch is another jump. The racers land out side near another power shortcut. There are also speed and flight shortcuts, but these can only be access if another character has created a slip stream. There's also another shortcut that can be access via a slipstream that can be used by any character type. After a turn, that can be avoided if the racer use any of the shortcuts, there's a quick stretch of land that leads to the finish line." MUSICAL THEMES: "The music played in this course is entitled "Sealed Ground". The music selection has an Oriental theme to it. It is also the first piece of Sonic music that incorporated the use of a didgeridoo."
*Gigan Device, STORY: "Team Babylon came all this way. For what? They're searching for the "Ark of the Cosmos", which is a legendary power stone in an ancient temple. They took it expertly, but they didn't count on one thing.
They set up the trap when they grabbed the stone almost carelessly. The boulder's falling on them! But wait, the Ark of the Cosmos held the boulder from falling! What a powerful stone..." MUSICAL THEMES: "The background music played in this level is entitled "Sealed Ground"
*Crimson Crater, OVERVIEW: "The race takes place in a mechanized city, specifically in a tall metal tower in the center of the city, where Eggman's mother computer is located. The player starts off from a tall ramp. The stage is rather difficult as it is the last stage of the Heroes Story." MUSICAL THEMES: "The music played in the level is entitled "Dive Into Gravity".
*Security Corridor, HINT: "The race track begins like any other- you back up and then cross the startline when the green line passes you. When you pass over the start line there is a shortcut in the vent that spins behind the jump. Otherwise you just keep following the paths and follow the signs until you reach another vent that is another shortcut that can help you win the race. When you get there gravity push yourself into it just like the first and follow the track. There is a lift off that you get gravity points when you hit the bottom but as soon as you lift off you gravity push yourself into yet another vent that you can use as another shortcut to end up sooner at the finish line." MUSICAL THEMES: It is the same as Crimson Crater.
*Astral Babylon, OVERVIEW: "The race takes place in the inside of the spaceship form of Babylon Garden. The course has only four turns. The player can hit panels to open new items or shortcuts such as a ramp for Fly-Type characters, a rail for the Speed-Type characters and objects for the Power-Type characters. Although there are no other shortcuts available, the player can use Gravity Control to break through the glass wall and go through the stage faster. Odd objects appear in the sky, possibly ancient Babylonian satellites or planes. Digital logos of Babylon and lights appear near the start of the course." MUSICAL THEMES: The music is the stage is called "The Core" same as in Mobius Strip.
*Mobius Strip,STORY: "One MeteorTech Robot stole all the Arks of the Cosmos! He has turned into a giant, powerful robot and the Babylon Garden is causing a black hole to appear which can consume the whole planet! Turn the Babylon Garden's core off and shut it down!" OVERVIEW: "This level is the only boss level which does not allow you to take control of your gravity actions since you don't have the Ark of the Cosmos. You (the player) are the only one that is fast enough to run through Master Core: ABIS and destroy him for good. This is a very simple track with almost no obstacles and only four jumps to build up Gravity Points. There is also a rail and flight pads for those with the right gear to use for more points.
As the players race along the level, Master Core: ABIS will try and attack the player. During the first lap, he will do nothing. The second lap has him hurling electric bolts that riders with Bike and Wheel Gear can knock back for Gravity Points. The third lap will have him forming large meteors and throwing them onto the track, creating explosions.
Twice per lap, Gravity Control automatically activates and hurls the player as usual. Using the lifted floor tiles, the player must grind to Master Core: ABIS and hit it before their Gravity Points wear off. Once he has been twice in one lap, the next one begins until the designated number of laps has passed and destroys the boss." MUSICAL THEMES: "The music played in this level is entitled "The Core".
*80's Boulevard, OVERVIEW: "The track starts in a street whose design is similar to Times Square, located in New York. As the player progresses throughout the stage, the track then branches into a 4-way crossing crowded with buses (which can be used for a gravity dive). It then transitions to a subway station where one can either take the opportunity to ride on top of a subway train or take the stairs, where rails are located. This area can be an advantage for speed characters."MUSICAL THEMES: "The theme for this stage is entitled "Blast Town". The song can be traced down to the 1980s, where fast, upbeat music flourished from disco parties and prom nights in high schools. The song is also used for the track 90's Boulevard."
*90's Boulevard, MUSICAL THEMES: "The music that is in this track is called "Blast Town". This song is also used in 80's Boulevard, and the song uses blaring trumpets along with banging drums to show the cultural "bang" of the 90's.""

Information from  http://sonic.wikia.com/wiki/Sonic_Riders:_Zero_Gravity









 Info in " means that it's from Sonic News Network, the Sonic Wiki.

Wednesday, June 15, 2011

Adventure Time part 2

They got a new season OMG!!!   It has new characters such as the Bears, a new remake of Marclene the Vampire Queen and Hot Dog Knights!!!



In the episode "Stomach Party" it starts off with Finn and Jake stumbling upon a giant monster, then they hear a Bear screaming "HELP! Help me!", then the duo get eaten by the monster (don't worry, their still alive), then they find the Bear screaming "HELP!!! Help me, hang these streamers!! It's not a party without STREAMERS!!!!!!! Do da do do do do, do da do do do!!!!!" then a bunch of Bears start a party inside the monster's gut. Then Finn and Jake try to warn the Bears' leader, Party Pat, but they have to party with him first, and one of the events involved singing along with lyrics, in fact I know one part that Finn and Jake sang. (see bellow)
"Bears Bears Bears Bears Bears Bears Bears Bears Bears Bears Beeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrsssssssssssssssssssssssssss!!!!!!!!!!!!

  Then the duo went up to the mouth and saw that the monster was heading to a volcano, then they went back down to the gut, then Finn yelled "You Bears need to get out outa here, or ya'll be melted by lava!!!!!!!!!!!!" Then they went to the "Deep and Gross Mine that nobody uses anymore" (actually, it was the monster's butt), then Finn and Jake put bandages and casts on every Bear that was in the monster's belly (possibly because the Bears got singed by the lava.) then Party Pat begs the monster to let his kind party in it's stomach once more, but since they used fireworks combined with the lava, the monster refused because it's belly is scorched, but Party Pat promised the monster that they will no longer use fireworks, but they WILL use harmless party lasers instead, so the monster ate them all.

  In the episode "The Limit", it starts off with Finn and Jake having a party with Hot Dog Princess, the only Hot Dog that is bigger than Finn, then a "Help us!!" beacon went off, grabbing Finn's attention, then HDP told them to rescue her Hot Dog Knights (who have been sent to a labyrinth to find a wish-granting mud monster but got lost), then they go to the maze where the Hot Dog Knights got lost in and they go inside, and since that the maze was so big Finn said "Man, this maze is so big, it will take us forever to oh." When he said the last word of the sentence they found the Hot Dog Knights, and once they find them they decide to look for the Wish Granter, but Jake (who tied his legs to a stump and was making a trail by stretching his body) was reaching his limit, causing him to say "Man....I........just need........to go........a little........further." Then they encounter a Golom and, as always, Finn and fought it, first Finn blocks it vision by putting his shirt over it's eyes while saying "Wrap him up Jake!!" Then Jake wrapped him up but stopped in pain saying "Rrrrrrryyyyyyyyaaahhhhhhh!!! Oh No! I stretched..........to far.........I can't............stretch............anymore!!!" But the Hot Dog Knights shouted "C' on Jake! You can do it!!! Jake Jake Jake!!!!!!" Causing Jake to gain confidence and stretched as far as he could to topple the Golom, then Finn asks him if he's alright for he started to get thinner as he stretched. He replies with "Yeah I'm fine. Don't worry Finn, we'll get the War Elephant that we always wanted." Then they  use Jake's stretching powers to solve puzzle they otherwise couldn't solve. then they see Jake's torso in front of them, causing Finn to rapidly poke it, before that Jake says "Hey watch it man, i think that's my nurp but like, super stretched out." when Finn is done poking a Scorpion attacks them, then thousands of scorpions join the first one, stinging all of the Hot Dog Knights, as Finn thinks that the poison killed them one of them said "It's okay! Hot Dogs are immune to poison!" Jake saves them all by shape-shifting his torso into a plug that trapped the scorpions in the hole they were coming from, then they stumble upon the final puzzle, which is LITERALLY a puzzle, when they solve it forms a odd-looking cat, one of the Hot Dog Knights fell in love with the picture and accidentally reversed the puzzle and that Hot Dog Knight was killed as the door the puzzle unlocked collapsed on him. then the Wish Granter said in order to get wishes they must first walk up to him. One of the Hot Dog Knights said "I gonna wish for a hat!" as he steps on a tile that triggered a trap that killed the Hot Dog Knight, causing Finn and the Hot Dog Knights the remaining Hot Dog Knights all screamed in fear, then one said "Nope, there's no way we can walk up that pathway, it's covered in traps." Then the Hot Dog Knight said "Looks like Jake will have to stretch us across." But Jake has gone way beyond his limit and was in lots of pain, then Finn and the Hot Dog Knights started shouting Jake's name, causing him to gain more confidence and carried them to the Wish Granter, but when they did Jake said "That's it, I'm dead." as dropped them and fell half-dead, causing Finn to worry about him. Then the Wish Granter said "Congratulations travelers, you each get one wish but be warned, there are no do-overs." Then they all made their wish, one of the Hot Dog Knights wished for a box, the other Hot Dog Knight wished to blow up, although he meant to enlarge, causing Finn to say "You guys, are stupid." Then Finn and a dying Jake then made their wishes, although he meant to wish for the "Legendary physic flying two-headed War Elephant Sintera," he wished for a sandwich instead. Finn wished for two wishes, he used one to get the Legendary physic flying two-headed War Elephant Sintera, and used the second wish to revive all the dead Hot Dog Knights as well as Jake. And they flew out of the maze. (possibly back to Hot Dog Princess' castle.)



The new remake of Marclene appears in all Para-normal episodes such as "Heat Signature" "Love Kaboom" and "Marclene's Dad."

Tuesday, June 14, 2011

Sonic and the Secret Rings


Sonic and the Secret Rings is the (so far) only Sonic the Hedgehog video game that features a Party Mode. Almost every boss in the game is either a demon, or a evil Genie. Like most Sonic the Hedgehog games, you fight the final boss as a character that has a super charged form, Darkspine Sonic to be exact in this game. But in it's sequel Sonic and the Black Knight you fight using Excali-Sonic, a Arthurian counterpart from Super-Sonic.


In Sonic and the Secret Rings you have two powers; Speed Break and Time Break, Speed Break allows you to run faster than you normally can, Time Break can slow down time (that's why they call it "Time Break," duh.).


Here's a few bosses.
Erazor Djinn, the boss before the final boss, if your having trouble pronouncing his first name it's pronounced Eraser (but with a z sound instead of a s sound), if your are having trouble saying his LAST name it's pronounced Jin.
*Sand Scorpion (Scorpion King in the Japanese version), you fight the same way you fight the Egg-Nega-Wisp from Sonic Colors, but Spin Dashing up it's tail instead of Spin Dashing up the Egg-Nega-Wisp's arms.
*Leech Crab Thing, to defeat it you must rip off all three of it's horns, when you do this it seem like it's bleeding purple blood.
*Alf-Layla-la-Layla, the final boss OMG! his quotes are below.
"I am.......the Creator.....the stories of this world are................Mine!!!"-before boss fight.
"HA HA HA! Do you think you stand a chance against me?"-once he starts slashing you.
"Rrragh!!! How can you have this much power!?"-after you hit him the first time.
"Ha! It will take a miracle for you to avoid my attacks!!!"-once he throws a energy ball at you.
"Rrrrrrryyyyyyyyaaaaaaaaahhhhhhhhhhhhhh!!!"-when you defeat him. Every time you lay a hit on him 3/7 of the steam holes on his body will go out, when all seven of them go out he will fall to his doom.
*Ifrit Golom, a legless Golom that you fight in a pool of lava. It's weak spot is it's head, it is the ONLY boss that is mechanical.


Here's some good guys. (playable)
*Sonic, you can't have a Sonic the Hedgehog video game without Sonic, playable in both
*Tails,ONLY playable through , Sonic's main sidekick and pilot of the transformable biplane X Tornado.
*Shadow, actually, he's more Neutral than Hero, ONLY playable through party mode.
*Princess Blaze, princess from another world, she has Pyrokinesiskinessis, ONLY playable through Party mode.
*Silver the Hedgehog, a friend of Blaze, he has Psychokinesis, ONLY playable through Party mode.
 *Amy Rose, Sonic's wanna be girlfriend, she's got a kind heart, she's got a positive attitude, and she's got a hammer, a big, big, hammer, ONLY playable through Party mode.
 *Knuckles the Echidna, the protector of the Master Emerald, he's a knuckle-head, ONLY playable through Party mode.
 *Darkspine Sonic, you play as him during the Final Boss Fight OMG! his quotes are below.
"If this is your world, then it's a world that I don't want any part of!"-before boss fight.
"HA! How's this for an introduction then?"-first time countering Alf-Layla-la-Layla's energy ball attack.
"Shahra!"-when Sharhra's voice gets in his head in middle of the fight.
"Your tale is finished, Erazor! Next time, try writing a better story!"- when he beats the boss. (Alf-Layla-la-Layla is Erazor but mutated when he used the remaining rings to battle Darkspine Sonic.)
"We've got to... stop him! Shahra...please! Lend me your... POWER!!" -End of cutscene before fight.



Here's some good guys. (non-playable)
*Shahra, the 5th Sonic the Hedgehog character to die. (but she was brought back to life when Erazor was forced to grant Sonic three wishes for Sonic was in possession of Erazor's Lamp.)
*Omochao, the first Sonic Storybook character to be based on Chao, Omochao appears in the multiplayer mode to help the players with some of the games
*Ali Baba, the Arabian version of Tails, he knows some stuff about Sinbad.
*Sinbad the Sailor, the Arabian version of Knuckles, he is smarter than his knuckle-head Sonic-world counterpart for he thought up a way to defeat a enemy.
*Shahryār, the Arabian version of Dr. Eggman, when you first meet him he's stuck in a glass vase.




In the game there's these rings called the Seven World rings, if somebody other than Erazor absorbs the Rings that person would either die, or will live but will be totally insane. (the Rings are below.)
Blue = Prayers
Purple = Sadness
Red = Rage
Green = Hatred
Yellow = Joy
Cyan = Pleasure
White = Wishes







Stages in game.
*Lost Prologue, a vortex between the real world and the Storybook world, Sonic learns the basic moves here.
*Sand Oasis, Sonic must run across sandy and heated deserts (no, not the desert you eat, the sandy kind where you got to bring lots of sun block.), it's boss is the Sand Scorpion.
*Dinosaur jungle, a HUGE jungle with HUGE dinosaurs.
*Evil Foundry, lava pits and killer robots are here, the boss of the stage is the Ifrit Golom.
*Levitated Ruin, lots and lots of floating islands are here.
*Pirate Storm, Stormy seas and Electrifying genie are here, it's boss is the Leech Crab Thing.
*Skeleton Dome, this place is covered in graveyards and chambers.
*Night Palace, the most dangerous world in Sonic and the Secret Rings, it has soldiers everywhere and gas rooms, you fight Erazor Djinn here.

Monday, June 13, 2011

Shadow the Hedgehog (game)

Before I start talking about the video game, here's some stuff about the character.


Shadow was created from the blood of Black Doom, a alien warlord, combined with a little bit of energy from the Chaos Emeralds (a little bit, not all). At the end of Sonic Adventure 2, Shadow was presumed dead, but thanks to his immortality, he survived, but with his memory erased from the explosion that would've killed him, if he wasn't immortal.


In Sonic Heroes Shadow seeks his identity for he still has amnesia, with the help of his teammates he, Rouge and E-123 Omega form Team Dark. In 2006 Sonic the Hedgehog, he fought and defeated Mephiles, the Dark (is his nickname). But Mephilies managed to escape, and was able to join with Iblis, the Flames of Disaster to create Solaris, but Solaris was destroyed by (resurrected) Super Sonic, Super Shadow, and Super Silver.


Now, lets talk about the video game.

Could you believe that Sonic the Hedgehog is one of the bosses in this game?

The game features a 3-way war between ARK, the Black Arms, and Eggman. The player has to choose which side to take, like if you choose Dark, then you'll be a Black Arm solider, if you choose Neutral, then you'll work with ARK, and if you choose Hero, then it will be with, I think, the good guys, either that or you'll team up with Dr. Eggman.


In some point in levels you find a weapon for Shadow to use, in multiplayer mode these Android double-gangers can be playable characters, two of them have a built-in machine gun, two of them have a built-in bazooka, and two of them need to find a weapon just like the real Shadow.

Wednesday, June 8, 2011

LEGO Pirates of the Carribean: The Video Game


LEGO Pirates of the Carribean: the Video Game is the fourth game in the LEGO video game series that features the Split Screen feature. It's the first game to feature the ability to swim underwater, however you must resurface if your playing as a LIVING character while NON-LIVING characters can stay underwater as long as they want.


Some info.
"The hub in this game is Port Royal. From here, players advance through the game, unlock characters and extras, and as players get further through the game, The Port will evolve and get bigger, revealing new areas to unlock and discover new things. Like past titles, different characters have different abilities. For example, Captain Jack Sparrow has the ability to use his compass, which points him to whatever his heart desires, (this in the game being the next part of the level). Will Turner has the ability to throw axes at targets to complete objectives, while Elizabeth Swann has the ability to jump higher than other characters, and get to areas unreachable to other characters."




Some info on characters.
*Jack Sparrow, a cunningly clumsy pirate lord, captain of the Black Pearl
*Davy Jones, a undead pirate, he died in At world's End.
*Will Turner, originally a blacksmith, he killed Davy Jones in At world's End.
*Barbossa, original captain of the Black Pearl, died in Curse of the Black Pearl, revived in Dead Man's Chest.
*Zombies, first appeared in On stranger Tides.
*Mermaids, first appeared in On stranger Tides.
*Blackbeard,  a pirate of legend, died in On stranger Tides.



info in " " from Wiki

Tuesday, June 7, 2011

Bionicle

Bionicle is the only LEGO product that have hard-to-build bricks that form pose-able action figures.



Here's my personal favorite characters. (good guys)
*Tahu, "Toa of Fire, Tahu is destined to wear the powerful golden armor and strike a blow for the freedom of two worlds. One of the six original Toa, Tahu has led his team of protectors ever since awakening in a pod off the shore of Mata Nui island. His fiery personality and impulsive tendencies have been tempered by time and experience. His leadership has helped save the lives of Matoran and Toa, and through many incarnations he has always stood up to the challenges facing him. His appearance and abilities were changed into that of a Toa Nuva when he and his team fell into energized protodermis, and then again for his mission in Karda Nui, where flight was necessary to complete his mission of opening the Codrex. Now, the Mask of Life has transformed him back to his original appearance so he can use the incredible power of the mysterious golden armor. He must wrestle the six pieces back from his enemies before it’s too late.
*Gresh,Gresh is an experienced Glatorian warrior trainer, but is relatively young in comparison to others. He makes up for his youth by showing a lot of guts and power in his fighting skills. He brings a practical and strategic approach to battle. Gresh has an encyclopedic knowledge of combat maneuvers and the ability to teach them to others. But sometimes he relies too much on the tried and true, rather than try new and innovative tactics."

Quote: “I’m stronger and faster than an Agori. I know how to fight. Doesn’t that mean I have to protect people who aren’t as strong as I am?”

"Tribe: Jungle
Village: Tesara
Weapons: Thornax shooter, shield
*La-Kao, the original Toa of Fire, his weapon is the same as Tahu's.
*La-Kao (beast form), La-Kao transformed into a monster, his right arm becomes a flame-thrower while his left arm remains the same, but he grows claws on his feet, and he gains spiked armor.
*Norrack, a red Rohagah, he is very wise and can use his scepter to stun animals such as Visorack.
*Mata-Nui, Once the Great Spirit of the universe, Mata Nui’s realm and power have been stolen. Now trapped on Bara Magna, he has built a new body for himself. He is wise, honorable, a little lost in this new world and new body. While he is driven to complete his mission, he is open to new alliances and learning new things.

Mask: Kanohi Ignika, the "Mask of Life"
Ability: Able to create new things, which no one else on this world can do
Weakness: Not used to physical fighting or being less than the ruler of a universe
Weapons: Scarab shield and Thornax launcher
*Ackar, A veteran Glatorian, Ackar worries that he may be past his prime. He is smart, loyal, trustworthy, and honorable. Ackar becomes a close friend and ally to Mata Nui throughout his adventure on Bara Magna.

Tribe: Fire
Village: Vulcanus
Ability: A good tactician
Weakness: Not as “young” as he used to be; no longer quite so quick in the arena
Weapons: Flame sword, Thornax launcher
*Vastus, Vastus did many things in the Spherus Magna war that he regrets, and so he fights extra hard for his village to make up for it. He is driven, and takes his job very seriously.

Tribe: Jungle
Village: Tesara
Ability: Extremely quick
Weakness: Sometimes so determined to make up for his past that he takes needless chances.
Weapons: Snake venom talon, Thornax launcher
*Kiina, Kiina is quick-tempered and finds it difficult to trust others. Frustrated with Bara Magna, she is eager to get away from it by any means possible, but she is loyal to her few friends.

Tribe: Water
Village: Tajun
Ability: A fierce fighter
Weakness: Impulsive, sometimes reckless in combat
Weapons: Dual-headed vapor trident and Thornax launcher"



Here's my personal favorite characters. (bad guys)
*Stronis, a Skrall with a spiked club, DO NOT confront him unless you want to be pounded to a pulp.
*Siderack, the king of Visorack, the blade attached to his left arm can shoot lasers that makes stuff blow up.
*Makuta, the ultimate evil, he's the only Bionicle that has organic wings, but like most Bionicles, he has a killer claw on his right arm that allows him to throw fire balls.
* The Piraka, these guys come in six colors; red, blue, green, brownish orange, black, and white.
*Visorack, spider-like monsters, their prison pods can mutate Toa, Glatorian, Matorian, and Agori.
*Vorax, these Glatorian are dangerous, literally!




In case you did NOT know, Bionicles are half-creature half-machine, more machine than animal.



These are some stuff in the series.
*The Mask of Life, gives it's wearer immortality.
*The Mask of Speed, gives it's wearer super speed in all body parts.
*The Mask of X-Ray Vision, gives it's wearer the ability to see through walls and junk.
*The Mask of Shielding, gives it's wearer the ability to create force fields immune to any hazard.
*Thornax Launcher, The Thornax launcher is the preferred missile weapon of Glatorian and bone hunters on Bara Magna. Durable, simple to operate and repair, it also has the advantage of being light and easy to carry on long treks across the desert. It is most frequently used to fire spiked Thornax fruit, which has proven to be quite a devastating type of ammunition.

There are three main categories of Thornax fruit:

“Green:” Thornax which are not yet ripe can be picked, softened by boiling, and eaten. Bone hunters make a particularly foul smelling and tasting Thornax stew.
Ripe: Mature Thornax have spikes and are rock-hard, making them very effective missiles in a fight.
Over-Ripe: Thornax allowed to ripen for too long in the desert heat can actually become explosive. While not illegal, their use is frowned upon in most village arenas. Explosive Thornax are allowed in battles in the Arena Magna of Atero.
*Nynrah Ghost-Blaster, "Created by the Nynrah artisans on the island of Xia, the ghost blasters are capable of two functions. Those carried by the Makuta enable the user to take control of anything mechanical in a target for a limited period of time. A Toa struck by a blast would find all his mechanical parts under the control of his enemy!

The Toa Nuva’s blasters create ghostly fields of energy around a foe which can be manipulated by the firer. The field can be anything from a basic cube that traps the target to a claw or chains made of pure energy. Since part of the energy is light, the Makuta are especially vulnerable to this weapon."


In 2008, the Toa (for the first time ever) fought a tremendous battle in the sky, it was so awesome. It was more than just awesome it was totally awesome. It was more than just totally awesome it was awesomelly awesome. Ya know, I said "awesome" so many times, it sounds kinda soul-searching, and weird.


Okay check it, this is what happen in the "Showdown in the sky"
"Mata Nui has been busy since defeating the Skrall leader Tuma and helping Glatorian and Agori unite on Bara Magna. His quest to free his people, enslaved by the evil Makuta, continues as he journeys to the north. There, he finds an ancient fortress of the Great Beings, his creators. Inside, Mata Nui discovers a source of power so great that it could bring the smaller robot found on Bara Magna back to life."

"Mata Nui convinces Raanu, the leader of the Agori, to allow him to use the Bara Magna robot to save his people and fulfill his destiny. Reluctantly, the Agori leave their new mega-village and watch Mata Nui repair and raise the robot that was their home for a short while. Just in time – far-off Makuta, sensing the new threat, leaves the ocean planet and brings his huge robot form to Bara Magna in order to crush Mata Nui for good."

"Two massive robots – one containing thousands of Matoran and Toa – face off above the clouds, while villagers and warriors scurry below. New threats face the Glatorian and Agori: hordes of yellow Rahkshi, Piraka warriors, and remnants of the Skrall attack."

"Meanwhile, inside the giant Makuta robot, Toa Tahu and his friend Takanuva, Toa of Light, manage to escape and contact Glatorian Gresh on the surface of Bara Magna. They try to help fight the merciless warriors that Makuta has unleashed, but they are vastly outnumbered. The Mask of Life, aiding Mata Nui in the fight against Makuta, helps Tahu by transforming him to his original form so he can don powerful armor that will stop the Rahkshi in their tracks. But before Tahu can gather all six pieces, some are stolen!"

"Battle rages above and below. Tahu and his friends desperately search for the golden armor that can turn the tide in the ground conflict. Towering high above, Mata Nui struggles with his smaller robot body against the much bigger and more powerful robot, controlled by Makuta. His ultimate destiny can only be fulfilled after defeating Makuta – but does he have the strength to defeat his enemy as well as heal a planet?"


Here's some unmentioned characters.
*Takanuva, Takanuva was once Takua, a Matoran of Light in Karda Nui, before going undercover on the island of Mata Nui. He was the first Chronicler, following around various Toa and recording their adventures. He managed to get into quite a few of his own adventures, until he found a special kanohi mask: the Mask of Light. While he and his friend Jaller, captain of the Ta-Koro guard and later a mighty Toa, searched for the rightful wearer of the Mask of Light, they battled Rahkshi and other menaces. Eventually, Takua realized he was the rightful wearer of the mask, so he put it on and became Takanuva, Toa of Light. Ever since, he has been helping the other Toa protect the Matoran workers, and fighting back against evil Makuta. Now, on the surface of Bara Magna, Takanuva helps Tahu and Gresh recover the scattered pieces of the golden armor. Will the awesome Toa of Light meet his match at last, or will he lead the Toa to victory on Bara Magna?
"*Skrall, Defeated but not destroyed, the Skrall are ready to take revenge on Mata Nui, the Glatorian warriors, and the Agori villagers they protect. Once the undisputed masters of their village of Roxtus, the remaining Skrall roam the desert in search of victims. Skrall are arrogant, vicious, brutal, fear nothing and care about even less. They are incredibly skilled fighters, both with and without weapons. What they may lack in technique they make up for with sheer bludgeoning power and strength.
*Rahkshi, Armed with the power of heat vision, the yellow-armored Rahkshi are a devastating and perhaps unstoppable foe. Hordes of Rahkshi fight for Makuta on the surface of Bara Magna, swarming over Glatorian warriors and Agori villagers. Rahkshi are suits of armor created when a kraata “slug” is immersed in energized protodermis. They have been Makuta’s servants for tens of thousands of years. They are fast and tough, but not indestructible. Rahkshi have different powers based on their armor color.
*Gelu, Gelu is out for himself and for profit. He dislikes the Skrall because they cut into his business. He thinks he understands how the world works and how to make it work for him."

"Tribe: Ice
Village: Iconox
Ability: Excellent tracker and scout
Weakness: A loner, who can't count on others to help in a crisis
Weapons: Ice slicer and Thornax launcher
*Perditus, Perditus is one of the most focused and dedicated drivers. He worked his way up from being a low-level Glatorian to being a champion driver, and he did it by working longer and harder than anyone else. He has no time for friends or anything else.

The most recent champion in vehicle arena combat, the Thornatus V9 is a truly fearsome machine. Its three-pronged forward assembly can tear through opposing vehicles, while its four mounted blasters finish the job. Although heavily armored, the more open design of the cockpit means Perditus must keep opponents from coming in from behind.

Weapons: Four Midak Skyblasters, Thornax launcher
*Telluris,Telluris is a renegade warrior who sometimes works with the Skrall, sometimes on his own. Even Bone Hunters go out of their way to avoid him, as he is willing to use the Skopio’s power against anyone who crosses his path.

His Skopio XV-1 is a war machine, designed for use in the wastelands against both enemy caravans and creatures. Capable of walking on its four legs or traveling on tracks, it can pursue a target for long distances and over any terrain. It is devastating at long range and close range.

Weapons: Pincers, two Midak Skyblasters, Thornax launcher
 *Malum,He is harsh, cunning, and something of a brute. His distinguishing feature is a distinct lack of honor. Malum is incredibly strong - once he gets a grip on you, the fight's over. But he has a tough time controlling his temper, which led to his exile for excessive roughness.

Quote: “Civilized society has no place for me. I will let you leave with your life … if you leave now.”

Tribe: Fire (before his exile)
Location: Formerly Vulcanus, now the wastelands
Weapons: Flame claws, Thornax shooter
*Tarix, One of the founders of the Glatorian system on Bara Magna, Tarix has great respect for the traditions that have been created over the millennia. When he speaks, Agori and other Glatorian listen. While not as flashy a fighter as some, Tarix relies on tried and true moves, raw courage, and a refusal to surrender to carry him through. On the other hand, he's convinced he's seen it all and can sometimes be taken by surprise.

Quote: “The secret to being a winner is already knowing the mistakes losers make … and not making them yourself.”

Tribe: Water
Village: Tajun
Weapons: Twin water blades, Thornax shooter
*Strakk,Tough, hard, sneaky, a dirty fighter; Strakk is totally focused on what he wants and no real sense of honor. He knows every dirty trick in the book that can be used in the arena, and will happily do whatever he can get away with. But he forgets that not everyone is like him, and that some have no patience with the kind of cheating he tries to do.

Quote: “I fight for money. Want my sword? You’ll have to pay for it.”

Tribe: Ice
Village: Iconox
Weapons: Ice axe, Thornax shooter
 *Vorox,Vorox are extremely primitive, driven by basic needs for food and shelter. They have become little more than beasts, but they are extremely skilled hunters with keen senses. Cunning but not very bright, like a beast they are frightened of things like fire and lightning.

Tribe: Sand
Location: The wastelands
Weapons: Sword, stinger tail, Thornax shooter
*Crotesius, Crotesius started out doing repairs to other drivers’ vehicles before graduating to his own. He patched together the spare parts to create the Cendox V1 and treats it almost as if it were a living thing. No one else is allowed to even go near it, let alone ride it.

His Cendox V1 is designed for speed and maneuverability. Its rear tracks and front blades allow it to move easily through soft sand, and its booster engines give it that extra burst of power. Built from parts won by Vulcanus from Tesara and Tajun, it has survived multiple matches in the arena with bigger and more powerful vehicles.

Tribe: Fire
Village: Vulcanus
Weapon: Thornax launcher
*Scodonius & Kirbraz,Scodonius and Kirbraz are veterans of the arena and both highly skilled. Unfortunately, they can’t stand each other and each is always trying to score the victory on his own. More than once, this attitude has cost Tajun matches, but since they win the really important fights, no one has told them to change their ways.

Tajun’s most formidable entrant in arena vehicle matches, the Kaxium V3 is a double threat. The main cycle combines awesome speed, surprisingly thick armor, and a spiked Thornax launcher to create a mean machine. Add on the sidecar and you have extra ramming power.

Tribe: Water
Village: Tajun
Weapon: Thornax launcher
*Sahmad,Sahmad is one of the nastiest drivers in the arena. When he isn’t fighting, he is out in the wastelands searching for water and other resources he can hoard for himself. Outside of the Skrall, he is the least liked of any driver.

An unusual entry in Bara Magnan arenas, Sahmad's Baranus V7 is drawn by a Spikit rather than powered by a motor. Other Glatorian laugh at this – until the Spikit tears the front of their vehicle off and eats it. The sharp blades mounted all over the chariot can tear armor off an opposing vehicle.

Tribe: Jungle
Village: Tesara
Weapons: Blades, spikes, Thornax launcher
*Raanu,Practical but a little cold, Raanu is concerned primarily with the welfare of his people. Although he is the leader of Vulcanus, he still likes to get into the arena now and then to stay sharp. He knows every trick of the Glatorian. But he's a little too willing to accept things as they are and not try to make them better.

Quote: “We’ll make them wish they never came here. Let the bone hunters raid some other village – Vulcanus will not surrender!”

Tribe: Fire
Village: Vulcanus
Weapons: Fire blade, shield
*Atakus, Vicious and nasty, Atakus treats members of all other tribes with contempt. He makes sure everyone knows that his tribe is the most powerful. Though small, he is a tough fighter. He’s a master at parrying with one blade while his strikes with another. His own ego is his greatest weakness - he's so convinced of his superiority that it can make him vulnerable to a tricky opponent.

Quote: “No one rides into Roxtus without getting past me. And those that do, heh, never leave.”

Tribe: Rock
Village: Roxtus
Weapons: Two glowing blades, created using technology alien to most of Bara Magna
*Tarduk, He is curious, brave, adventurous, and daring. Tarduk collects stories of the past and pores through ruins looking for remnants of ancient times. He is highly agile on all four limbs, but the possibility of finding an artifact can excite him so much he ignores danger.

Quote: “They call them ruins … but they’re full of treasure, if you know where to look.”

Tribe: Jungle
Village: Tesara
Weapons: Claws and spikes
 *Metus,Metus is a fast-talking, shameless promoter type, always trying to work a deal. His main job is traveling around promoting Glatorian matches and recruiting new fighters. He's very good at recognizing talent, especially Glatorian talent, and talking people into things. Metus isn't big on fighting, but he can hold his own if he has to. He thinks only of himself, which makes it hard for him to predict the behavior of those who fight for cause.

Quote: “You look pretty good with that sword. Ever think about fighting in the arena?”

Tribe: Ice
Village: Iconox
Weapons: Ice axe and shield
*Zesk, Zesk are tribesmen who have regressed to a primitive, bestial state. They hide in the sand and attack travelers. Savage and dangerous, they are no longer capable of speech or much beyond primitive thought. They possess enhanced senses, particularly sight and smell, which enables them to track prey. Small, not very bright, Zesk won’t last long in a fight with a Glatorian.

Tribe: Sand
Location: The wastelands
Weapons: Natural tools include a scorpion-like stinger
*Fero, Silent and unrelenting, Fero lives only to hunt. He loves to see fear in an opponent. Hi steed Skirmix is capable of traveling long distance across the sand without needing water or rest, and sometimes almost seems to be urging Fero on instead of the other way around. Fero can be lured into a trap if he thinks he is closing in on prey.

Quote: “I’m a hunter. A hunter needs prey … and today, you’re it.”

Tribe: Rock
Village: Roxtus
Weapons: Fero uses a Thornax shooter, Skirmix has jaws and a stinger tail"




Information in "" from Bionicle.com. (just to let you know)

Friday, June 3, 2011

Teenage Mutant Ninja Turtles Smash-up

Before I tell you about this game, let me tell you about the Turtles.


These are the Turtles.
*Leonardo, a Ninja Turtle that wears a blue mask, his weapons are twin Katana swords. He is sometimes called "Teacher's pet."
*Donatello, a Ninja Turtle that wears a purple mask, he is the smartest out of all the characters in the series. His weapon is a staff.
*Raphael, a Ninja Turtle in a red mask, he is the only Turtle that throws is weapon at his opponent. His weapons are triple-bladed Kunai Knives.
*Michelangelo, a Ninja Turtle that wears a orange mask, he likes to make things funny. His weapons are nun-chucks.
*Nightwatcher, Raphael in a metal suit, he's arrested dozens of criminals. His weapons are two metal maces.



These are some other characters in the series.
*Master Splinter, the Sensei that taught the Turtles everything they know, he can use any weapon.
*Casey Jones, a friend of Raphael, he uses sport gear as a weapon.
*April O' Neil, she only showed fighting capability in video games.
*Karai, daughter of the main villain, she tries to take over the Foot clan.
*The Shredder, although I forgot his real name, he is the most awesome villain ever.
*Fugitoid, only introduced as a unlock-able character in video games.
*Utromanater, an alien from another dimension, in video games he has a metal, robotic body.
*Foot Ninja, members of the Foot clan, they obey the Shredder's every command.


Now let me tell you about Teenage Mutant Ninja Turtles Smash-up.
Certain cheat codes will allow you to unlock the following characters
*Raving Rabbid, why they put a Rabbid in a TNMT game I have no clue. But, so cool!
*Hip Hop Mikey, Michelangelo in a Hip Hop suit, same as the original, just a different appearance.
*Ninja Rabbid, a Rabbid that dressed up like a Ninja Turtle, his costume features underwear, that's it's mask, a toilet, that's it's shell, orange pajamas, that's it's Ninja suit, a plunger and a spatula, the spatula AND the plunger are it's weapons.
*Cyber Shredder, the Shredder in digital armor, the same as the original, just a different appearance.


These are the stages in the game. (both starter AND unlock-able)
*Turtle Base, the HQ of the Turtles, nothing special really.
*Enemy Base, the HQ of the Foot clan, if the falling pillars don't get you the atomic laser in the background will!
*Space Lab, brawl in space as meteors and other space-bound stuff fly by, but don't get distracted or you'll see stars. (NOT the one in the sky)
*Western Stage, fight in the wild west, beware of sandstorms.
*City Rooftops, duke it out on top of the Big Apple, just don't fall.
*Jungle, first it starts out on top a giant log, then in the middle of the fight it breaks, and finally, you have fight while keeping an eye out for man-eating crocs.
*Sewer, the shortest way to Turtle Base, similar to the Jungle, first you fight in a small sewer tunnel, then after awhile the hatch to the far left of the stage will break, unleashing a flood that wipes everybody out, and finally, you have to brawl while avoiding getting eaten by gaters.
*Dojo, the most basic stage in the entire video game.
*Cruise, similar to the Jungle and Sewer, first you' ere on a cruise, then it crashes and sinks, next you fight on the back of a whale, and finally,  you get sling-shot up to another cruise and does the whole thing all over again.
*Chinese Rooftop, first your on the rooftop, then it starts catching on fire, and finally, you wind up inside the building.
*Train, duke it out on a train, if you hit the yellow switch (on every cart) you can detach one of the carts on the train


The game is 2.5D. It's also got the present-day Turtles, not the Turtles from 1980, who are more cartoon-like than the Turtles of today, and the Turtles before the 1980 Turtles are more comic-like, which means the new Turtles are half-cartoon and half-comic, that's a lot math if you think about it. Ya know, I said turtle so many times on this blog, it sounds all weird now.

Thursday, June 2, 2011

Raving Rabbids Travel in Time

bwahhhhh WHAT A RIDE!!!!!!!!!!!

Basically, this game is where you have a few Rabbids, a time/washing machine, and a whole lota insane minigames. The game starts with your Rabbids playing in a museum (why they were playing in a museum I have no clue), who stumble upon a time machine (which looks like a washing machine) and then they use it to mess up human history. The console version has minigames, NOT the handheld version, so if you want the version that has minigames, pick the console version.


Stuff about the game. (console version)
Over 50 minigames based on the past (maybe even the future).
New wacky adventure, the Rabbids are back and this time their invading our history. (from the discovery of fire to the time where King Arthur pulled out Excalibur)

"Houston we are in take off"



Stuff that happened in a few videos
Intro, first the Rabbids go to Prehistoric Times to help a caveman discover fire (actually, they just sat there staring at the caveman for hours, when it was nightfall, two Rabbids were keeping themselves awake by playing patty-cake, while one Rabbid, the one that almost fell asleep when it was daylight, was snoozing on the caveman's back, while the fourth Rabbid, who was gazing at the caveman's progress the whole time, pulled out a lighter and gave it to the caveman), then they went to Egypt to watch the construction of the Sphinx (actually, they kinda ruined it by causing one of the workers to break the nose, then he gets angry at the Rabbids for this and then the Rabbids get chased by him, then he trips and throws his hammer in the air which then hits the time/washing machine). Next,  they found themselves holding down the legendary sword Excalibur (actually, they were hanging from the blade, then two of them jump off with one of them landing on the time/washing machine, causing it to teleport to who-knows-where)
Teaser (saw in a video), first a Rabbid hops in the time/washing machine, then he pushes futuristic buttons (part of the controls). Next it flicks a couple of switches, then a small screen shows numbers rapidly increasing (stops at number 88). Finally,  the machine's cockpit starts spinning, then the whole thing spins and then the machine disappears.
Random video, first a naked Rabbid is taking a shower, then getting bored of one it's soap bars, throws one behind it's back which hits and activates the time/washing machine, which sends the (still not decent) Rabbid to the World Cup in England. The Rabbid (who was still naked) standing and singing right in front of every body. Last but not least,  the Rabbid covered it's business with it's remaining soap bar. (don't worry, the Rabbid's business was already covered with a Pixel art blur).



Please check Wikipedia.org for more information on this game, or better yet, go to Rabbids.com


stuff about the game. (handheld version)
Lots-a-puzzles
NO MINIGAMES

Wednesday, June 1, 2011

Rayman Raving Rabbids



I'm supposed to get this video game called "Rayman Raving Rabbids" from Gamefly. It's gonna be awesome. Awesome, awesome, awesomely awesome. Did I say awesome? Ya know, I said "awesome" so many times, it sounds all weird now. Awe-some, awe-some. But anyway, here's the story. (see below)


"The game begins with a cut-scene showing Rayman having a picnic with the local Globox kids. Their picnic is interrupted when an earthquake erupts and the Globox kids sink into the ground while 3 Rabbids appear in their place. Their commander Sergueï kidnaps Rayman and throws him in an arena with angry Rabbids, several armed with weapons. Rayman must complete his first trials now, and afterwards Sergueï takes him to his cell and gives him a plunger. Initially they jeer him, but as Rayman completes more trials, they grow bored, and eventually he even becomes popular among the Rabbids and they cheer him on, in addition to making his jail cell more hospitable. Eventually, Rayman amasses a collection of plungers as rewards for completing the trials. By building a ladder out of all his plungers to reach the window, Rayman manages to escape and free himself. Once liberated, he remembers the Globox kids and attempts to return through one of the Rabbid holes to rescue them, but winds up getting stuck in the hole.
When the player completes all four games on the last day, they receive a golden cow trophy that will be placed on top of the wardrobe in Rayman's cell."



Here's some info on the minigames in the video game.
"Minigames fall into one of four categories: Bunny Hunt, Sports, Challenges, and 'Shake your Booty!' dancing. Bunny Hunt comprises first-person rail shooter stages, all appearing in Story Mode as "boss" stages that the player may play for Score, Time, or Survival with the goal of obtaining the highest score possible with only one life. Two players can participate in Co-op Bunny Hunt, but Survival is not available for multiplayer. The Sports minigames can be played for Workout, which requires rapid movement of the Wii Remote, and Precision, which involves the controls of the remote. Sports minigames also include 'Get Going!' racing stages, including four warthog racing games and a skydiving race. Challenges are various games found in Score Mode which must be played one after the other with the goal of a high combined score in a Triathlon, Pentathlon, or Decathlon. The 'Shake your Booty!' category involves dance-themed minigames and are found in Story Mode each day. Also, there are "Skill" minigames that do not fall under any of the other categories. Variations of the mini-games are featured in the DS version. Games such as "Feed the bunnies", "Ghost hunt", "Bunny invasion", "Stop the mines" and "Super rabbid" are used. The stylus is used for all of the minigames, unlike the rest of the gameplay."


Here's some stuff about the handheld versions.
"The Game Boy Advance and Nintendo DS versions of the game are, unlike their console counterparts, traditional platformers. In the GBA version, the costumes that Rayman acquires give him special abilities, such as using the Granny oufit to sneak past cameras, or the DeeJay outfit to break open vents. The DS version allows players to use the stylus to perform certain actions, such as controlling wind or setting a bunny on fire."


Stuff about the characters.
"The Rabbids are the common enemy in this game. Their technology varies from advanced giant robots to close combat tools such as plungers and feather dusters. Characters do not have the voice acting that was first used in Rayman 2. Instead, the voices become regular gibberish, except for a few words like "Hey", "Wow", or "Daaaaaaaaaaaaaaah!" (in "Rayman Raving Rabbids Making of" they said "Action"). Besides the Rabbids, there are also warthogs, seen in the game's warthog races, and various other animals (such as sheep, cows and pigs). One of the minigames actually requires the player to point the members of the same species out."


The game features Rayman (well duh), Rabbids (first appearance made in game), and Special Rabbids (that have their own individual name, rather than just being called "Rabbid", such as Rabbi-licous, Super Rabbid, King-Rabbid, and Stealth Rabbid).


The game also features minigames (see above) (which is why I want it), that are called "Trials" that Rayman must complete in order to entertain the Rabbids (whose leader will make the trials as hard he can) every time you complete four trials you get a plunger, once you get enough plungers Rayman will build a ladder to the window and escape.



Info in " is from Wiki.